Spyro Reignited Trilogy
Moonface Offline
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Developer: Toys for Bob
Platforms: PlayStation 4, Xbox One
Release Date: September 21st, 2018

Spyro's back and he's all scaled up! Same sick burns, same smoldering attitude, now all scaled up in stunning HD. Spyro is bringing the heat like never before in the Spyro Reignited Trilogy game collection. Rekindle the fire with the original three games, Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon. Explore the expansive realms, re-encounter the fiery personalities and relive the adventure in fully remastered glory. Because when there’s a realm that needs saving, there’s only one dragon to call.


The Adventure So Far...

Levels Shown So Far...
  • Artisans
  • Dark Hollow
  • Stone Hill
  • Town Square
  • Toasty
  • Peace Keepers
  • Dry Canyon
  • Ice Cavern
  • Magic Crafters
  • High Caves
  • Blow Hard
  • Beast Makers
  • Tree Tops
  • Misty Bog
  • Dream Weavers
  • Lofty Castle
[Image: hbCSi7H.gif]

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Moonface Offline
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Developer: Toys for Bob
Platforms: PlayStation 4, Xbox One
Release Date: September 21st, 2018

Spyro's back and he's all scaled up! Same sick burns, same smoldering attitude, now all scaled up in stunning HD. Spyro is bringing the heat like never before in the Spyro Reignited Trilogy game collection. Rekindle the fire with the original three games, Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon. Explore the expansive realms, re-encounter the fiery personalities and relive the adventure in fully remastered glory. Because when there’s a realm that needs saving, there’s only one dragon to call.


The Adventure So Far...

Levels Shown So Far...
  • Artisans
  • Dark Hollow
  • Stone Hill
  • Town Square
  • Toasty
  • Peace Keepers
  • Dry Canyon
  • Ice Cavern
  • Magic Crafters
  • High Caves
  • Blow Hard
  • Beast Makers
  • Tree Tops
  • Misty Bog
  • Dream Weavers
  • Lofty Castle
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Moonface Offline
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Oh my god, they just tweeted out part of the official cover art! Wow


Also, this screenshot they also recently showed from Tree Tops is gorgeous! OwO

[Image: DfHHJH3UcAANYYZ.jpg:large]
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Moonface Offline
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Oh my god, they just tweeted out part of the official cover art! Wow


Also, this screenshot they also recently showed from Tree Tops is gorgeous! OwO

[Image: DfHHJH3UcAANYYZ.jpg:large]
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ShiraNoMai Offline
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They released some gameplay footage during E3 2018, too, of Toasty and Treetops. It looks really nice! :

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They released some gameplay footage during E3 2018, too, of Toasty and Treetops. It looks really nice! :

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Moonface Offline
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I can already see the changes they've been making, as Toasty has a new skybox now compared to the original reveal. These two levels look awesome and I hope we see something new during one of the conferences yet to come.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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I can already see the changes they've been making, as Toasty has a new skybox now compared to the original reveal. These two levels look awesome and I hope we see something new during one of the conferences yet to come.
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I think that Spyro Reignited, looks really cool! I'm glad that Toys for Bob is trying to re-create it, the way it originally was. (If you ask me, them touching Spyro, and turning it into Skylanders, is just a mess.)
So it's nice to see that they haven't really messed anything up.. yet! I am a little disappointed that they re-did the music, to their own tune. Like it's still the same beat as the original, but they re-worked it a bit.

Other than that, it looks really cool, and I love how the graphics came out!

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I think that Spyro Reignited, looks really cool! I'm glad that Toys for Bob is trying to re-create it, the way it originally was. (If you ask me, them touching Spyro, and turning it into Skylanders, is just a mess.)
So it's nice to see that they haven't really messed anything up.. yet! I am a little disappointed that they re-did the music, to their own tune. Like it's still the same beat as the original, but they re-worked it a bit.

Other than that, it looks really cool, and I love how the graphics came out!
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Mr EliteL Offline
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As much as I liked seeing the gameplay footage, the guy playing Spyro couldn't control speed, jumps and flight well. D= Still, everything's looking good. :3

Liking how they've gone similar to Crash N. Sane with the background, having different parts of the trilogy behind Spyro for the cover art.
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As much as I liked seeing the gameplay footage, the guy playing Spyro couldn't control speed, jumps and flight well. D= Still, everything's looking good. :3

Liking how they've gone similar to Crash N. Sane with the background, having different parts of the trilogy behind Spyro for the cover art.
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Moonface Offline
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E3 2018: Spyro Reignited Gameplay
IGN have released better footage of the earlier gameplay that was posted.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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E3 2018: Spyro Reignited Gameplay
IGN have released better footage of the earlier gameplay that was posted.
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Dragon Lord Offline
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Game is looking pretty smooth. Hopefully it plays as good as it looks.

Is it just me or did they make those flying stages a little easier? Like when they fell trying to get that golden chest and ended up barely landing on safe land. From what I remember (and I may be remembering wrong, it's been almost 20 years since I played these games), if you fell during any point of those stages, you were done. Unless you were on the train tracks (though I don't remember if you could land at all in these stages or if you were always flying unless you hit a wall and fell).

Someone will have to refresh my memory on that. Because if I am remember correctly, and they did make those stages a little safer like that, I'm a tad disappointed.
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Dragon Lord Offline
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Game is looking pretty smooth. Hopefully it plays as good as it looks.

