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Tunic - Printable Version

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Tunic - Moon Nook - Apr 8th, 2019

Developer: Andrew Shouldice
Platforms: Xbox One, PC
Release Date: TBA

Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.

I hadn't really cared to actively remember this game, but I stumbled on it with Shira at PAX East and remembered how cute I thought the game was. Shira got to spend a little time playing the game, but from what I saw it looked like it plays nicely. It reminds me of The Legend of Zelda in some ways, but hopefully it has some stuff to make it stand out as more than LoZ with a fox.

RE: Tunic - Mr EliteL - Apr 12th, 2019

Need to see more of this if I want get fully interested. A potential PC game for me, but I can decide later. By the ending of the trailer, that enemy or being shows there's going to be something out of the ordinary in that world at least.

RE: Tunic - Moon Nook - Apr 13th, 2019

Although the current platforms are Xbox and PC, the people manning the booth at PAX did give a roundabout way of saying that it will come to other systems since Tunic is an Xbox console launch exclusive, and not an outright exclusive. When I questioned them about it, they said they can't really give anything about that but the terminology being used reads how you think it does. It probably has a year or so of being exclusive and then it'll come to at least one other system later, like how Cuphead did.

RE: Tunic - ShiraNoMai - Apr 15th, 2019

So I had a rush demo of this game because the exhibit floor was shutting in like 5 minutes (you can hear it over the PA in the video), and I really wish I spent more time with it myself because what I did play felt real fun. The UI was a little hard to get used to, and especially so with some of the prompts I was getting, such as where I'm being prompted to press LB near the enemy, but it didn't indicate that it was a target/focus toggle and thought it was instead the attack button (which is why I took damage). I may have skipped some interactive elements that may have explained because of my rush, so I'm not too concerned about that.
Anyway, the combat felt pretty fluid. I felt my attacks had a lot of weight to them, and I was able to dodge in a decent window frame. The explorations were cute and neat. Very Zelda like, also. I enjoyed the collectibles magnetizing to you so I'm not constantly going around trying to collect scattering currency. I also wish I could hear the soundtrack. The game is so cute and I imagine the soundtrack to be matching in atmosphere.

RE: Tunic - sunshine queen - Apr 15th, 2019

Honestly this game looks cute & fun. Hopefully the controls for it will be a bit more polished when ever this title is released. I plan to get it, but it depends on when it's released is if I get it day one or not. Sometimes I tend to wait for sales; it depends on the title usually. XD

RE: Tunic - Moon Nook - Apr 16th, 2019

I expect a date might come at E3 during the Xbox conference, since that was when the game was originally revealed. I would guess a 2019 release, but we've seen so little of the game that it's hard to even tell how far along development actually is. Errm

RE: Tunic - sunshine queen - Apr 22nd, 2019

Honestly, if Tunic does release in 2019 without so much as a whisper from the game developer; I'd be surprised. I'm thinking a soft 2020 release myself. But, we'll see is my thought.

RE: Tunic - ShiraNoMai - Apr 29th, 2019

I subscribed myself to their newsletter that apparently will keep people up to date on how the game progresses and when release dates will be put out so I'll report back if I hear anything out of that. So far I've yet to receive any emails (which I'm shocked by but I suppose I'm spoiled by my own company's 4 emails a week output). I honestly dont think it'll be a 2019 release based on how they discuss the game and the small vertical slice of it we played being very much like the gameplay shown at the reveal.