What Game Mechanics Do You Like/Dislike?
ShiraNoMai Offline
#16
🖤🤍💜 / 🩷💛💙
Moderators
Posts:
Threads:
Joined:
Jun 2018
Currently Playing
Minecraft: Drehmal (PC) | Golden Yoshi's Island (SNES) | Pokémon Violet (Switch)
Favourite Platform(s)
SNES | PS2 | Switch
Pronouns
She/Her
XP: 27,280
Yoshi (Shiny) Yoshi Halloween Birthday Bash (Shiny) 
Moony pls, he literally mentioned that at the end of his post Tongue

This is a general take on mechanics but I love quality of life improvements on existing/commonplace mechanics. The Pokemon menu design is my easiest example of this. If you consider Generation 1 menu design/layout versus the one in place today, it's a night and day comparison.
[Image: aid407978-v4-640px-Duplicate-Items-in-Po...-1.jpg.png] [Image: 200px-USUMBag.png]
[Image: 40lI5nT.png]
#16
ShiraNoMai Offline
🖤🤍💜 / 🩷💛💙
Posts:
Threads:
Joined:
Jun 2018
Currently Playing
Minecraft: Drehmal (PC) | Golden Yoshi's Island (SNES) | Pokémon Violet (Switch)
Favourite Platform(s)
SNES | PS2 | Switch
Pronouns
She/Her
XP: 27,280 Yoshi (Shiny) Yoshi Halloween Birthday Bash (Shiny) 
Moony pls, he literally mentioned that at the end of his post Tongue

This is a general take on mechanics but I love quality of life improvements on existing/commonplace mechanics. The Pokemon menu design is my easiest example of this. If you consider Generation 1 menu design/layout versus the one in place today, it's a night and day comparison.
[Image: aid407978-v4-640px-Duplicate-Items-in-Po...-1.jpg.png] [Image: 200px-USUMBag.png]
Quote
Moonface Offline
#17
Phoggies!
Administrators
Posts:
Threads:
Joined:
Jun 2018
Currently Playing
Moonlighter (PC) | The Binding of Isaac: Repentance (PC)
Favourite Platform(s)
PlayStation | Nintendo | PC
Pronouns
he/him
XP: 29,557
Kirby (Shiny) Mario Kart (Shiny) Spyro The Dragon 
I just posted about how the final consequence of being attacked by a facehugger in Alien Resurrection (PS1) results in a death animation I really like, but even as a general mechanic I really like the execution of the whole thing (unless I encounter it first hand, then I kinda hate it but you're supposed to).

So if you get attacked by a facehugger, you get implanted with a chestburster. Removing it requires an item that is incredibly rare, so it's likely you'll only have one in your inventory at any time and very unlikely you'll find another any time soon after you find one, so popping it right away has a high chance of getting yourself impregnated again and just dying when the timer runs out because there's no cure item.

What's nice though is while you're impregnated you obviously can't be attacked by a facehugger again, so the ideal approach is to not pop the removal item until the very last moment. However, the game has a quarantine feature where certain areas of the ship become inaccessible while you're impregnated, so it'll force you to use the item in order to progress. This means if you don't have the item and got impregnated, you can't just run to the level end or try to progress further to where another might be in the level so it encourages you to learn how to optimize using the removal item so you don't just soft lock yourself. 

Out of any game that uses a poison-style mechanic where you have limited time to fix a status ailment that lowers your health and/or makes you die, I feel like this is one of the more unique and interesting ones out there.
[Image: hbCSi7H.gif]

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
#17
Moonface Offline
Phoggies!
Posts:
Threads:
Joined:
Jun 2018
Currently Playing
Moonlighter (PC) | The Binding of Isaac: Repentance (PC)
Favourite Platform(s)
PlayStation | Nintendo | PC
Pronouns
he/him
XP: 29,557 Kirby (Shiny) Mario Kart (Shiny) Spyro The Dragon 
I just posted about how the final consequence of being attacked by a facehugger in Alien Resurrection (PS1) results in a death animation I really like, but even as a general mechanic I really like the execution of the whole thing (unless I encounter it first hand, then I kinda hate it but you're supposed to).

So if you get attacked by a facehugger, you get implanted with a chestburster. Removing it requires an item that is incredibly rare, so it's likely you'll only have one in your inventory at any time and very unlikely you'll find another any time soon after you find one, so popping it right away has a high chance of getting yourself impregnated again and just dying when the timer runs out because there's no cure item.

What's nice though is while you're impregnated you obviously can't be attacked by a facehugger again, so the ideal approach is to not pop the removal item until the very last moment. However, the game has a quarantine feature where certain areas of the ship become inaccessible while you're impregnated, so it'll force you to use the item in order to progress. This means if you don't have the item and got impregnated, you can't just run to the level end or try to progress further to where another might be in the level so it encourages you to learn how to optimize using the removal item so you don't just soft lock yourself. 

Out of any game that uses a poison-style mechanic where you have limited time to fix a status ailment that lowers your health and/or makes you die, I feel like this is one of the more unique and interesting ones out there.
Quote


Possibly Related Threads…
Thread Author Replies Views Last Post
  Poorly Utilized Game Mechanics? Moonface 4 648 Jun 16th, 2024, 01:32 AM
Last Post: Moonface
  Do You View Smash Bros. as a Party Game or a Fighting Game? Moonface 5 1,431 Aug 2nd, 2023, 03:38 AM
Last Post: ShiraNoMai
  Restrictive/Punishing Mechanics in Games Moonface 7 3,925 Dec 25th, 2021, 08:40 PM
Last Post: Moonface
  Game creator Content ID'd on his own game Maniakkid25 4 5,464 Dec 7th, 2019, 12:59 AM
Last Post: Moonface

Forum Jump:


Users browsing this thread: 2 Guest(s)