GhostWire: Tokyo
Moonface Online
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Developer: Tango Gameworks
Platforms: TBA
Release Date: TBA

After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.

Don’t fear the unknown. Attack it.


This game was announced last night during Bethesda's E3 2019 Briefing, and I really like the premise of this game. I'm looking forward to seeing gameplay footage to see how the game actually plays. Smile
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Developer: Tango Gameworks
Platforms: TBA
Release Date: TBA

After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.

Don’t fear the unknown. Attack it.


This game was announced last night during Bethesda's E3 2019 Briefing, and I really like the premise of this game. I'm looking forward to seeing gameplay footage to see how the game actually plays. Smile
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queenzelda Offline
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I'm very interested in this game. Let's hope the gameplay for it looks just as good. ;3
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queenzelda Offline
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I'm very interested in this game. Let's hope the gameplay for it looks just as good. ;3
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Mr EliteL Offline
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Actually didn't bother watching the trailer until now. I'm slightly interested too in what this can turn out to be.
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Actually didn't bother watching the trailer until now. I'm slightly interested too in what this can turn out to be.
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ShiraNoMai Offline
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The concept really struck me as "What was Hawkeye up to during the "post-'snap'" time in Avengers?" when I saw the trailer LOL

I am really into what this game has to offer, and love the names behind it, too (and, of course, Ikumi Nakamura, the cutey that she is showing off her game).
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The concept really struck me as "What was Hawkeye up to during the "post-'snap'" time in Avengers?" when I saw the trailer LOL

I am really into what this game has to offer, and love the names behind it, too (and, of course, Ikumi Nakamura, the cutey that she is showing off her game).
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Moonface Online
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(Jul 14th, 2019, 03:23 AM)ShiraNoMai Wrote:
The concept really struck me as "What was Hawkeye up to during the "post-'snap'" time in Avengers?" when I saw the trailer LOL
I think it's more what would he be up to if he wasn't killing morally corrupt people and instead spent his time trying to figure out what happened and how to undo it if the snap happened without anyone in the world knowing who did it and how. Tongue
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(Jul 14th, 2019, 03:23 AM)ShiraNoMai Wrote:
The concept really struck me as "What was Hawkeye up to during the "post-'snap'" time in Avengers?" when I saw the trailer LOL
I think it's more what would he be up to if he wasn't killing morally corrupt people and instead spent his time trying to figure out what happened and how to undo it if the snap happened without anyone in the world knowing who did it and how. Tongue
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Mr EliteL Offline
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Wonder how many people caught on to that/imagined that, and if there's a character creation or at least character naming, how many are going to do Hawkeye? XD
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Wonder how many people caught on to that/imagined that, and if there's a character creation or at least character naming, how many are going to do Hawkeye? XD
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Moonface Online
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Rewatching the trailer, I doubt there's going to be character creation. Almost the entirety of the main character is covered, so there would be very little worth customising. Name, maybe, but I don't think there will be for the sake of allowing dialogue to refer to the main character by name.

Another thing I've found upon rewatching the trailer is that while the enemy designs might be at times reminiscent to The Evil Within, unlike those games combat seems like it'll be a focus here, whereas TEW presented it as an option but in the same vein as the RE2 remake, where it's for survival, not to complete an objective (boss fights notwithstanding).

As many wondered in regards to Avengers: Endgame, I wonder how vanished people returning is going to be handled. I figure they'll return at the spot they vanished, but 1) they'll all be naked and 2) anyone in some form of transportation would not be able to safely reappear at the exact spot they vanished. Point 1 is the one I want to think about more right now though, because I'm just imagining the entirety of Tokyo coming back at once and the whole city turning into a nudist spot. ROFL
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IN THE SUN, SLEEPING LIKE A BUM.

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Rewatching the trailer, I doubt there's going to be character creation. Almost the entirety of the main character is covered, so there would be very little worth customising. Name, maybe, but I don't think there will be for the sake of allowing dialogue to refer to the main character by name.

Another thing I've found upon rewatching the trailer is that while the enemy designs might be at times reminiscent to The Evil Within, unlike those games combat seems like it'll be a focus here, whereas TEW presented it as an option but in the same vein as the RE2 remake, where it's for survival, not to complete an objective (boss fights notwithstanding).

