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Mr EliteL: I'm guessing anything you do with local co-op isn't anything that requires actively playing with both accounts at the exact same time, i.e. both players fighting a boss?
I have....a lot of things I can put in here due to GDQ's arcade, so here we go...
Enter the Gungeon: House of the Gundead (Arcade)
Only had a brief time with this, and although it seems like it's a fun game the sensor for the guns wasn't being very responsive so a lot of my time kept being spent trying to get my reticle to appear or have my gun register shots properly which made it too tedious to want to go through the whole thing. I know @
ShiraNoMai did play through the whole game though so maybe she has some better thoughts about it than I do.
Taiko no Tatsujin (Arcade)
Probably my favourite game in the whole arcade at SGDQ, and definitely the type of rhythm game I prefer over ones that involve using your feet or having a lot of buttons to manage. Played quite a few songs on this with a friend and for being my first time I managed to do most songs without missing any beats which was nice.
Initial D8 (Arcade)
The best thing about this game was the actual cabinet itself, since it has this weird 3D effect going on with the logo that I really digged:
https://i0.wp.com/arcadeheroes.com/wp-co...tialD8.jpg
The game itself is okay really, it's just a rather average street racer but it felt so slow even when the speedometer was showing like 150+ kh/m. Only cared to play one race on it.
F-Zero AX (Arcade)
I think this might be the first time I've played an F-Zero game, and since I love WipEout I really liked this one. It has the same issue a lot of versus arcade racing cabinets have though which is you only race against the other player and there's no CPU, so races are pretty uneventful and feel more like a time trial than a race because of not really seeing the opponent often. There was one track in the game that was really bad because it took place in a tube of sorts and allowed you to drive on any part of it, but because it was also grated a lot of readability was lost whenever there was a turn due to the walls overlapping each other, if that makes sense.
Kickthrough Racers (Arcade)
Easily the worst game of the whole arcade that I played and it's honestly so bad I wonder why GDQ even bothered to bring this machine in. The whole thing is controlled by using an actual scooter where you accelerate by pumping a pedal on the back of the scooter, and turning/braking is done with the handlebars, and powerups are used with the button in the middle of the handlebars. There's too many different things to manage and I can best describe it as trying to play a game by patting your head while rubbing your tummy while also jumping in place. The game is also really fast and you're so close to the screen it's really hard to see so I kept crashing into walls almost all the time.
The only good thing this game had going for it was it seemed to be the only racing arcade game with CPU racers.
Pac-Man Battle Royale Chompionship (Arcade)
It's just Pac-Man with four players, but the concept didn't really work here because GDQ doesn't require money to play and this game only ends when you run out of credits, which doesn't happen when you aren't buying credits to begin with, so none of us realized the only way to end the game was to not keep respawning ourselves when we died to actually get a last player standing.
Scooby-Doo Pinball (Arcade)
I love pinball machines and I never knew Scooby-Doo had a cabinet so I gravitated to this one pretty quickly. I only played one game on it overall though because I got tired of hearing the machine constantly telling me to "Get to the mystery machine!" and it wasn't an easy angle to reach it either so I rarely got in there to shut the machine up.
Halloween Pinball (Arcade)
Enjoyed this one a lot more, and actually got the 4th highest score in the machine's high score page with a total of 21,425,160. I think first place was like 36 million or something and I did consider trying to go for it but never got the chance to do so. This one had a neat concept of having missions where Myer's stalks a character from the series and you have to try and save them by fending him off by hitting different targets.
The Legend of Zelda: Tears of the Kingdom (NS)
Finally reached Kakariko Village after going backwards towards it from Zora's Domain. I haven't initiated whatever main quest is here yet and not sure if I'll do that first or the Zora one first; depends on how long/interesting the Kakariko one is once I learn what it is.