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General Game Chat - Printable Version +- Universal Gaming (https://universalgaming.net) +-- Forum: Gaming Galaxy (https://universalgaming.net/forumdisplay.php?fid=1) +--- Forum: General Gaming (https://universalgaming.net/forumdisplay.php?fid=2) +--- Thread: General Game Chat (/showthread.php?tid=786) |
RE: General Game Chat - Mr EliteL - Jan 22nd, 2026 Damn, I completely forgot about Bowser's "retirement" from being the Nintendo of American President, and started reading the quote as a brand new coverage of it. Uhh, I got nothing to say about him joining Hasbro, so it's whatever really. Probably will be rather under the radar as he was as his last job. OK guess I did. Likewise with Pritchard both myself not knowing what he's been up to like you are Moony, and being under the radar too like I thought Doug Bowser was. RE: General Game Chat - Moonface - Feb 1st, 2026 I don't know if anyone here has ever wanted to play Tales of Phantasia X over its released remakes, but I just saw that the game has been fully translated and patched to run at 60fps. mziab Wrote: In other fan effort related news, Bloodborne emulation on PC is apparently at a point where it can run at 4k 60fps: Apparently there's other features such as disabling the motion blur and FXAA, and also running the game at anything above 100fps causes the game engine to start screaming like the Cleric Beast. I wonder how long it'll be before a randomizer gets made for this?
RE: General Game Chat - Maniakkid25 - Feb 2nd, 2026 ...So I had a pleasant surprise when I randomly stumbled upon the Legend of Dragoon page on my PS5. See, despite having complained before that it doesn't work, I apparently own Legend of Dragoon and a few other PS1 originals that are available on PS5. I bought them on PS3, but I guess the system didn't recognize them, at first? Oh well, I now have Legend of Dragoon installed on my PS5. What a time to be alive. RE: General Game Chat - ShiraNoMai - Feb 2nd, 2026 They probably hadn't gone through the PS5 specific emulation checklist, (or, likely, some legal red tape allowing them to renew contracts for newer consoles) but it's great to hear it's working now? RE: General Game Chat - Maniakkid25 - Feb 2nd, 2026 I'd believe the contracts thing for Wild Arms, but Legend of Dragoon is wholly developed and owned by Sony. And plus, some of the games I bought on PS3 (Parasite Eve being a glaring example) aren't even available on PS5 as of the writing of this post. So, I don't know what happened, nor do I really care. All I know is I don't have to rebuy Legend of Dragoon for PS5, because I totally would have done that to aid in sending a message to remake the damn game, already! Side note, the PSX emulator built into the PS5 has Save States, and can rewind time to earlier in gameplay. I thought that was really neat. RE: General Game Chat - Moonface - Mar 3rd, 2026 And just like that, another example of chasing the live service dragon and being burned hard by it as Wildlight announces that Highguard's servers will be shutting down in just over a week from today: Wildlight Wrote: RE: General Game Chat - Maniakkid25 - Mar 3rd, 2026 Ha. Ha ha. HAHAHAHAHAHAHAHA! I'm sorry, I have no sympathy for them. They claimed to be an indie studio when Tencent funded them, and made a corpo-schlock live service FPS. I have no sympathy for these fools. Glad to see it burn. RE: General Game Chat - Dragon Lord - Mar 3rd, 2026 The best part about this is that the game's director said in an interview that player count doesn't matter, and now they are shutting down because they don't have the player count to sustain the game. Absolutely deserved, another slop game from a slop dev dead as it should be. You're up next, Marathon. RE: General Game Chat - Moonface - Mar 9th, 2026 (Mar 3rd, 2026, 11:41 PM)Dragon Lord Wrote:In fairness, the comment was made in the sense of what they felt was the most important thing about making a game to them: Quote:Whether it gets a thousand people or a hundred million people, it doesn't matter. What matters most is that the game is loved by the people who played it.Maybe an open beta before full launch would have helped to address some of the gameplay issues that people found in the game at launch that could have allowed it to be better at launch than it was, which in turn might have encouraged players to buy cosmetics instead of holding off due to the rapidly dropping player count. Keeping with the theme of things players aren't really receptive to, I saw that apparently AI guide books are flooding Amazon: https://frvr.com/blog/following-ai-generated-reviews-resident-evil-requiem-ai-guide-books-flood-amazon-and-theyre-part-of-a-major-problem/ I know AI is low-effort slop to make a cheap buck but who is even buying game guidebooks in 2026? Prima stepped out of the game guides business in 2018 because it wasn't financially viable anymore, and surely everyone knows they can just find answers to anything about a game they're stuck in online. ![]() Oh, and another that broke while I was writing this post. Ballistic Moon, the developer behind the Until Dawn Remake, has officially dissolved. Not surprising, because there was no chance that game was going to sell well like it did the first time it came out. Not only did the original release come at a very good time for content creators to pick it up, but once you know the story there's nothing else to bother playing the game for since it doesn't really have much in terms of actual gameplay. RE: General Game Chat - Maniakkid25 - Mar 9th, 2026 (Mar 9th, 2026, 10:17 PM)Moonface Wrote:This was never going to happen, because the devteam were former Apex Legends devs, and they wanted to "Shadow Drop" the game like Apex Legends did, thinking it would make them gobs of money. That plan was derailed by the offer of being the final reveal trailer at the Game Awards. In short, everyone up and down the chain were idiots Chasing the Dragon, and I have absolutely no sympathy for them. Fuck 'em. Why the hell did they remake Until Dawn, anyway? Wouldn't it have made more sense to remaster it, instead? Or was this a Persona 3 situation, where the base code is so spaghetti-fied that it's impossible to unravel, and the only sensible option is to remake it? RE: General Game Chat - Moonface - Mar 9th, 2026 (Mar 9th, 2026, 10:49 PM)Maniakkid25 Wrote:I think it was remade because of the Until Dawn movie and to take advantage of Unreal Engine 5. The remake also came to PC so maybe it was easier to just remake the game than trying to port over a remaster of the PS4 version? I also thought the movie hadn't come out yet but it actually released last year. $15 million budget with a $56 million box office apparently.
