Dec 1st, 2021, 03:50 PM
Right now I'm playing the Death Wish DLC for A Hat in Time, and the basic premise of it is that you play the existing levels in the game, but with changes or challenges added. For example, one of the levels gets changed to feature an entirely new part that's more difficult, with bonus tasks of beating a time limit and killing all the enemies. Another level adds the challenge of completing it in a limited number of jumps, which drastically changes how you approach the level because you have to find new strategies to get airborne.
Playing it made me think about the N.Verted levels in Crash 4, and how they really dropped the ball on making those decent remixes of existing levels, instead opting to just present the exact same level but with a visual filter applied. They don't even move the boxes or anything, so you basically get to play the entire games content twice. The AHiT DLC made me wish that Crash 4 took a similar approach and maybe added tasks like don't kill enemies, or don't break boxes, or every box turns into a TNT crate and you have to judge where to land to have enough time to get away from any other crates before they all blow.
Another game that had a feature I'd love to have seen put into another was the artifact descriptions in Tomb Raider 2013 being implemented into Uncharted. All the treasures in Uncharted don't add anything to the game and are basically just collectibles, and don't get me wrong, so are Tomb Raider's artifacts, but they had a place in the world and Lara would comment on them, fleshing out the world and its locations. Uncharted has journal entries and such which gives something for Drake to comment on his surroundings, but it would've been nice if the treasures had more to them other than just grabbing them and never caring to look at them.
What features have you seen in a game you wish was added into another, or perhaps there's a feature you have in mind to add but didn't get the idea from another game?
Playing it made me think about the N.Verted levels in Crash 4, and how they really dropped the ball on making those decent remixes of existing levels, instead opting to just present the exact same level but with a visual filter applied. They don't even move the boxes or anything, so you basically get to play the entire games content twice. The AHiT DLC made me wish that Crash 4 took a similar approach and maybe added tasks like don't kill enemies, or don't break boxes, or every box turns into a TNT crate and you have to judge where to land to have enough time to get away from any other crates before they all blow.
Another game that had a feature I'd love to have seen put into another was the artifact descriptions in Tomb Raider 2013 being implemented into Uncharted. All the treasures in Uncharted don't add anything to the game and are basically just collectibles, and don't get me wrong, so are Tomb Raider's artifacts, but they had a place in the world and Lara would comment on them, fleshing out the world and its locations. Uncharted has journal entries and such which gives something for Drake to comment on his surroundings, but it would've been nice if the treasures had more to them other than just grabbing them and never caring to look at them.
What features have you seen in a game you wish was added into another, or perhaps there's a feature you have in mind to add but didn't get the idea from another game?