Feb 7th, 2024, 08:37 PM
I saw that the trophy lists for the Tomb Raider I-III Remastered trilogy got leaked so I took a look at them, and man I can't remember the last time I looked at the trophy list for a game and felt while reading what some of the trophies require of the player:
Beat Tomb Raider III with only the pistols.
This just sounds painful unless the final boss can be beaten with glitches somehow. He takes five shots from the strongest gun in the game just to stun him and that has to be done at least four times before he becomes vulnerable, so I can't even imagine how many shots it takes with the pistols.
Finish Tomb Raider I in less than five hours.
Finish Tomb Raider II/III in less than six hours.
I've never been a big fan of speed run trophies, but all three of these sound really rough. The only thing that could make these significantly easier to manage is if glitches don't disqualify a run because the remasters have retained all of them and they're not hard to pull off even for a casual player.
Tomb Raider II - Beat Tibetan Foothills on foot.
This level is very centered around using a vehicle. I don't even know how challenging this is but it intimidates me because I've never once considered not using vehicles when they show up in Tomb Raider games.
Tomb Raider II - Prevent the monks from being killed.
This just sounds awful. There's a level in the game where monks are fighting against the enemy organization Lara is fighting, and only the bad guys have guns. Furthermore, Lara can lock on to anyone on either side so you can't just easily run in and gun down the bad guys, because a single shot on a monk will turn every single monk against you.
There's more I could probably list, but these are some that really stood out to me. Maybe most of them turn out to be easier than I think they will be, but until I try them they come off as pretty rough achievements to try and go for. I certainly can't recall another game that had this many achievements in it that made me strongly question whether to try going for 100% of them; most other games have like maybe one or two rough ones.
Beat Tomb Raider III with only the pistols.
This just sounds painful unless the final boss can be beaten with glitches somehow. He takes five shots from the strongest gun in the game just to stun him and that has to be done at least four times before he becomes vulnerable, so I can't even imagine how many shots it takes with the pistols.
Finish Tomb Raider I in less than five hours.
Finish Tomb Raider II/III in less than six hours.
I've never been a big fan of speed run trophies, but all three of these sound really rough. The only thing that could make these significantly easier to manage is if glitches don't disqualify a run because the remasters have retained all of them and they're not hard to pull off even for a casual player.
Tomb Raider II - Beat Tibetan Foothills on foot.
This level is very centered around using a vehicle. I don't even know how challenging this is but it intimidates me because I've never once considered not using vehicles when they show up in Tomb Raider games.
Tomb Raider II - Prevent the monks from being killed.
This just sounds awful. There's a level in the game where monks are fighting against the enemy organization Lara is fighting, and only the bad guys have guns. Furthermore, Lara can lock on to anyone on either side so you can't just easily run in and gun down the bad guys, because a single shot on a monk will turn every single monk against you.
There's more I could probably list, but these are some that really stood out to me. Maybe most of them turn out to be easier than I think they will be, but until I try them they come off as pretty rough achievements to try and go for. I certainly can't recall another game that had this many achievements in it that made me strongly question whether to try going for 100% of them; most other games have like maybe one or two rough ones.