Phasmophobia | v0.10 Update Live - Printable Version +- Universal Gaming (https://universalgaming.net) +-- Forum: Gaming Galaxy (https://universalgaming.net/forumdisplay.php?fid=1) +--- Forum: Video Games (https://universalgaming.net/forumdisplay.php?fid=3) +--- Thread: Phasmophobia | v0.10 Update Live (/showthread.php?tid=787) |
RE: Phasmophobia | Tempest Hotfix - Moonface - Dec 22nd, 2022 I hadn't read the other changes when I saw the patch notes originally (mostly from thinking nothing significant of note was going to be in them besides the Custom difficulty changes), but I agree with you DL, that sanity penalty for asking about the bone is ridiculous. The fact that it takes as much sanity as asking for the ghost location (which is significantly more useful) is ridiculous. Assuming it isn't 50%+ already, it would've been better to make asking for Hide & Seek with the board take away 50% sanity instead so the ghost gets into regular hunting range if you use it at a high sanity level. I checked the post about this patch on this games sub-reddit which is where I found the news and nobody brought up the sanity change yet, so either it's being missed over the more notable change to Custom like how I overlooked it, or nobody cared enough to bring it up. I could check the games Discord to see but I'm not a member and can't be bothered to scour who-knows-how-many comments to try and find criticism. As for other aspects of the patch notes, I'd like to find something that fully breaks down the range of a lit area. Does it mean if I'm in a room with the main light on I won't lose sanity even if that light isn't enough to illuminate every inch of a room, which tends to be common on larger maps where the rooms are bigger than what the light can illuminate. If it's based on whether the exact spot you are in has light visibly hitting it, does that count for even the smallest amount of light or does it need to be at a certain brightness? The Phasmo Wiki says it's based on distance from a light source relative to the players head, and that if a spot isn't lit well enough it won't prevent sanity drain, but that doesn't really explain where the cut-off is for poorly lit versus well lit. I also don't know if the Wiki is up to date following the changes to sanity drain in lit areas with this hotfix. I did see some interesting suggestions elsewhere on this games sub-reddit while searching for any posts/comments on the sanity penalty for asking for the bone location, and I'm curious what you guys think of these:
As for the second, I'd love this only because I hate getting lost on larger maps trying to tell what way to go to reach the ghost room and finding the breaker is always painful on those bigger maps. I also just want any excuse for the glowsticks the new lobby had when it first rolled out to come back and get more uses. Also if Custom doesn't have it, there should be a modifier called "Lose consumable items on use" which makes using items like salt, smudge sticks, pills, etc. be removed from your inventory at the end of the game because I doubt when anyone in this universe identifies a ghost they look at the team and go "Wait! I need to go scoop up all that salt I poured on their living room carpets!" The only downside for this would be how the game would determine who's inventory to remove the item from if multiple players bring in a consumable item but not all of them get used. I suppose the first check could be if the player who brought the item in also used it, then it removes it from them. If 3 players bring in 3 salt but only 2 get used, and both are used by Player 4, maybe first remove the salt from any player who died and brought it in, and if nobody died I guess it would just be a random chance of who loses their salt and who doesn't. Probably all too complex and unnecessary to ever bother implementing but it's always been a little irk of mine that absolutely nothing can be lost unless you die. It would however work well alongside the "find items in the house" suggestion for players to decide whether to consume their item or try and find one in the house to use instead. Finally, if like me no one else has seen an Obake shapeshift and wanted to see it in action, I just saw this clip that shows it off: https://clips.twitch.tv/PricklyCrispyLorisSeemsGood-TX97af4KW-ApvGS6 RE: Phasmophobia | Tempest Hotfix - Moonface - Jan 20th, 2023 Phasmophobia v8.1+ Development Preview A new developer entry has been made on the games official Steam page detailing what can be expected in v8.1, as well as a preview of what's to come after that update drops. Progression
