Project Leonardo: PlayStation's new controller for players with disabilities
aerodynamik Offline
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PlayStation accessibility controller unveiled to help players with disabilities
Sony unveiled Project Leonardo at CES 2023, which the company says will make it easier for disabled players to enjoy games on the PlayStation 5.

Sony is developing a new controller for the PlayStation 5 called Project Leonardo that aims to make gaming more accessible for individuals with limited motor control. The controller consists of customizable circular gamepads with buttons and directional inputs. It can be used on its own or in combination with DualSense controllers, with up to two Leonardos and one DualSense being recognized as a single gamepad by the PS5. This allows players to customize their controller and also enables others to assist in controlling the game.

Any thoughts ?


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PlayStation accessibility controller unveiled to help players with disabilities
Sony unveiled Project Leonardo at CES 2023, which the company says will make it easier for disabled players to enjoy games on the PlayStation 5.

Sony is developing a new controller for the PlayStation 5 called Project Leonardo that aims to make gaming more accessible for individuals with limited motor control. The controller consists of customizable circular gamepads with buttons and directional inputs. It can be used on its own or in combination with DualSense controllers, with up to two Leonardos and one DualSense being recognized as a single gamepad by the PS5. This allows players to customize their controller and also enables others to assist in controlling the game.

Any thoughts ?


[Image: c708a34b95a764e72ea8c71ecc740712d0163538-scaled.jpg]
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Moonface Online
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It'll be interesting to see how this compares to the Xbox Adaptive Controller, since I think that one has been the gold standard for accessibility controllers ever since it came out. There is also the Hori Flex Controller which is for PC and Switch, but I can't find much about the reception to that and it's also nearly double the cost of Microsoft's offering; I think the only advantage it has over the Xbox one is it can be used on Switch, which I think makes it the only accessibility controller for that system. Likewise, I think Project Leonardo is the first and only accessibility controller offering for PlayStation platforms, and if so then I'm glad this exists just for that reason alone even if it doesn't measure up to what Xbox is putting out.
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It'll be interesting to see how this compares to the Xbox Adaptive Controller, since I think that one has been the gold standard for accessibility controllers ever since it came out. There is also the Hori Flex Controller which is for PC and Switch, but I can't find much about the reception to that and it's also nearly double the cost of Microsoft's offering; I think the only advantage it has over the Xbox one is it can be used on Switch, which I think makes it the only accessibility controller for that system. Likewise, I think Project Leonardo is the first and only accessibility controller offering for PlayStation platforms, and if so then I'm glad this exists just for that reason alone even if it doesn't measure up to what Xbox is putting out.
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Can't imagine how this controller is meant to work, I suppose it's just placing a hand or hands over the top and pressing the buttons. Also don't understand why the triangle and circle button don't have their own segments like the rest of them. Ah, just saw this video where you don't have to have that long button after all.

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Can't imagine how this controller is meant to work, I suppose it's just placing a hand or hands over the top and pressing the buttons. Also don't understand why the triangle and circle button don't have their own segments like the rest of them. Ah, just saw this video where you don't have to have that long button after all.

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I can't really determine how it actually works from just the image either, and the video doesn't really help much except for showing the obvious button customization. I get the impression that you decide what specific buttons you want and what size plate you want each one to be on, and then designate each button with its respective number on the inner circle in a settings menu on the console, since I doubt the controller itself is going to be equipped to know whether the plate on #2 is fitted with an L1, X, or > button.

Addendum: I didn't look at this until after writing what's above and I'm not going to rewrite it, but my turns out my impression on how the buttons work is correct thanks to the explanation on the PlayStation Blog post about this controller. I wonder if this controller could have any usefulness with speedrunning at all since some functions can be assigned to the same button which could make certain inputs easier and faster. Hmm
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I can't really determine how it actually works from just the image either, and the video doesn't really help much except for showing the obvious button customization. I get the impression that you decide what specific buttons you want and what size plate you want each one to be on, and then designate each button with its respective number on the inner circle in a settings menu on the console, since I doubt the controller itself is going to be equipped to know whether the plate on #2 is fitted with an L1, X, or > button.

Addendum: I didn't look at this until after writing what's above and I'm not going to rewrite it, but my turns out my impression on how the buttons work is correct thanks to the explanation on the PlayStation Blog post about this controller. I wonder if this controller could have any usefulness with speedrunning at all since some functions can be assigned to the same button which could make certain inputs easier and faster. Hmm
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Most accessibility controllers (or functions, i.e. turbo) are generally banned in most speedrunning communities to avoid unnecessary advantages over other runners.
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Most accessibility controllers (or functions, i.e. turbo) are generally banned in most speedrunning communities to avoid unnecessary advantages over other runners.
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(Jan 13th, 2023, 06:01 AM)ShiraNoMai Wrote:
Most accessibility controllers (or functions, i.e. turbo) are generally banned in most speedrunning communities to avoid unnecessary advantages over other runners.
Ah, good point that I somehow forgot. I think I might have mixed it up with the regular runs people do in games using weird controllers and stuff. XD
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(Jan 13th, 2023, 06:01 AM)ShiraNoMai Wrote:
Most accessibility controllers (or functions, i.e. turbo) are generally banned in most speedrunning communities to avoid unnecessary advantages over other runners.
Ah, good point that I somehow forgot. I think I might have mixed it up with the regular runs people do in games using weird controllers and stuff. XD
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ShiraNoMai Offline
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Yeah controllers generally have to be reviewed before submissions. There's been tons of ableism talk though, so perhaps they'd make exceptions for those with disabilities being allowed to use these kinds of controllers.
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Yeah controllers generally have to be reviewed before submissions. There's been tons of ableism talk though, so perhaps they'd make exceptions for those with disabilities being allowed to use these kinds of controllers.
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(Jan 15th, 2023, 12:25 AM)ShiraNoMai Wrote:
Yeah controllers generally have to be reviewed before submissions. There's been tons of ableism talk though, so perhaps they'd make exceptions for those with disabilities being allowed to use these kinds of controllers.
Then I think it's best to just do a category allowing these controllers and one that doesn't, setting it up in a vein similar to the Olympics and Paralympics. The only downside to this would be whether those without a disability would still have a distinct advantage other those who do when both parties are using an accessibility controller such as this, but I'd like to hope these controllers are good enough that it creates a really even playing field between everyone regardless of the presence or extent of a disability.
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(Jan 15th, 2023, 12:25 AM)ShiraNoMai Wrote:
Yeah controllers generally have to be reviewed before submissions. There's been tons of ableism talk though, so perhaps they'd make exceptions for those with disabilities being allowed to use these kinds of controllers.
Then I think it's best to just do a category allowing these controllers and one that doesn't, setting it up in a vein similar to the Olympics and Paralympics. The only downside to this would be whether those without a disability would still have a distinct advantage other those who do when both parties are using an accessibility controller such as this, but I'd like to hope these controllers are good enough that it creates a really even playing field between everyone regardless of the presence or extent of a disability.
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