As many wondered in regards to Avengers: Endgame, I wonder how vanished people returning is going to be handled. I figure they'll return at the spot they vanished, but 1) they'll all be naked and 2) anyone in some form of transportation would not be able to safely reappear at the exact spot they vanished. Point 1 is the one I want to think about more right now though, because I'm just imagining the entirety of Tokyo coming back at once and the whole city turning into a nudist spot. ROFL
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Moonface Online
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I don't know if anyone else saw this, but Ikumi Nakamura, the lovable "Queen of E3" who came out for the GhostWire: Tokyo presentation—and is that respective games creative director and art director—has announced that she is leaving Tango Gameworks and as a result, also her positions on the game.

I wonder if this means anything in regards to the game or if her work was done already. Hmm
[Image: tumblr_picdhxmZg01r1fejho5_540.gif]
IN THE SUN, SLEEPING LIKE A BUM.

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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I don't know if anyone else saw this, but Ikumi Nakamura, the lovable "Queen of E3" who came out for the GhostWire: Tokyo presentation—and is that respective games creative director and art director—has announced that she is leaving Tango Gameworks and as a result, also her positions on the game.

I wonder if this means anything in regards to the game or if her work was done already. Hmm
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queenzelda Offline
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I actually knew about this already due to my being subscribed to Yong Yea & he talked about her leaving. Idk if it's just me or not, reading too much into her tweet but it came off to me like she felt that they no longer needed her in the studio & left to find some place where they could use her. *shrug* Still, what ever the case I wish her well & hope the game comes out alright.
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queenzelda Offline
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I actually knew about this already due to my being subscribed to Yong Yea & he talked about her leaving. Idk if it's just me or not, reading too much into her tweet but it came off to me like she felt that they no longer needed her in the studio & left to find some place where they could use her. *shrug* Still, what ever the case I wish her well & hope the game comes out alright.
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I expect she'll do fine, given how big she got with E3 this year along with the games she's worked on. It'll be interesting to see where she goes next.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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I expect she'll do fine, given how big she got with E3 this year along with the games she's worked on. It'll be interesting to see where she goes next.
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GhostWire: Tokyo Gameplay Trailer




Not what I expected the gameplay to be but it doesn't look bad so I'm still interested in seeing how this turns out. Smile
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IN THE SUN, SLEEPING LIKE A BUM.

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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GhostWire: Tokyo Gameplay Trailer




Not what I expected the gameplay to be but it doesn't look bad so I'm still interested in seeing how this turns out. Smile
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Oh look, its Playstation's answer to YoKai Watch.  ROFL
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Ghostwire: Tokyo - PlayStation Showcase 2021 Trailer
Face the unknown as you awaken in an abandoned street crossing as Tokyo’s population disappears, without a clue as to where they’ve gone or why. There’s no time to question why you’ve been spared as otherworldly Visitors attack the city, seemingly led by a masked man known as Hannya and his acolytes. Explore the haunted city and hone your own ethereal abilities as you face the unknown and uncover the truth in Ghostwire: Tokyo, available in Spring 2022.

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IN THE SUN, SLEEPING LIKE A BUM.

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Ghostwire: Tokyo - PlayStation Showcase 2021 Trailer
Face the unknown as you awaken in an abandoned street crossing as Tokyo’s population disappears, without a clue as to where they’ve gone or why. There’s no time to question why you’ve been spared as otherworldly Visitors attack the city, seemingly led by a masked man known as Hannya and his acolytes. Explore the haunted city and hone your own ethereal abilities as you face the unknown and uncover the truth in Ghostwire: Tokyo, available in Spring 2022.

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Mr EliteL Offline
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Completely forgot about this, and watched the most recent and the trailer before, but the fact it's 1st-person killed the little interest I had in my first post. Ah well, I doubt I would've kept that anyway even if it wasn't.
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Completely forgot about this, and watched the most recent and the trailer before, but the fact it's 1st-person killed the little interest I had in my first post. Ah well, I doubt I would've kept that anyway even if it wasn't.
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