Sounds like a pretty good update; I'm mostly interested in the Challenge Mode and the Shop Update because I love it when games offer rotating challenges that mix up the regular game (hence why I play Binding of Isaac almost daily) and I've hated the current shop system ever since it was implemented. As for Insanity, I'm only worried about the less hiding places because it could mean the difference between life and death depending on whether a free spot is close to the ghost room or not. Although I reckon on some maps it won't change much because Highschool, Sunny Meadows and Prison don't really have actual hiding spots like all the other maps do, and I won't be surprised if most players find that new difficulty easiest on those maps because of how hiding isn't really going to feel different to playing those maps on any other difficulty. Especially on Highschool where if you can make it to a bathroom you're home free because the toilet stalls don't change on any difficulty and all function as closets/lockers. On that thought, it's still dumb that Highschool doesn't have lockers to hide in when it's the one map in the game where lockers make the most sense... RE: Phasmophobia | v8.1+ Preview - Moonface - Mar 2nd, 2023 Phasmophobia Update v.0.8.1 Released Version 0.8.1.0 has been released for Phasmophobia, bringing new difficulties, weekly challenges, a new cursed object and more. Here are some of the highlights:
For anyone who wants to see what has been found so far in terms of wishes for the Monkey Paw, I put them in a spoiler below: Neat to see a new cursed object get added. From what I can tell, both the positive and negative will happen rather than it being a coin toss between the two options. If that is how it works I would prefer there to be a chance that only the positive can happen or only the negative, so that players don't know for certain what will happen with a particular wish every time. RE: Phasmophobia | v8.1+ Preview - Dragon Lord - Mar 3rd, 2023 From what I saw during Insym's stream of the update, there does seem to be a bit or randomness with the negative effects of the wishes. He was testing out the revive wish and he was able to revive the person he was testing it with without dying, but then when they switched to his mod being the host instead, she died when she tested the reviving of him (there's also a bug right now where you can't revive the host of the lobby or something, so that's nice). I do like the ability to change the weather though. Especially if you get heavy rain on a map like Campsite where you might need to use a candle to test for Onryo. Gotta see if I can get that weekly challenge done. It seems like a pretty brutal one though, especially for lesser experienced players. The map is Prison, and I believe you start with only 75% sanity, Sanity Pills do not restore sanity, the breaker is broken, and ghost and player speed is 125%, plus a couple of other modifiers that I'm forgetting. I think hiding spots might all be blocked too. The nice thing though is that as long as you get the ghost type right, it counts, even if you die/your team wipes. So as long as you can just pin down what type of ghost it is before everyone dies, at least you can still get the $3,000, haha. Doubly nice since all of the items are provided for you, so you don't lose anything by dying, but can still gain the monies. Oh, speaking of items, I just remembered another thing about this week's challenge mode -- in addition to the difficulty settings, you also are given no Smudge Sticks. So maybe we can give a run at it on Sunday or something and see if we can't bring home that fat paycheck. RE: Phasmophobia | v8.1+ Preview - Moonface - Mar 3rd, 2023 (Mar 3rd, 2023, 04:05 AM)Dragon Lord Wrote:Not sure how I feel about being able to get the rewards by just getting the ghost type correct. I feel like it'll encourage people to abuse the challenges by just guessing randomly if it feels faster than doing the challenge properly. As for that first challenge, I find it funny that it mentions no hiding spots when Prison has practically none anyway. The only hiding spot I know of are the lockers in the entrance hall, and everywhere else is just a matter of hoping you don't hide in a room that the ghost walks into because you'll probably just die. I might be able to play on Sunday after work, but I'm also off work M-F next week too so I'd be available most mornings/days during that time if Sunday doesn't work out or if anyone wants to get in some extra sessions. RE: Phasmophobia | v8.1+ Preview - Dragon Lord - Mar 3rd, 2023 Sunday would be good since that's the last day for weekly reset, so it'd be the last day we'd able to complete the first challenge mode. As for next week, and the next challenge mode, I'm free every morning after I get home from work (usually around 7-7:30 AM Central time), so any time you'd feel like playing in the morning, I could then. Otherwise I have Monday night off as well, so we could also play then pending I actually get up at a decent time, haha. Sadly I work the rest of the week though, so then I'd only be available during the mornings for those days. You can hide in the jail cells in Prison, and they are decently reliable, but yeah, you can still