PlayStation 5 - Printable Version +- Universal Gaming (https://universalgaming.net) +-- Forum: Gaming Galaxy (https://universalgaming.net/forumdisplay.php?fid=1) +--- Forum: Systems & Hardware (https://universalgaming.net/forumdisplay.php?fid=4) +--- Thread: PlayStation 5 (/showthread.php?tid=294) |
RE: PlayStation 5 - Metallix - May 25th, 2019 That loading is really impressive!! Sure PS5 open world games won’t be that quick because they’ll be bigger in size but I bet every corridor shooter and dungeon crawler will have no load times at all. But what was really impressive was just how fast they moved through the level with no slowdown or pop in. PS4 had whole buildings pop in and froze every few seconds. RE: PlayStation 5 - Moonface - May 28th, 2019 (May 25th, 2019, 12:08 AM)Metallix Wrote:I expect PS5 games overall will still load faster than any PS4 game will, because even though they'll be bigger, it would probably take a significant amount of content being loaded to make an SSD take longer than a PS4 HDD. RE: PlayStation 5 - Moonface - Aug 22nd, 2019 Apparently this is what the PS5 dev kits are looking like: I don't get why they need to make some crazy shape for a dev kit. Surely just slap the shit you plan to have in a PS5 into whatever basic rectangular box it'll fit into and worry about the visual aspects afterwards; it's not like the appearance matters at all for development purposes. This comes off more as a concept piece for a design for the retail version, considering the emphasis on airflow within a compact design. Not sure I'd like to have something exactly like this on my entertainment set up, but I can at least appreciate the approach to keeping the system cool without needing to make it bigger to accommodate. RE: PlayStation 5 - queenzelda - Aug 23rd, 2019 Some youtubers who have reported on the PS5 dev kits; think it's just how it looks for right now & will probably fix the way it looks when it's closer to launch. RE: PlayStation 5 - ShiraNoMai - Aug 23rd, 2019 Reminds me of the ol' Boomerang design of the DS3. That's certainly going to change before launch. There's like zero practical purpose to any of that design RE: PlayStation 5 - Monocle - Aug 23rd, 2019 the indent in the center is for cups. they built a cup holder into their system. fucking genius RE: PlayStation 5 - Karo - Aug 23rd, 2019 Yes! I can finally have a practical cup holder when I'm gaming! This is my dream come true! RE: PlayStation 5 - queenzelda - Aug 23rd, 2019 LetsGoDigitaal rendered what the leeked PS5 would look like; source I thought the renders looked much better then just the sketch. RE: PlayStation 5 - Karo - Aug 24th, 2019 The render looks a lot nicer than just drawing, but it does make me wonder is that Blu Ray drive or is that where you stick some sorta SDD drive? PS: I don't plan to go digital RE: PlayStation 5 - queenzelda - Aug 25th, 2019 (Aug 24th, 2019, 12:33 AM)Yuri Wrote:I don't either; it's why I have 0 plans to get into Stadia. xD Also; according to a lot of youtubers & some news sites; the render is the actual deal of what the PS5 dev-kit looks like. RE: PlayStation 5 - Dragon Lord - Aug 25th, 2019 The retail version of the PS5 most likely will not resemble this at all. 99.99% of the time the dev kit looks entirely different from the final product. I'd be very concerned about Sony if they decided to put something that horrendous on the market after how nice and sleek the PS4 was. That definitely looks like something Microsoft would shit out and put on the market though. RE: PlayStation 5 - Mr EliteL - Aug 25th, 2019 Yeah, I'm not sure about that design, or if it'll indeed be the final design. Hopefully just a prototype/kit to test the waters. Doesn't look great to me, and don't like the idea of going only digital. Even if it's a change from disc to SSD cards, I suppose I'll be OK with that. Better than non-physical at least. OK, the SSD drive might be for only extra memory space, which'll suck as that'll be confirmation on Sony going digital only. Just going to wait and see, eh. RE: PlayStation 5 - Karo - Aug 26th, 2019 Well considering last year Xbox fucked up by almost going purely digital I doubt either of them is going to try to embrace it unless Stadia turns out to be successful and I'm honestly really hoping it isn't because I don't want to see consoles push toward digital only like with the PC market. I actually wonder if the PS5 will end up being smaller than the PS4 or about the same size? I'm kind of expecting the PS5 final design to be some sorta black box that can sit either standing up or laying down. I'm also hoping they'll continue doing the Playstation remote play that they got going because that is just so nice being able to play my PS4 on my PC. RE: PlayStation 5 - Moonface - Aug 26th, 2019 I expect the lack of a disc drive is because developers don't need one. They're just running software on the system, and certainly wouldn't be printing that onto discs throughout development to keep testing it. I'm still surprised this would be what the dev kit is like though just because I still don't see a need to make something with that amount of work put into the exterior design. Unless this is a way for Sony to see how well the system can keep cool when contained inside what looks to be a small unit so they have something to work from while putting together a retail design. That artist render is nice, but I still would want something a little less garish for my entertainment unit. I want something simple; not something that resembles half of an Alienware knock off attempt of an original Xbox system. RE: PlayStation 5 - Moonface - Oct 8th, 2019 PlayStation 5 Launches Holiday 2020 Sony has confirmed today that their next generation console will launch in Holiday 2020, and to the surprise of no one, will be called the PlayStation 5. No new details about the system were shared, but Sony did divulge what new features will be implemented in the controller. It will feature haptic feedback instead of the rumble feature that's been in place for PlayStation controllers since the fifth generation of consoles, and the L2/R2 triggers can now be programmed to provide resistance to the player to better simulate drawing a bow or pulling a trigger. |