RE: General Game Chat - Dragon Lord - Mar 10th, 2026 If it was a single-player game, I'd understand the "player count doesn't matter, only that the people who play it loved it" mentality, but you're making a live service game. Player count is everything to that type of game and not caring about how many people you have playing is just asking for your game to die immediately (which as we know, it did). I'd actually still buy guide books if they were still made regularly. I liked buying them for collection purposes more than anything. I know Future Press still makes them, and I wanted to buy their Elden RIng ones, but I think most of them are out of print now and the only way to buy one is from an overpriced re-seller. Also congratulations to Slay the Spire 2 for absolutely humiliating Marathon and completely taking the wind out of their sails for their launch. If rumors are true, Bungie has so much invested in Marathon that they need to sell 7 to 11 million copies of the game just to break even, so I'm sure seeing less than 100K PC players while Slay the Spire 2 more than quadrupled that at 500K+ is exactly what they want to see. Can we call it a legit murder when a small indie dev releases their game at the same time as a big, highly marketed AAA game and then absolutely brutalizes them? Plus it's just an early access release, not even a full, finalized release. That has to be humiliating for Bungie (if we're lucky, Marathon will bleed players after the first week or two and PlayStation will axe Bungie and we'll be free of their slop forever). RE: General Game Chat - Moonface - Mar 10th, 2026 (Mar 10th, 2026, 03:33 AM)Dragon Lord Wrote:Oh for sure I don't disagree with player count being important to a live service game; I think the person I quoted was more trying to share that to them, the most important thing about a game they make/work on is people loving it. I would hope that they still viewed player count as important because of the type of game they made and if somehow they didn't then they were absolutely not the person to be the director of Highguard, but I think their point was even if a game they work on didn't see a lot of people buying/playing it that the people who do play it have a really good time. I'm sure there's games out there that had a lot of sales/players but was a pile of shit the majority of them actually disliked, but I'm blanking on any examples of that right now. x.x (Mar 10th, 2026, 03:33 AM)Dragon Lord Wrote:Somehow I've never heard of Future Press (or just barely seen their name enough to remember it) so looked up their Elden Ring guides, and yeah I can definitely see wanting to collect something like that. When I think of guidebooks I'm thinking of the classic paperback stuff that pretty much all of them were in the height of guidebook popularity and hadn't seen anything like what Future Press makes. They remind me of the premium art books that still get made for games nowadays. RE: General Game Chat - Maniakkid25 - Mar 11th, 2026 So, if you've somehow been living under a rock, there's a new speedrun out: "Getting Sued By Nintendo 100%". At least, that's what it seems like, considering the new game announcement that just dropped. The game in question is Pickmon, and even from the name, you can already see the problem. Oh, it gets so much worse than that. Developed by PocketGame (Hey, that's not a confusing clone of Pocketpair), this game lifts liberally from several different series, with Pokemon and Legend of Zelda being the obvious ones. It's also basically a Palworld clone in gameplay: Open-world, survival crafting, farming, base building, catching monsters (this time with cards!), you get the drill by now. Pull out the popcorn; this one is gun b gud. RE: General Game Chat - Dragon Lord - Mar 14th, 2026 So in a completely mind-boggling move, Square Enix decided to completely shadow drop Bravely Default: Flying Fairy HD Remaster on Steam and Xbox (PS5 version where, Square?). No announcement, no trailer, nothing. Just completely shit it out on March 12th with no advance warning. Now funny story time: I was at Walmart on Wednesday, March 11th. I briefly stopped in the gaming section, considering finally breaking down and overpaying for a Switch 2 just so I could finally play the remaster of Bravely Default. Even though I didn't really want a Switch 2, I really wanted to finally be able to play the BD remaster. In the end I passed up on it, even saying to myself, "Yeah, and if you buy this right now, just like with Octopath Traveler, Square Enix will announce a Steam port of the game next week." Lo and behold, I only had to wait a single day to find out that yes, if I could broken down and bought a Switch 2 that night, I would have had the same exact situation happen with Square Enix games that has happened to be two times before. So thankfully this time I was able to resist the impulse buy and I actually got rewarded for it, because the Bravely Default remaster is now available on Steam for [b}$39.99{/b] with an introductory sale price of [b]$31.99[b] until March 26th. Still don't get why they released the game on Xbox and not PlayStation 5. You'd actually get sales releasing it on PS5 unlike Xbox. Surely this means they are saving the PS5 release because they are going to release physical copies of it on PS5. Surely. |