get unlucky and have the ghost decide to randomly check the one that you're in and rip. Upstairs bathroom in prison also has stalls that you can hide in. There's lockers in the Infirmary as well, though we never get the ghost up there to be able to actually use them. There's also a couple of barrels you can hide behind on that weird upper ledge of the cafeteria that you need to go through the upstairs to get to. It's a pretty dumb hiding spot though considering it's so far out of the way and the ONLY time it'd ever come into play is if in the ghost is in the cafeteria monitoring room up there. RE: Phasmophobia | v8.1+ Preview - Moonface - Mar 3rd, 2023 (Mar 3rd, 2023, 07:50 PM)Dragon Lord Wrote:Wait, so you mean the entire cell classifies as a closet basically? I just took them to be regular rooms and that the bars might mean the ghost can just see you inside a cell even if the door is closed, although thinking on it I don't actually know for definite if ghosts can see through transparent objects or gaps on things like shelving units. I'm not sure I've even come across the bathroom in Prison but I find navigating the areas outside of the two cell blocks to be incredibly confusing once I start leaving any of the main corridors. Maybe I should take a run through Prison on Custom with a friendly ghost and maybe an infinite breaker if the game allows that so I can just throw on all the lights and learn the layout. Especially since we rarely get a ghost outside of the showers or cell blocks and I think the one time we did I happened to walk right into the ghost room as a hunt started while we were still trying to track it down and so I died. So I was looking up lists of supernatural objects to see if anything would be a cool thing to add to the game since the developers recently added the Monkey Paw as a new cursed object, and I came across something called the "Stone Tape Theory". Basically it's a theory about how ghosts and the deceased will leave mental impressions of traumatic events on things like rocks and other environmental objects, and that the events can be replayed under certain conditions. I dunno if it would have any use as something in games, but it did make me think about those runes that have been showing up in this game lately and if they might have been inspired by this theory at all. If there was any connection between them though it would only point to an old house in England that's cited as the most haunted place in the country, but this game doesn't seem to have maps set outside of the US so if the hint of the runes was a map inspired by that I think it would be odd to not have the map located in the country it would be referencing. On that note though, it could be a cool thing to see this game go for locations across the world instead of just restricted to the US. Some maps based in Japan would be sick considering all the spooky shit that Japan has, and it's a shame we'd never get a Japanese house for a map with how this game currently does its locations. A Crystal Ball could be an interesting cursed object though. They give visions of the future, and since that would be super hard to implement in most ways maybe it could be used to be given a hint of when the ghost will initiate a hunt, almost like a vision of a future action the ghost will do. It might not work though if hunts activate entirely at random and don't ever run on a countdown, and I don't know what else it could show the player instead. Also, I wanna see ectoplasm added as a new evidence type. I think the game is gonna need to start adding more evidence types as the ghost numbers increase so that ghosts don't start overlapping more and more. If not evidence then make it an event where the ghost might leave a trail of it when moving rooms or something where if you catch it you know the ghost moved and get a general sense of where. RE: Phasmophobia | v8.1+ Preview - Moonface - Apr 27th, 2023 Progression 2.0 Development Preview #8 The latest preview for Phasmophobia's upcoming Progression 2.0 update gives us a look at the WIP pre-wipe badge system and the three tiers of D.O.T.S. projector: https://store.steampowered.com/news/app/739630/view/3685675819621776648
