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Dark Souls | Remastered Gameplay Trailer
Topic Started: Feb 24 2016, 11:25 PM (662 Views)
Fathis Crowe
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Dark Souls (ダークソウル Dāku Sōru?) is an action role-playing video game developed by FromSoftware. It was released for PlayStation 3 and Xbox 360, and published by Namco Bandai Games internationally.[2] A spiritual successor to FromSoftware's Demon's Souls and the second installment of the Souls series, Dark Souls began development under the working title of Project Dark.[3] The game was released in Japan on September 22, 2011, and in North America, Australia, and Europe the following month.[4] In August 2012, the "Prepare to Die" edition of Dark Souls was released for PC, featuring additional content previously unavailable to PlayStation 3 and Xbox 360 users. On October 23, 2012, the additional content from the PC version was released as downloadable content for consoles under the title Artorias of the Abyss.[5] Dark Souls takes place in the fictional kingdom of Lordran. Players assume the role of a cursed undead character who has been chosen to make a pilgrimage out of the Undead Asylum to discover the fate of the Undead.

Dark Souls was positively received, with critics praising its combat depth, marked but fair difficulty, and deeply rooted mythology.[6] In April 2013, FromSoftware announced Dark Souls had sold 2.37 million copies.[7] The PC version was the second most played Games for Windows Live title in 2012 based on unique users.[8] A sequel, Dark Souls II, was released in March 2014.[9]

Gameplay

Dark Souls is a third-person action role-playing game. The core mechanic of the game is exploration. Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. Dark Souls takes place in a large and continuous open world environment, connected through a central hub area (Firelink Shrine). Players are able to travel to and from areas and explore various paths, although certain prerequisites have to be met in order to unlock certain areas. Scattered throughout the game world are bosses and creatures of varying types that must be defeated. From almost all enemies killed, the player will receive a relative amount of "souls" which act as both currency and experience points. Some enemies also yield rare items.

Central to Dark Souls are Bonfires. Bonfires - which are actually more similar in size to campfires - are scattered throughout the world, and, when rested at, heal the player and save their progression upon death. While resting, players can level up and repair their equipment, among other things. However, resting also causes all of the previously defeated enemies of an area to come back to life and return to their original map placements, except for bosses and mini-bosses.

Another aspect of Dark Souls is the “humanity” system. There are two states of being in the game. While in “human” form, the character will appear human with healthy skin. Being human opens the online portion of the game, allowing allies to be summoned; and invading/being invaded by other players, as well as boosting certain resistances. However, when a human player dies, they will enter “hollow” form with an undead appearance. To return to human status, a player must spend one humanity point at a Bonfire.

Humanity can be acquired in a large variety of ways, and if no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their "bloodstain", the souls and humanity they previously accrued are permanently lost.


The player character battles Knight Artorias, one of the bosses added to the game through downloadable content.
Although being in human form is a prerequisite for much of the online play, there are still certain functions that occur no matter what state a player’s character is in, so long as the game is connected to the Internet. Players can view the deaths of other players in the area through bloodstains on the ground, which can reveal traps or hidden enemies. Players can also see the shades of other players who are in the same area and what they are doing.

Communication between players is deliberately limited. If the player is in "party chat" on the Xbox 360, the game will set itself to offline mode. On the other hand, private chat between two players at a time is allowed. Other than character gestures, the only other communication players have with one another comes by way of Orange Soapstones, which allow players to write limited messages that can be read by others in the same area, as well as several Archtree Carvings, introduced in the DLC, which say pre-recorded phrases that other players can hear during co-op and player vs. player interactions. Some areas of the game have been designated unofficial player vs. player hotspots by the community, and invaders in these areas often engage in duels.

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Plot

Dark Souls has a minimalistic plot and it is mostly left up to the player to put the pieces of the story together. Historical events in this world and their significance are often implicit and left to player interpretation rather than fully shown or explained. Most of the story is given to the player through dialog from characters within the game, item descriptions, or through a number of the game's scarce cutscenes.

The opening cutscene begins in primeval times, where the world was unformed and the immortal Everlasting Dragons held sole dominion over all. The First Flame was ignited from an unknown source, which brought disparity in the form of light and dark. Within the flame, four beings discovered the Lord Souls and became godlike entities: Nito, the First of the Dead; the Witch of Izalith; Gwyn, the Lord of Sunlight; and the Furtive Pygmy.

