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Slay the Spire (Series) - Printable Version +- Universal Gaming (https://universalgaming.net) +-- Forum: Gaming Galaxy (https://universalgaming.net/forumdisplay.php?fid=1) +--- Forum: Video Games (https://universalgaming.net/forumdisplay.php?fid=3) +--- Thread: Slay the Spire (Series) (/showthread.php?tid=1833) |
Slay the Spire (Series) - Moonface - Jan 2nd, 2025 We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features
Man, I have become heavily addicted to this game since trying it out for the first time a few days ago, and although I have yet to win a run (not counting daily runs because they have custom rules) despite having probably done like 20+ of them so far this game never makes it feel discouraging somehow. Anyone else here interested in this game? ![]() RE: Slay the Spire (Series) - ShiraNoMai - Jan 2nd, 2025 I beat my first run on my second attempt. Still quite proud of that. Slow and steady wins the race (and good RNG, of course). Sure it was a near 3 hour run, and I had nearly 40 cards by the end, but hey. I got there lol Sadly I haven't been able to get there since. I tried a few Silent runs; she is really hard to get through Act 1 with. Defect, on the other hand.... I nearly won first try with them! I needed just one more turn to end the Deca/Donut duo. >.< Anyway yeah this game is good, just as addicting as everyone has always said it was. The mobile version is nice, but I can't tell you how many misplays I've done just trying to check a card and letting go just barely inside the field of "play" RE: Slay the Spire (Series) - Moonface - Jan 3rd, 2025 (Jan 2nd, 2025, 05:13 AM)ShiraNoMai Wrote:My first victory was on a daily run, which I don't really count because I think it would've been impossible to lose with the modifiers they gave for it. If I remember correctly, it had these:
Back to daily runs, weirdly they've all been with The Defect every day except for the first one I did. I'm hoping the next one has a different character. (Jan 2nd, 2025, 05:13 AM)ShiraNoMai Wrote:I think most of my runs get into 35+ cards (provided I'm not dying early enough to not get a big deck going) but I play incredibly quickly in this game somehow. Most if not all of my runs don't top an hour to reach victory when they do, but I tend to just ignore any card in my hand that I know I don't have use for in a turn so I quickly just go straight for what I need to be using, i.e. if an enemy is attacking I will look for blocks first unless I can kill them before their turn, and if they're not attacking then I'll only scan for card names that I know do something offensive. Plus I can remember what cards I have that can benefit others if I play those first in a turn so the first thing I watch for on the hand draw is any of those. Act 2 easily has some of the most annoying enemies though. The stupid baseball looking thing that stacks defense on itself like crazy does my head in, and the stupid healers that sit in the back on fights show up so often in that act. The two bosses that are both some form of armor suit can also go rust in the bottom of a ditch somewhere. ![]() RE: Slay the Spire (Series) - Moonface - Mar 14th, 2025 Huh, so I wasn't aware that the devs have been sharing news and updates about StS2 on a monthly basis since it got announced, so here's a summary of (almost) everything for everyone else who was in the same boat as me:
RE: Slay the Spire (Series) - ShiraNoMai - Mar 18th, 2025 Map change image is literally me: do i take coward path or the greed path lmao I like how some of these are echoes of existing cards, like CHAAAARGE just being Body Slam but hits everyone instead of one, or the Blood Wall being the Block version of the Hemokinesis card. Card packs seems to be the most hype thing on that list right now, oh and of course the Map mod being added to the base game ![]() RE: Slay the Spire (Series) - Moonface - Mar 21st, 2025 Enchantments are what have me most intrigued, because it'll give a lot more variety to modifying cards beyond the one and done upgrade system of StS1. I wonder if you could add a positive enchantment onto a curse card to try and get something out of it, especially on any curses you can't remove like Necronomicon. Fan of Knives for Silent could become ridiculously OP if shiv builds can get as good as they currently can in StS1. Heck, just a shiv build with Envenom, Sneko Skull, and Kunai/Shuriken would lay waste to almost anything you come across. O_O Doom on Necrobinder sounds like their version of Poison, but it can't work the same way as that because Scourge+ slapping 17 Doom on an enemy would be busted. Maybe when an enemy's health reaches less than their current Doom amount they die? Summon and Soul are interesting too. My first thought for Soul is maybe Necrobinder can't heal at rest sites due to being undead and maybe you heal in fights using Soul? If not that, then the character sounds like the replacement for Watcher where managing Calm/Wrath/Divinity for her will be similar to juggling Doom/Soul/Summon for this new character? ![]() @ShiraNoMai: That map image labelling one path as "coward" is all well and good until that ? room turns out to just be another battle instead. I've lost count how many times I've hoped for a ? room to save me from an extra fight only to get something like the book in Act 2 to be waiting for me. ![]() |