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Game Animation Appreciation - Printable Version +- Universal Gaming (https://universalgaming.net) +-- Forum: Gaming Galaxy (https://universalgaming.net/forumdisplay.php?fid=1) +--- Forum: General Gaming (https://universalgaming.net/forumdisplay.php?fid=2) +--- Thread: Game Animation Appreciation (/showthread.php?tid=501) |
Game Animation Appreciation - Moonface - Sep 24th, 2019 I wanted to share some videos from a series called Extra Frames that I thought could be a neat start to a thread showing our appreciation of great animation in video-games, whether it's the movement of a character, their facial expressions, or a technique being used such as Squash & Stretch. Not that I play Overwatch nowadays, but when I did was when I saw the video above on it and it made me appreciate and notice the animation work in that game a lot more. I don't feel there are many games that put a lot of attention into the way the character moves in a first person shooter game in a way that communicates the character themselves. Most of the time it just tends to feel like some beefy guy with a gun that moves the same way whether it's a pistol or a BFG9000. As for Jak & Daxter, I always noticed the emphasis on movement even when I first played it, but I didn't know at the time it was actually a technique called Squash and Stretch. It's neat seeing that what I thought that stuff was trying to do was actually what the intent was, which shows that it really did work. ![]() To close, huge shoutout to whoever animated the water in Sea of Thieves. Easily the best looking water I've seen in any game: ![]() |