I think this is the first time the developers have detailed the differences in tiers for any item in the game, and although it was obvious from the ordering of item tiers in the lobby this does confirm most items in the game already will be Tier II. At first I thought Tier 1 for D.O.T.S. sounded shit, but it would actually be a good way to quickly check for D.O.T.S. without having to keep placing the Tier II or Tier III version down and picking it up. I think whether players pick Tier II or Tier III will come down to the map being played, since a lot of the house maps probably don't need a Tier III D.O.T.S. due to the small rooms. Tier III will absolutely be a necessity on maps like Prison and School though. RE: Phasmophobia | D.O.T.S. Update Preview - Mr EliteL - Apr 28th, 2023 Wonder how good the Tier III D.O.T.S will be in the sport hall in School, perhaps still need to use two then maybe they'll both cover the entire hall. Phasmo's been really annoying crashing for me almost every time I've played recently, so don't know how much I'll be able to play. I'm not too bothered though, do hope it starts behaving properly like it used or at least less frequent crashing. RE: Phasmophobia | D.O.T.S. Update Preview - Moonface - Apr 30th, 2023 How good Tier III D.O.T.S. will be is going to depend on how far the range is for the scanner, plus whether that scan is a 360 degree sweep or if it only goes back and forth across a smaller field i.e. 180 degrees. Doesn't appear to be any further comments from the devs on how effective it actually is in large spaces like that room you mentioned @Mr EliteL. Interestingly though I did stumble onto a comment by the developer in response to a question about whether loadouts are going to have limits to encourage players to consider what tiers of items to bring beyond monetary cost/risk: https://www.reddit.com/r/PhasmophobiaGame/comments/12ydqtd/comment/jhmr5p5/ Their comment is basically that it'll be covered in a future dev preview, which implies there will be some sort of restriction/change to the loadout system. RE: Phasmophobia | D.O.T.S. Update Preview - Dragon Lord - May 2nd, 2023 I'm pretty excited to start getting information on the items changes. As I've mentioned a lot when we play, I absolutely cannot wait for the new item system to come into play. It's going to give the game a lot more to do, give much more use for money and just make the game a lot more fun over all I think. I'm really looking forward to seeing what things like Tier 3 Flashlight is like, or Tier 3 Crucifix, Spirit Box or Cameras. During one of Insym's streams recently when he was playing with CJ, one of the developers of Phas, CJ mentioned that they will probably do these previews for most, if not all, of the items before the update occurs. So we should be getting a taste of what everything will be like then if we so choose. I also like they are making it so you can choose which tier of item you want to bring, instead of being locked to Tier 3 once you upgrade to that point. This opens up some strategic decisions, like bringing Tier 1 Dots on small maps like Tanglewood and saving Tier 3 DOTS for large open areas like on Campsite, Prison and High School. I wish I could get myself to play Phas solo more, since I would have loved to hit some of those level milestones before the reset. RE: Phasmophobia | D.O.T.S. Update Preview - Moonface - May 4th, 2023 (May 2nd, 2023, 05:07 AM)Dragon Lord Wrote:What the team mate who didn't go inside yet will see when someone turns on their Tier 3 Flashlight inside a small house map: (May 2nd, 2023, 05:07 AM)Dragon Lord Wrote:Yeah, and it makes sense really since Tiers are just going to be higher priced versions of items and it would suck if players were locked into Tier 3 once they unlock that tier if they didn't have enough money to buy it after dying but aren't allowed to buy a Tier 1 instead. Roadmap and Progression 2.0 Development Preview #9 Speaking of seeing previews for most items @Dragon Lord, a new preview dropped that details the roadmap plans as well as the three tiers of the Thermometer item for the Progression 2.0 update: https://store.steampowered.com/news/app/739630/view/3694683561725552339 Roadmap
RE: Phasmophobia | Update Preview #9 - ShiraNoMai - May 5th, 2023 The new evidence thing is wild. That's adding a whole new layer to the balancing systems in place. They're really going all in on this game, huh? RE: Phasmophobia | Update Preview #9 - Moonface - May 5th, 2023 I like that Freezing Temps is no longer evidence you can check off just by seeing Cold Breath anymore and that breath isn't enough to know you're in the ghost room either. Although it's still unlikely I'll ever bother to carry a Thermometer on me as one of my initial items because you don't need it to exclusively discover if the map has Freezing Temps, and if you never see Cold Breath then you don't need to even worry about a Thermometer in the first place. I think it's still the only item in the game where you could just not bring it and probably still figure things out related to it, unlike anything like D.O.T.S., Writing Books, etc. where not bringing it means you have no other way to tell you might get evidence from bringing those items into the map. RE: Phasmophobia | Update Preview #9 - Mr EliteL - May 6th, 2023 Video and Sound Evidence, yes, give more use to the live camera and well, there'll be a new Sound Recorder item but before seeing that I first thought of the Parabolic Microphone would get used for it. Then finally the new player models and ghost models, looking forward to them as well as the new locations and more equipment later on. |