Final Fantasy VII Remake
Mr EliteL Offline
#76
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I would've if I had PS+ already/for the month but this isn't enough for me to pay out *checks*....£7 for a month, I dunno. Don't think I'm interested enough even if it's trying it out for the month. I'll decide on Monday I guess.
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#76
Mr EliteL Offline
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I would've if I had PS+ already/for the month but this isn't enough for me to pay out *checks*....£7 for a month, I dunno. Don't think I'm interested enough even if it's trying it out for the month. I'll decide on Monday I guess.
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Moonface Offline
#77
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Oh yeah I forgot you have to keep the subscription active to keep playing it. Better to probably just wait and grab it stupid cheap whenever Part 2 finally happens. XD
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
#77
Moonface Offline
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Oh yeah I forgot you have to keep the subscription active to keep playing it. Better to probably just wait and grab it stupid cheap whenever Part 2 finally happens. XD
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Moonface Offline
#78
Phoggies!
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So I started this game a couple of weeks ago, and I'm currently four chapters away from the end. I hadn't really had any complaints about the game until yesterday, which are the following:
  • The two boss fights in the train yard are outright miserable. One takes place in a small room with stuff everywhere that plays havoc with the camera, so I constantly found myself getting caught on things or being unable to see certain attacks the boss was doing that were ranged because the camera would get caught or zoom in close to me. However, it has nothing on the chariot boss that comes at the end of the train yard: that is possibly the most miserable boss fight I have ever endured in any video game, and it mostly comes down to bad design. The game can tell you that it has a weakness to ice and aerial attacks, but the problem is the boss never stays still in the second half and ice requires an enemy to remain still for it to hit, so using that becomes impossible, and the same problem applies to aerial attacks because the boss moves too fast for the characters to land a hit. I spent most of the fight just standing around watching it run in circles around the edge of the arena unable to attack it because I couldn't land any hits. When it did stay still, then it would instead do some form of a laser style attack that I'll be damned if I could figure out how to dodge, and blocking didn't work, so when I could attack it I was instead being smacked upside the head by those attacks. Oh, and they inflict silence and stun, so then you can't do anything anyway after the attack.
  • The worst sin this game commits though is what I like to label as "fortune telling". By that, I mean when the game punishes you for not having the correct loadout going into a battle, but there's zero way to know what you need up front. The number of battles I went into yesterday with certain spells or materia equipped, only to find "Oh sorry you needed this one instead" was infuriatingly high, and frankly fuck any game that does this. It punishes you for something you can't help, because for example, the train yard had enemies weak to fire, and suddenly here's a boss weak to ice. How the fuck is a player supposed to prepare for that? The Colosseum part is really bad for this because you do fights that are all wildly different, so you will never know what you need until you start the fight, and at that point you can't change any of your equipment. It's by far the worst thing about the entire game, especially if Cloud is using an elemental materia on his sword which the enemy is resistant to.
[Image: 1lkp7H1.png]
H A P P Y H A L L O W E E N

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
#78
Moonface Offline
Phoggies!
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Binding of Isaac (PC)
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XP: 8,462
So I started this game a couple of weeks ago, and I'm currently four chapters away from the end. I hadn't really had any complaints about the game until yesterday, which are the following:
  • The two boss fights in the train yard are outright miserable. One takes place in a small room with stuff everywhere that plays havoc with the camera, so I constantly found myself getting caught on things or being unable to see certain attacks the boss was doing that were ranged because the camera would get caught or zoom in close to me. However, it has nothing on the chariot boss that comes at the end of the train yard: that is possibly the most miserable boss fight I have ever endured in any video game, and it mostly comes down to bad design. The game can tell you that it has a weakness to ice and aerial attacks, but the problem is the boss never stays still in the second half and ice requires an enemy to remain still for it to hit, so using that becomes impossible, and the same problem applies to aerial attacks because the boss moves too fast for the characters to land a hit. I spent most of the fight just standing around watching it run in circles around the edge of the arena unable to attack it because I couldn't land any hits. When it did stay still, then it would instead do some form of a laser style attack that I'll be damned if I could figure out how to dodge, and blocking didn't work, so when I could attack it I was instead being smacked upside the head by those attacks. Oh, and they inflict silence and stun, so then you can't do anything anyway after the attack.
  • The worst sin this game commits though is what I like to label as "fortune telling". By that, I mean when the game punishes you for not having the correct loadout going into a battle, but there's zero way to know what you need up front. The number of battles I went into yesterday with certain spells or materia equipped, only to find "Oh sorry you needed this one instead" was infuriatingly high, and frankly fuck any game that does this. It punishes you for something you can't help, because for example, the train yard had enemies weak to fire, and suddenly here's a boss weak to ice. How the fuck is a player supposed to prepare for that? The Colosseum part is really bad for this because you do fights that are all wildly different, so you will never know what you need until you start the fight, and at that point you can't change any of your equipment. It's by far the worst thing about the entire game, especially if Cloud is using an elemental materia on his sword which the enemy is resistant to.
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