Gwyn, Nito, the Witch of Izalith, and the dragon Seath the Scaleless defeated the race of dragons in a great war and began their Age of Fire. The first flame of the world cannot last forever, and is doomed to wither and die. Realizing this, the Witch of Izalith and her daughters unsuccessfully attempted to recreate it, which turned her into a monstrosity known as the Bed of Chaos and birthed creatures known as Demons. In a last-ditch effort to prevent it from going out forever, Gwyn ventured to the Kiln of the First Flame with half of his faithful knights and sacrificed himself to the fire, temporarily rekindling it.

The weakened flame causes bearers of the accursed Darksign, known as the Undead, to appear among humanity. Those branded with it can no longer die, but gradually go insane and enter a state known as hollowing. Since mindless hollows are threats to humans, Undead are corralled and locked away. The player-named protagonist, or the "Chosen Undead", starts the game locked in a cell in the Undead Asylum, but escapes with the help of a nameless knight from Astora.[a] The knight tells the player about a prophecy concerning a Chosen Undead who is destined to leave the Undead Asylum and ring the "Bell of Awakening" in Lordran, after which he dies due to injuries sustained from the demonic guard. The player escapes from the Asylum and ventures into Lordran, discovering there are actually two Bells of Awakening, and rings them both.

Once this happens, the primordial serpent, Kingseeker Frampt, wakes up in Firelink Shrine. Having awaited the true Chosen Undead's arrival for a millennium, he explains that they must gather the Lord Souls and succeed Lord Gwyn by defeating him and linking the fire, thereby undoing the curse of the Undead. To complete this arduous task, the player must travel through Sen's Fortress and retrieve the Lordvessel from the land of Anor Londo, former city of the gods. In Anor Londo, the player fights Dragonslayer Ornstein and Executioner Smough, defenders of the Lordvessel. After defeating the duo, the player meets an illusory Gwynevere, Princess of Sunlight and daughter of Gwyn, who gives the Lordvessel to the player. After placing it on the Firelink Altar, the player must obtain the powerful Lord Soul fragments to ignite the Lordvessel and unlock the door to the Kiln of the First Flame: one fragment from Seath the Scaleless, who became insane due to his experiments with humans and crystals; one fragment from the Four Kings of New Londo, who became corrupted by the Abyss; one whole soul from the Gravelord Nito, whose slumber the player disturbs; and one whole soul from the Bed of Chaos, formerly the Witch of Izalith.

If the player refrains from placing the Lordvessel on the altar, and defeats the Four Kings, they can instead meet Darkstalker Kaathe, a primordial serpent residing in the Abyss who opposes Frampt. Kaathe tells the player that the Furtive Pygmy, whose Lord Soul is known as the Dark Soul, dispersed some of his power in order to create the human race. Kaathe desires to "usher in the Age of Dark" by destroying Gwyn and extinguishing the fire forever, ending the reign of the gods and making the player the Dark Lord, and says that Frampt "lost his sense" when he allied with Gwyn.

Whichever serpent the player allies with, they must fight Gwyn inside the Kiln of the First Flame. Once Gwyn is defeated, the player may either sacrifice themselves to rekindle the flame, or let the flame become extinguished. In the dark ending, multiple primordial serpents, including Frampt and Kaathe, are seen bowing before the protagonist in the new dark age, also known as the Age of Man.

Source - https://en.wikipedia.org/wiki/Dark_Souls
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Moonface
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Dafuq u doin?

Dark Souls Remastered Announced
Dark Souls Remastered is coming to Nintendo Switch, PlayStation 4, Xbox One, and PC on May 25th.

https://www.youtube.com/watch?v=YWEk9TzLa50
This new version will include the Artorias of the Abyss DLC, as well as improved frame rate and resolution. PlayStation 4 Pro, Xbox One X, and PC versions of the game will offer upscaled 4K resolution and 60 FPS frame rate, while for the Switch version, the game will run at 30FPS in 1080p while the system is docked for TV mode.
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Dragon Lord
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Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

I loved Dark Souls, but I'm worried about this remaster. It's likely going to be made in the Dark Souls III engine, and that's going to make the game even easier than it already is. Dark Souls III is by far the most pathetically easy Souls game (including Bloodborne), and it was just a huge disappointment. Part of the reason for that is how the mechanics of the game worked, which of course is related to the game's engine.

