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The Legend of Zelda: Ocarina of Time | Remake Announced - Printable Version

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The Legend of Zelda: Ocarina of Time | Remake Announced - Moonface - Jun 9th, 2026

THE LEGEND OF ZELDA
OCARINA OF TIME
N64 | 3DS REMAKE | SWITCH 2 REMAKE


This thread is to discuss any versions of Ocarina of Time, rather than limiting it to the Switch 2 remake that was announced in today's Nintendo Direct. Wink


So since my post in the Direct thread I've watched the trailer for this now, and I was expecting to see a lot more for a game that's coming out this year. The visual design looks nice for what limited amount of stuff we get to see, but also I'm wary on whether the game itself will have that level of quality not because of how Switch 2 will handle it but because I remember the Zelda demo reel for the Wii U that had really good visuals but weren't used for any of the games.

Also the trailer says Link doesn't have a fairy, but I don't remember Navi being something you find in the game? Unsure


RE: The Legend of Zelda: Ocarina of Time | Remake Announced - Dragon Lord - Jun 9th, 2026

Link originally doesn't have a Fairy in OoT, but the opening scene of OoT is the Deku Tree telling Navi that his time is coming to an end, and having a vision of the boy without a Fairy (Link) being a hero who saves Hyrule. So the Deku Tree sends Navi to get Link and bring him back to him, so that he can prove himself by defeating the evil inside of the Deku Tree. But Link having been found as a baby and living in Kokiri Forest and not having a Fairy for his entire childhood up to that point is what the "boy without a Fairy" is about.

I got pretty hyped by the trailer despite it not showing much. Just that opening, being able to tell immediately that it was LoZ, and then hearing bits of Saria's Song playing through out the trailer just gave me chills. I really want to see combat so I can be sure that the game is going to be more faithful to the original OoT and not have the combat dumbed down to extreme levels. Once I can see the combat and know that it's going to be what I want, it'll probably make me get a Switch 2.


RE: The Legend of Zelda: Ocarina of Time | Remake Announced - Moonface - Jun 9th, 2026

(3 hours ago)Dragon Lord Wrote:
Link originally doesn't have a Fairy in OoT, but the opening scene of OoT is the Deku Tree telling Navi that his time is coming to an end, and having a vision of the boy without a Fairy (Link) being a hero who saves Hyrule. So the Deku Tree sends Navi to get Link and bring him back to him, so that he can prove himself by defeating the evil inside of the Deku Tree. But Link having been found as a baby and living in Kokiri Forest and not having a Fairy for his entire childhood up to that point is what the "boy without a Fairy" is about.
Ah, that happens before you start playing as Link? That's probably why I was confused because of not recalling any gameplay where Link doesn't have Navi with him. Sweat

To add onto your combat point, I'm also hoping that puzzles aren't adjusted to be easier (unless it's optional) only because the one thing I always associate with OoT is that apparently the water temple is a bastard of a dungeon to do, but I didn't have trouble with it so I was puzzled back at that time what people were talking about. Since then though my guess is because I grew up playing Tomb Raider it prepared me for the water temple. Tongue


RE: The Legend of Zelda: Ocarina of Time | Remake Announced - Dragon Lord - Jun 9th, 2026

The thing about the Water Temple is that it's possible to use the keys in the wrong order and completely mess yourself up. Not soft-lock yourself or anything, but you can definitely make it much more confusing and end up spending a lot of extra time trying to backtrack and figure out where the hell you missed that key at. There was an old rumor way back in the day that you could use keys in the wrong order and soft-lock your game, but of course that ended up not being true.

That's where a lot of the player frustration with OoT's Water Temple comes from.