Doom (Series) | Doom: The Dark Ages Announced - Printable Version +- Universal Gaming (https://universalgaming.net) +-- Forum: Gaming Galaxy (https://universalgaming.net/forumdisplay.php?fid=1) +--- Forum: Video Games (https://universalgaming.net/forumdisplay.php?fid=3) +--- Thread: Doom (Series) | Doom: The Dark Ages Announced (/showthread.php?tid=87) Pages:
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RE: Doom (Series) | Doom Eternal Announced - Moonface - Aug 12th, 2018 That gameplay footage alone makes this a day one buy and a guarantee for shooter of the year when it comes out. I love that the level design is more open this time around and less linear in how you explore it. I also wonder if invasions will replace the multiplayer mode of the last Doom game since it wasn't really that popular. RE: Doom (Series) | Doom Eternal Announced - Mr EliteL - Aug 13th, 2018 What was the multiplayer in Doom (2016) even? Completely forgot there was any. Gameplay looked cool, did like the hook shot adding more to movement, and that the areas seem more open too. Sounds good to hear you can team up with whoever 'invades' your campaign. Not so much fight them. RE: Doom (Series) | Doom Eternal Announced - Moonface - Aug 13th, 2018 (Aug 13th, 2018, 07:06 PM)Mr EliteL Wrote:Pretty much what any game involving guns would have, deathmatch, maybe some capture based mode, etc. I know you could get a powerup to turn into a demon in the multiplayer which was one of the shining points of it so I expect that's why the invasion mechanic has come about. RE: Doom (Series) | Doom Eternal Announced - Moonface - Sep 14th, 2018 Not sure if this is new or something that got mentioned before now, but Doom Eternal has a 1UP pickup that essentially revives you where you die instead of sending you back to the last checkpoint: I wonder if it'll be available on all difficulties or just the easier ones. Also, will it revive you on the last platform you were on if you die from falling into a pit? RE: Doom (Series) | Doom Eternal Announced - Mr EliteL - Sep 15th, 2018 At first thought it was going to be another kind of checkpoint from where pick the 1UP from, but that wouldn't be as good as reviving around where you just died. Perhaps harder difficulties they'll be rarer, and none on the hardest difficulty I'd imagine? I know there tends to be quite a few difficulties (5 in Doom 2016). If judging by that, perhaps same amount for the two easy skill levels (or same as Normal), average amount in Normal, less in Hard, even less or none in nightmare. RE: Doom (Series) | Doom Eternal Announced - Metallix - Sep 17th, 2018 Played Doom VFR last week for the first time with my Aim Controller. I like it better than Doom 2016, a lot better, but from what I’ve read it’s a lot shorter. Being in the Doom Universe yourself is the ultimate goal they were trying to achieve with the original. The whole point of first person is immersion and in VR you are in the game. RE: Doom (Series) - Moonface - Jun 10th, 2019 E3 2019: Doom Eternal Gameplay Footage, Story Trailer, and Battlemode Reveal During Bethesda's E3 2019 briefing, a story trailer, new gameplay footage, and the all new Battlemode were shown off. In Battlemode, one fully kitted out Doom Slayer will go up against two player controlled demons in a three round battle to the death of skill vs. strategy. Doom Eternal releases on November 22. RE: Doom (Series) | Eternal Trailer, Gameplay, and Release Date - Moonface - Jul 26th, 2019 I don't know when exactly Bethesda revealed this, but the artwork for the steel book edition for Doom Eternal is fucking insane: RE: Doom (Series) - ShiraNoMai - Jul 27th, 2019 That is actually sick af. I would totally get that steelbook edition This game, from what I've been hearing, is turning out to be quite amazing and that has me very excited to see it through to release RE: Doom (Series) - Moonface - Jul 27th, 2019 Meet Doom Eternal's New Demon — Doom Hunter A new demon — the Doom Hunter — was revealed yesterday during QuakeCon! RE: Doom (Series) - Moonface - Oct 8th, 2019 Doom Eternal Delayed Until March 2020 Doom Eternal has been delayed until March 20, 2020 for all announced platforms except Nintendo Switch. The Nintendo Switch version was not included with this date, and is presumably coming at a later time. Bethesda Wrote: RE: Doom (Series) | Eternal Delayed to 2020 - Moonface - Jan 14th, 2020 A new trailer was released today for Doom Eternal. It looks so good! RE: Doom (Series) - WR91 - Oct 1st, 2020 2016 DOOM was pretty good. It kind of made me think of Halo in a strange way. Seeing as I don't own a XB1 to play the current Halo games on a regular basis. I'm going to wait for Eternal to get a 20 dollar cheap sale or something. Doom: The Dark Ages | Announcement Trailer - Moonface - Jun 9th, 2024 Doom: The Dark Ages | Announcement Trailer A new Doom game was announced during today's Xbox Games Showcase presentation. It will arrive in 2025 for PlayStation 5, Xbox Series X/S and PC. Oh man I'm so excited for this one! I wasn't sure how a medieval style Doom was going to work but this trailer easily convinced me. RE: Doom (Series) | Doom: The Dark Ages Announced - Moonface - Aug 10th, 2024 Doom: The Dark Ages | Quakecon 2024 Showcase Leaks During Quakecon 2024 there was a private gameplay showcase of Doom: The Dark Ages. Recording was obviously not allowed, nor was writing down details during the presentation, but some who did attend have shared what they can recall from memory. Because the footage was only played once, there is a chance details may be lacking in areas or full accuracy. Anything that wasn't already revealed in the initial trailer or isn't a minor detail has been hidden for those wanting to avoid spoilers, and I've done my best to mark what is hidden behind most of the hidden text so anyone wanting to reveal it can choose what parts they do or do not want to see.
Since the footage is alpha I guess it'll be some time before we see the footage released publicly so that it can be refined further. Based on this info though, I'm fine with the jump being nerfed into the ground because I didn't really care much for the platforming in 2016 or Eternal, although it'll probably feel weird to me at first since those are the only Doom games I've played. I'm glad that melee has been expanded; it was always odd to me that Doom Guy is an absolute unit of a man but punching demons was reserved for having a power-up or doing a Glory Kill. Punching stuff otherwise was always just rather weak and while I don't expect him to just Falcon Punch demons I think it makes sense to at least put more focus onto melee than the last few games had. |