Dec 10th, 2019, 05:02 AM
We've all been there (I hope). A game gets announced, you're really digging what the developers are showing off in trailers and giving away in interviews and hands on experiences. The release date is getting closer, and perhaps during the wait you've been persuaded to throw down a pre-order. Then the game is almost out, or is out, and suddenly you find your plans have changed. Maybe something bad about the game came to light? Perhaps you just decided you didn't want it as much as you thought and didn't care any longer? Were you waiting for a sale that never came or did and you just forgot it in favour of something else that caught your eye?
One that I'm sure is a similar tale for many who had interest in this game, is Aliens: Colonial Marines. Everything at the start looked and sounded so good. I hadn't really experienced the sting of vertical slices and stuff yet, so to me surely the final product could only be good, right? Well....we all know how it went. My plans started to change when the game featured at MCM London Comic Con prior to its release, and although I had fun with the multi-player, some things felt off to me. Acid blood did virtually no damage, and therefore using a shotgun at dangerously close range against an acid blooded alien should not have ended up as being a very viable option for survival. In the following Q&A, I asked about it, and got an answer that would've got a decent judges score at a gymnastics competition. A lot of other concerns from other people were met with similar fates. Feeling unsure, I decided I would wait to see if the things I felt detracted from what should absolutely be part of an Alien game would be fixed. Come launch time, whether they were fixed or not was redundant compared to the grand scale of things that were broken, missing, or nothing like earlier footage had made it out to be. Any remaining interest I had basically died right there.
One that I'm sure is a similar tale for many who had interest in this game, is Aliens: Colonial Marines. Everything at the start looked and sounded so good. I hadn't really experienced the sting of vertical slices and stuff yet, so to me surely the final product could only be good, right? Well....we all know how it went. My plans started to change when the game featured at MCM London Comic Con prior to its release, and although I had fun with the multi-player, some things felt off to me. Acid blood did virtually no damage, and therefore using a shotgun at dangerously close range against an acid blooded alien should not have ended up as being a very viable option for survival. In the following Q&A, I asked about it, and got an answer that would've got a decent judges score at a gymnastics competition. A lot of other concerns from other people were met with similar fates. Feeling unsure, I decided I would wait to see if the things I felt detracted from what should absolutely be part of an Alien game would be fixed. Come launch time, whether they were fixed or not was redundant compared to the grand scale of things that were broken, missing, or nothing like earlier footage had made it out to be. Any remaining interest I had basically died right there.