May 13th, 2020, 06:03 PM
Whether it be DLC, expansion packs, loot boxes, or other methods, we've all seen at least one example of a game doing something to make more money beyond its initial purchase cost. They're not all bad though, so what examples have you seen and how do you think they turned out?
What inspired me to make this thread was coming across this utter monstrosity of an idea. A game called The Culling was released back in October 2017, and was a take on the battle royale genre before games like PUBG and Fortnite became big hits. However, by December of the same year, the game was closed down and a sequel was released on July 10, 2018. By July 18 of the same year, The Culling 2 was shut down. The developer then decides to bring back the original The Culling as a free-to-play game in September 2018, which was then shut down in May 2019. No, they don't decide to bring back The Culling 2. Instead, the developers have now come up with the great idea to bring back The Culling again, but this time it works like this:
I challenge any of you to show me a game that does monetization worse than The Culling, because I honestly think that is the peak of bad examples.
What inspired me to make this thread was coming across this utter monstrosity of an idea. A game called The Culling was released back in October 2017, and was a take on the battle royale genre before games like PUBG and Fortnite became big hits. However, by December of the same year, the game was closed down and a sequel was released on July 10, 2018. By July 18 of the same year, The Culling 2 was shut down. The developer then decides to bring back the original The Culling as a free-to-play game in September 2018, which was then shut down in May 2019. No, they don't decide to bring back The Culling 2. Instead, the developers have now come up with the great idea to bring back The Culling again, but this time it works like this:
- If you own a copy of the game from when it was originally on sale, or when it was free-to-play, you don't have to buy the game again. If you did not ever obtain a copy of the game, you have to buy it for $5. OK, not sounding bad yet...
- Players can only play one online match per day for free. However if you win your match, you will be able to play another match for free in the same day.
- But what if you don't win? Then you either wait until the next day, or you pay to play more matches with either of the following systems: purchasing Packs of Online Match Tokens (3 tokens = $0.99, 10 tokens = $2.99, 20 tokens = $4.99), or purchasing Online Passes providing unlimited online play for 7 Days ($1.99) or 30 Days ($5.99).
I challenge any of you to show me a game that does monetization worse than The Culling, because I honestly think that is the peak of bad examples.