I hope I'm wrong, and that it won't become a pathetic walk through the park like DSIII, but I am worried about it. The only good thing about Dark Souls III's engine is how good the armor sets looked in it.

On the flip side, I am happy that I'll be able to replay Dark Souls on my PS4, without the awful framerate of the PS3 version. I just wish this was going to be the original game's engine.

Also lol @ the Switch version only running at 30 FPS while every other version will run at 60. I feel sorry for anyone who is going to get it on the Switch, you're going to be dealing with the lag that the PS3/Xbox 360 versions had. 30 FPS normally isn't bad, but Dark Souls was not even close to being a stable 30, so unless they find a way to drastically improve it and make it stable, you're going to be having massive framedrops in some areas.
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Moonface
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Dafuq u doin?

There are rumours going about that this remaster will be a remake in the DS3 engine, but only for the way the game looks/runs. Actual gameplay doesn't seem to be getting changed to DS3 style, according to a statement on the official website:
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We are keeping the game design with its overwhelming sense of accomplishment and maintaining game balance, whilst making adjustments for current generation machines such as graphic optimization and online multiplayer expansion.
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ShiraNoMai
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Jan 11 2018, 06:48 PM
Also lol @ the Switch version only running at 30 FPS while every other version will run at 60. I feel sorry for anyone who is going to get it on the Switch, you're going to be dealing with the lag that the PS3/Xbox 360 versions had. 30 FPS normally isn't bad, but Dark Souls was not even close to being a stable 30, so unless they find a way to drastically improve it and make it stable, you're going to be having massive framedrops in some areas.
I'm going to point out something key here.

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PlayStation 4 Pro, Xbox One X, and PC versions of the game will offer upscaled 4K resolution and 60 FPS frame rate


Only if you have the Pro or One X will you be able to reach 60 FPS, and because they specified, it leads me to believe the regular PS4 or X1 will not be at a stable 60 FPS. ;)
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Dragon Lord
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Nope.

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The game will run at an upscaled 4K resolution and 60fps on PlayStation 4 Pro and Xbox One X. The PS4 and Xbox will run it at 1080p and 60fps. PC will have native 4K with all textures 2K unconverted and 60fps. The Nintendo Switch version runs the game at 1080p and 30fps in TV mode and 720p and 30fps for Handheld Mode.


Regular PS4 will run it at 60FPS/1080p. The only thing the Pro has over it is the 4K resolution.
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Yuri
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I'm actually thinking about getting the Switch version it has amiibo support!

Not just any amiibo support, but a DARK SOULS AMIIBO PRAISE THE SUN!

https://www.gamestop.com/nintendo-switch/accessories/dark-souls-solaire-of-astora-amiibo-only-at-gamestop/159628

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Dragon Lord
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Nintendo has spread their disease to even Dark Souls... this is a sad, sad day for the gaming world.
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Yuri
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Night Lord what if they made a Miku amiibo? Would you get it? I am legit curious. XD
Edited by Yuri, Mar 10 2018, 06:57 PM.
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Dragon Lord
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Absolutely not. It would be far below my standard of quality. Hopefully that never happens, because that would just be insulting to her.

Also it's pretty funny that all this amiibo does is unlock one of the game's gestures from the beginning, rather than having to wait 20 minutes to get it. This amiibo is an even bigger waste of money than they normally are.
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Moonface
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Dafuq u doin?

Dark Souls: Remastered Gameplay Trailer
A new trailer has been released for Dark Souls: Remastered, showing off the gameplay in all its remastered glory!

https://www.youtube.com/watch?v=MrqAxndBiTA

Also if you hadn't heard yet, the Nintendo Switch version of the game has been delayed due to technical issues, while owners of the Dark Souls: Prepare To Die Edition on PC can upgrade to Dark Souls: Remastered at a discounted rate.
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Dragon Lord
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I like how they had to delay the Switch version for "technical" difficulties when the Switch version is basically just going to be the PS3/360 version of the game.

"Next gen console" lul
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