Is it just me or did they make those flying stages a little easier? Like when they fell trying to get that golden chest and ended up barely landing on safe land. From what I remember (and I may be remembering wrong, it's been almost 20 years since I played these games), if you fell during any point of those stages, you were done. Unless you were on the train tracks (though I don't remember if you could land at all in these stages or if you were always flying unless you hit a wall and fell).

Someone will have to refresh my memory on that. Because if I am remember correctly, and they did make those stages a little safer like that, I'm a tad disappointed.
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Moonface Offline
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(Jun 13th, 2018, 07:17 AM)Dragon Lord Wrote:
Is it just me or did they make those flying stages a little easier? Like when they fell trying to get that golden chest and ended up barely landing on safe land. From what I remember (and I may be remembering wrong, it's been almost 20 years since I played these games), if you fell during any point of those stages, you were done. Unless you were on the train tracks (though I don't remember if you could land at all in these stages or if you were always flying unless you hit a wall and fell).
Spyro could land anywhere in a speedway level so long as it wasn't liquid. It became more prominent in Spyro 2 when they added NPC's to the speedway levels that could be spoken to for secret orb challenges.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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(Jun 13th, 2018, 07:17 AM)Dragon Lord Wrote:
Is it just me or did they make those flying stages a little easier? Like when they fell trying to get that golden chest and ended up barely landing on safe land. From what I remember (and I may be remembering wrong, it's been almost 20 years since I played these games), if you fell during any point of those stages, you were done. Unless you were on the train tracks (though I don't remember if you could land at all in these stages or if you were always flying unless you hit a wall and fell).
Spyro could land anywhere in a speedway level so long as it wasn't liquid. It became more prominent in Spyro 2 when they added NPC's to the speedway levels that could be spoken to for secret orb challenges.
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Moonface Offline
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Lofty Castle and Cliff Town Footage
Although brief, new footage has been released of Lofty Castle and Cliff Town, showing a before and after comparison.






Cliff Town looks fine. Lofty Castle does not simply because the colours are vastly different and don't convey the feel the level originally had. It needs to have more pastel tones and the stone needs to be changed back to sandstone.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Lofty Castle and Cliff Town Footage
Although brief, new footage has been released of Lofty Castle and Cliff Town, showing a before and after comparison.






Cliff Town looks fine. Lofty Castle does not simply because the colours are vastly different and don't convey the feel the level originally had. It needs to have more pastel tones and the stone needs to be changed back to sandstone.
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Moonface Offline
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First Image of Gnasty Gnorc
The official Spyro The Dragon Twitter account has shown us the first in-game image of Gnasty Gnorc.



I like the look of him, however I'm hoping his final boss fight isn't him running away without fighting back still because I think it would contradict the look of his character now if he is always that fierce looking.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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First Image of Gnasty Gnorc
The official Spyro The Dragon Twitter account has shown us the first in-game image of Gnasty Gnorc.



I like the look of him, however I'm hoping his final boss fight isn't him running away without fighting back still because I think it would contradict the look of his character now if he is always that fierce looking.
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ShiraNoMai Offline
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In the spirit of the 4th of July festivities, the Spyro page have given us an explosive treat by showing us what the fireworks chest appears as in the Reignited Trilogy:

[Image: 40lI5nT.png]
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In the spirit of the 4th of July festivities, the Spyro page have given us an explosive treat by showing us what the fireworks chest appears as in the Reignited Trilogy:

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Mr EliteL Offline
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Yeah, Gnasty Gnorc looks great. I never faced him as a boss, so didn't know he'd run away. Hope that changes then too.

Good little way to celebrate yesterday with the new game there.
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Yeah, Gnasty Gnorc looks great. I never faced him as a boss, so didn't know he'd run away. Hope that changes then too.

Good little way to celebrate yesterday with the new game there.
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Moonface Offline
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Gnasty Gnorc's battle is him on a platform out of reach firing at you, while you chase down two thieves to collect keys to unlock the path to his platform. When you reach him he then runs away and you have to flame him when he stops. He then runs again down a hallway with retracting platforms over lava and at the end you flame him again and defeat him.

It's a very underwhelming boss. Same also applies to the fights against The Sorceress in Spyro 3.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Gnasty Gnorc's battle is him on a platform out of reach firing at you, while you chase down two thieves to collect keys to unlock the path to his platform. When you reach him he then runs away and you have to flame him when he stops. He then runs again down a hallway with retracting platforms over lava and at the end you flame him again and defeat him.

It's a very underwhelming boss. Same also applies to the fights against The Sorceress in Spyro 3.
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But I think the point of the fight against him is that he acts like this big tough boss, but when you finally get to him and he has to confront you, his true colors show him for the coward he is and he tries to run. I like the battle for that purpose. He acts tough when he's able to shoot at you from a safe distance without you being able to get to him, but when you do he runs for his life like the little bitch he is.
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But I think the point of the fight against him is that he acts like this big tough boss, but when you finally get to him and he has to confront you, his true colors show him for the coward he is and he tries to run. I like the battle for that purpose. He acts tough when he's able to shoot at you from a safe distance without you being able to get to him, but when you do he runs for his life like the little bitch he is.
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