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Moonface - Yeah, a lot of dropped potential with the game. If they would have went back to and let Fromsoft do the remake, I'm convinced it would have ended up 1000% better. They would have actually taken the time to fix things in the game, refresh the game, and make it feel new while maintaining that Demon's Souls feel of the original. The combat could have definitely used a touch-up, and having it be more like Dark Souls III combat would have been great. I don't know if I mentioned it during any of my rant posts about the game, but they did add a couple of new armor sets to the game, which are really cool. Especially since one is the armor set of one of the fan-favorite bosses in the game. However, due to how the weight system works in the game (both equip weight and the carry weight), you can't even use them. They're so heavy that you'd have to pump up the stats that increase both weight limits pretty high, and that would mean sacrificing stats that matter even more (damage increasing stats like Strength and Dexterity). So it's just really sad that they couldn't change that up to make using heavier armor sets more viable in the game.
Genshin Impact (PS5)
Been exploring the crap out of Inazuma and farming up all the materials I need to max out Ayaka. Been taking forever, but it'll be worth it in the end. Absolutely loving Ayaka and her playstyle. I've been waiting for a one-handed sword character I actually liked using other than Keqing in the game, and I finally got that with Ayaka. Unfortunately Keqing does suffer from having an element that doesn't really have anything good about it, while Ayaka benefits from having one of the two highest damage elements in the game (Pryo and Cryo, Ayaka being Cryo). So while I like using Keqing, it's nice to use a one-handed sword character that's also able to pump out a hell of a lot more damage.
Hopefully I can get some better Artifacts for Ayaka so that I can really make use of her insanely high Crit DMG potential, and the fact you can get her to 100% Crit Rate. Also right now I have to keep switching my artifacts between Ganyu and Ayaka, and that's annoying. Plus it means I can't use both of them in the Abyss at the same time, without one of them being majorly gimped.
Azur Lane (Android)
Currently having our IDOLM@STER x Azur Lane collab. I've gotten... four of the six girls so far, I think. Sadly no Hibiki in this collab (maybe in a second wave if another collab with IM@S happens). Other than that, I am still just working on leveling up more ships to level 120 and working on finishing off more PR ships. They added a system to where you can now pay coins in place of using blueprints to enhance PR1 ships, which is really nice. Been able to get Roon to Dev Level 30 thanks to this. Gonna have the third anniversary coming up this month, so I'm super hyped to see what kind of event we get for that, plus what new shipgirls we get too. Hoping for some really hype news + merchandise.
Arknights (Android)
Have our next event going on here too, which introduced a couple of new 6*s that are pretty hype as well. I managed to pull both of them in 91 pulls (a bit high compared to my usual luck, but I did end up getting two or three of banner sixes, so that caused me to have to pull a couple of extra times). Got both of them to Elite 2 Level 90 (max) right away. Been having fun playing around with both of them. One of them is a very interesting Vanguard that can't actually kill any enemies. She can reduce them down to 1 HP, in which they enter a "wounded" state and are slowed down. After a certain amount of time, they'll die from the wounded status, so you have to properly position her in a spot the enemies won't be able to reach the base before they die. Or you can have another operator behind her to finish off the enemies she can't kill. Either way, it's a very interesting mechanic to her and makes her really unique. She's a 2 block Vanguard, so that makes her valuable, and she regenerates a lot of DP while having high damage, so even though she can't kill anything, she's still worth using in certain situations. The other character is an AoE caster who is currently the strongest of her type so far. Though AoE Casters are kind of weak compared to single target casters in general. However her skills add a lot of unique strategic options to using her, so it's been really fun just messing around with what she's capable of. While neither character is rated as "super OP Meta" characters, they have been fun to use so far. I'm liking both of them a lot.