Mar 8th, 2021, 04:40 PM
I just came across this article from IGN that was published back in 2011, where at a panel hosted by Sony, various panelists such as "Kellee Santiago (Co-Founder of ThatGameCompany), Gareth Edmondson (Managing Director of Ubisoft Reflections Studio), veteran game creator Mark Cerny, Shuhei Yoshida (President of Sony Worldwide Studios) and Mick Hocking (Director of Sony WorldWide Studios 3D Team) looked into a crystal ball to forecast what 2021 might look like in the interactive gaming space."
IGN: How Video Games Will Look in 2021
Well obviously, 2021 is here, and I thought it'd be fun to look at what the predictions were, how different some of them might be from reality, and what ones haven't happened yet but maybe they could?
Going through some of the list, motion controls have improved but I don't think to the point of creating "some really dangerous-almost interactivities".
Holographics is hilarious because I don't know any product that does that. Microsoft looked like the most likely candidate to offer it in a gaming space when they were showing off Hololens, but that just one day stopped being talked about by them and even the Minecraft Hololens game that was being demonstrated with it just vanished off the airwaves and was forgotten about.
Performance capture has definitely improved, and I think the only thing that can limit that is whether the game can handle all the animations and details. I feel like the uncanny valley point a little bit later in that article falls into this same point, just because they really go hand in hand. The better the capture is, the better the animation work will be and even the models because models can be built off an existing real person rather than trying to model it from scratch. The limit again is just detail, because WWE games have done body scans of the wrestlers and yet graphically don't hold up well enough to blur the line between virtual and reality.
Single player gaming being dead is the most hilarious one to me of all though. That shit isn't going anywhere.
IGN: How Video Games Will Look in 2021
Well obviously, 2021 is here, and I thought it'd be fun to look at what the predictions were, how different some of them might be from reality, and what ones haven't happened yet but maybe they could?
Going through some of the list, motion controls have improved but I don't think to the point of creating "some really dangerous-almost interactivities".
Holographics is hilarious because I don't know any product that does that. Microsoft looked like the most likely candidate to offer it in a gaming space when they were showing off Hololens, but that just one day stopped being talked about by them and even the Minecraft Hololens game that was being demonstrated with it just vanished off the airwaves and was forgotten about.
Performance capture has definitely improved, and I think the only thing that can limit that is whether the game can handle all the animations and details. I feel like the uncanny valley point a little bit later in that article falls into this same point, just because they really go hand in hand. The better the capture is, the better the animation work will be and even the models because models can be built off an existing real person rather than trying to model it from scratch. The limit again is just detail, because WWE games have done body scans of the wrestlers and yet graphically don't hold up well enough to blur the line between virtual and reality.
Single player gaming being dead is the most hilarious one to me of all though. That shit isn't going anywhere.