Doom (Series) | Doom Eternal Announced
Moonface Offline
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That gameplay footage alone makes this a day one buy and a guarantee for shooter of the year when it comes out.
I love that the level design is more open this time around and less linear in how you explore it. I also wonder if invasions will replace the multiplayer mode of the last Doom game since it wasn't really that popular.
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Moonface Offline
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That gameplay footage alone makes this a day one buy and a guarantee for shooter of the year when it comes out.
I love that the level design is more open this time around and less linear in how you explore it. I also wonder if invasions will replace the multiplayer mode of the last Doom game since it wasn't really that popular.
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Mr EliteL Offline
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What was the multiplayer in Doom (2016) even? Completely forgot there was any.

Gameplay looked cool, did like the hook shot adding more to movement, and that the areas seem more open too. Sounds good to hear you can team up with whoever 'invades' your campaign. Not so much fight them.
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What was the multiplayer in Doom (2016) even? Completely forgot there was any.

Gameplay looked cool, did like the hook shot adding more to movement, and that the areas seem more open too. Sounds good to hear you can team up with whoever 'invades' your campaign. Not so much fight them.
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Moonface Offline
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(08-13-2018, 07:06 PM)Mr EliteL Wrote:
What was the multiplayer in Doom (2016) even? Completely forgot there was any.
Pretty much what any game involving guns would have, deathmatch, maybe some capture based mode, etc. I know you could get a powerup to turn into a demon in the multiplayer which was one of the shining points of it so I expect that's why the invasion mechanic has come about.
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Moonface Offline
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(08-13-2018, 07:06 PM)Mr EliteL Wrote:
What was the multiplayer in Doom (2016) even? Completely forgot there was any.
Pretty much what any game involving guns would have, deathmatch, maybe some capture based mode, etc. I know you could get a powerup to turn into a demon in the multiplayer which was one of the shining points of it so I expect that's why the invasion mechanic has come about.
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Moonface Offline
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Not sure if this is new or something that got mentioned before now, but Doom Eternal has a 1UP pickup that essentially revives you where you die instead of sending you back to the last checkpoint:

I wonder if it'll be available on all difficulties or just the easier ones. Also, will it revive you on the last platform you were on if you die from falling into a pit? Hmm
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Moonface Offline
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Not sure if this is new or something that got mentioned before now, but Doom Eternal has a 1UP pickup that essentially revives you where you die instead of sending you back to the last checkpoint:

I wonder if it'll be available on all difficulties or just the easier ones. Also, will it revive you on the last platform you were on if you die from falling into a pit? Hmm
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Mr EliteL Offline
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At first thought it was going to be another kind of checkpoint from where pick the 1UP from, but that wouldn't be as good as reviving around where you just died. Perhaps harder difficulties they'll be rarer, and none on the hardest difficulty I'd imagine? I know there tends to be quite a few difficulties (5 in Doom 2016). If judging by that, perhaps same amount for the two easy skill levels (or same as Normal), average amount in Normal, less in Hard, even less or none in nightmare.
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Mr EliteL Offline
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At first thought it was going to be another kind of checkpoint from where pick the 1UP from, but that wouldn't be as good as reviving around where you just died. Perhaps harder difficulties they'll be rarer, and none on the hardest difficulty I'd imagine? I know there tends to be quite a few difficulties (5 in Doom 2016). If judging by that, perhaps same amount for the two easy skill levels (or same as Normal), average amount in Normal, less in Hard, even less or none in nightmare.
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Metallix Offline
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Played Doom VFR last week for the first time with my Aim Controller. I like it better than Doom 2016, a lot better, but from what I’ve read it’s a lot shorter.

Being in the Doom Universe yourself is the ultimate goal they were trying to achieve with the original. The whole point of first person is immersion and in VR you are in the game.
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Played Doom VFR last week for the first time with my Aim Controller. I like it better than Doom 2016, a lot better, but from what I’ve read it’s a lot shorter.

Being in the Doom Universe yourself is the ultimate goal they were trying to achieve with the original. The whole point of first person is immersion and in VR you are in the game.
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