Google Stadia
Moonface Offline
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It's almost as if Google is just trying to kill Stadia when they don't care to unban an account behind a game that has sold 30 million copies...

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#46
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It's almost as if Google is just trying to kill Stadia when they don't care to unban an account behind a game that has sold 30 million copies...

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Yuri Online
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I mean Google bans and burns a lot of bridges regularly so I'm not surprised.
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I mean Google bans and burns a lot of bridges regularly so I'm not surprised.
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Moonface Offline
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What really sucks is that Google is the only way to really put games into Android phones. You either use the Play Store or go fuck yourself more or less unless. I get it's their OS but imagine if Windows forced you to only use the Microsoft store for games and programs.
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What really sucks is that Google is the only way to really put games into Android phones. You either use the Play Store or go fuck yourself more or less unless. I get it's their OS but imagine if Windows forced you to only use the Microsoft store for games and programs.
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Yuri Online
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Don't give Microsofr ideas if they could they would. Frankly I feel like we should expand on the ideas of a "monopoly" I mean really if it like two companies owning an entire industry shouldn't that count?
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Don't give Microsofr ideas if they could they would. Frankly I feel like we should expand on the ideas of a "monopoly" I mean really if it like two companies owning an entire industry shouldn't that count?
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Moonface Offline
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So apparently Stadia closed down its game studios because Microsoft bought Bethesda but didn't divulge more than that. I'm guessing maybe they realise they can't compete in first party titles and are just going to try for third party stuff or something.
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So apparently Stadia closed down its game studios because Microsoft bought Bethesda but didn't divulge more than that. I'm guessing maybe they realise they can't compete in first party titles and are just going to try for third party stuff or something.
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That sound like a very flimsy excuse really I mean lets face it if your console doesn't offer exclusives or a better experience what are you really selling? They took away basically anything possibly unique or good about it because they just don't want to put in the effort.
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That sound like a very flimsy excuse really I mean lets face it if your console doesn't offer exclusives or a better experience what are you really selling? They took away basically anything possibly unique or good about it because they just don't want to put in the effort.
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(Feb 18th, 2021, 06:57 AM)Yuri Wrote:
That sound like a very flimsy excuse really I mean lets face it if your console doesn't offer exclusives or a better experience what are you really selling? They took away basically anything possibly unique or good about it because they just don't want to put in the effort.
Lack of effort definitely feels like a good reason when Stadia released a first party game (which doesn't work properly) and then the following day the development team that worked on that game were part of the closures. I thought it was bad enough they didn't want to continue supporting projects that were being worked on, but it's even worse that Google can't even support a game they actually got out the door.

But I think Google could pump out lots of good first party content but wouldn't avoid the problem of how do you fund all of that work? I have the same concerns for Xbox Game Pass putting so many first party games onto the service at launch alongside the digital/physical releases; how does $10 or $15 a month for Game Pass fund all those games when purchasing the games outright has gone up to $70? I mean at least Xbox can rely on a portion of their customers buying digital/physical copies to get some extra money in, but Stadia doesn't really have that. I think Stadia offers some games as an outright purchase, but that's a fee on top of your existing fees for Stadia to begin with (something that Xbox at least doesn't pull) which is a turn off, and then if that doesn't stop you then the idea of paying full price for a game that you can't potentially keep access to if Stadia just pulls the plug one day would be another reason to avoid doing that.
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(Feb 18th, 2021, 06:57 AM)Yuri Wrote:
That sound like a very flimsy excuse really I mean lets face it if your console doesn't offer exclusives or a better experience what are you really selling? They took away basically anything possibly unique or good about it because they just don't want to put in the effort.
Lack of effort definitely feels like a good reason when Stadia released a first party game (which doesn't work properly) and then the following day the development team that worked on that game were part of the closures. I thought it was bad enough they didn't want to continue supporting projects that were being worked on, but it's even worse that Google can't even support a game they actually got out the door.

But I think Google could pump out lots of good first party content but wouldn't avoid the problem of how do you fund all of that work? I have the same concerns for Xbox Game Pass putting so many first party games onto the service at launch alongside the digital/physical releases; how does $10 or $15 a month for Game Pass fund all those games when purchasing the games outright has gone up to $70? I mean at least Xbox can rely on a portion of their customers buying digital/physical copies to get some extra money in, but Stadia doesn't really have that. I think Stadia offers some games as an outright purchase, but that's a fee on top of your existing fees for Stadia to begin with (something that Xbox at least doesn't pull) which is a turn off, and then if that doesn't stop you then the idea of paying full price for a game that you can't potentially keep access to if Stadia just pulls the plug one day would be another reason to avoid doing that.
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