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Oct 20th, 2025, 04:00 PM
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Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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(Oct 19th, 2025, 06:07 PM)Moonface Wrote: If we didn't have multiple threads for Nintendo movies I'd have probably put this in one of those, but apparently in a recent interview Shigeru Miyamoto said that "games eventually stop running when newer versions come out, but films remain forever" when asked about his views on Nintendo's recent foray into movies. I just wanted to share it because I feel like it's such a purposefully tone deaf thing to say; technically, he isn't wrong that older games stop running but Nintendo can preserve any first party game they want to and offer it on current consoles, so movies are only solving that problem if Nintendo opts to still be difficult about buying their old games on current systems and goes after emulators that provide what Nintendo doesn't want to offer.  IMPORTANT UPDATE: Turns out the translated quote from Miyamoto was incorrect and actually two separate parts of what he said spliced together to create a completely different message than what he actually said:
GamesRadar+ Wrote:Miyamoto told Nintendo Dream "Ultimately what people remember are the IPs. Games become obsolete when new versions come out. But that's incredibly sad." He continued, "We started video production partly because of that sadness – seeing our creations become playable only on Virtual Console."
Miyamoto continues "There's a limit to what you can do if you make them playable in a museum, but videos will remain forever," saying that "I always say that my theme is 'creating reasons for people to choose Nintendo.'" Source: GamesRadar+
Irksome that what I originally shared was purposefully being misconstrued, although I will say that it wouldn't surprise me for Nintendo to actually have that outlook because they do certainly make some decisions that can be puzzling.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Oct 20th, 2025, 04:00 PM
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Phoggies!
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(Oct 19th, 2025, 06:07 PM)Moonface Wrote: If we didn't have multiple threads for Nintendo movies I'd have probably put this in one of those, but apparently in a recent interview Shigeru Miyamoto said that "games eventually stop running when newer versions come out, but films remain forever" when asked about his views on Nintendo's recent foray into movies. I just wanted to share it because I feel like it's such a purposefully tone deaf thing to say; technically, he isn't wrong that older games stop running but Nintendo can preserve any first party game they want to and offer it on current consoles, so movies are only solving that problem if Nintendo opts to still be difficult about buying their old games on current systems and goes after emulators that provide what Nintendo doesn't want to offer.  IMPORTANT UPDATE: Turns out the translated quote from Miyamoto was incorrect and actually two separate parts of what he said spliced together to create a completely different message than what he actually said:
GamesRadar+ Wrote:Miyamoto told Nintendo Dream "Ultimately what people remember are the IPs. Games become obsolete when new versions come out. But that's incredibly sad." He continued, "We started video production partly because of that sadness – seeing our creations become playable only on Virtual Console."
Miyamoto continues "There's a limit to what you can do if you make them playable in a museum, but videos will remain forever," saying that "I always say that my theme is 'creating reasons for people to choose Nintendo.'" Source: GamesRadar+
Irksome that what I originally shared was purposefully being misconstrued, although I will say that it wouldn't surprise me for Nintendo to actually have that outlook because they do certainly make some decisions that can be puzzling.
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Oct 21st, 2025, 01:20 AM
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Currently Playing Cuisineer | Rise of the Third Power | Where Winds Meet | Mind Zero | Duet Night Abyss | Genshin Impact | Arknights
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@ Moonface The "V2" DualSense controller was just a very minor updated one that changed some of the internals of the controller to increase stability, no major changes were made to it. It was never officially called a "Version 2" by PlayStation, but it's just what players call it to differentiate between the original DualSense and the updated one. The Edge is considered its own category of controller, since it has a lot of features the normal DualSense lacks.
The rumored new PS5 Pro model does seem pointless. A 3% decrease in power consumption is just... so insignificant that I don't see the point in it. I mean, I guess in the end it won't really affect anything because it'll probably just be what they produce from now on and anyone who has the "old" version of the console is only missing out on that insignificant 3%, so they won't feel the need to have to go out and buy the "new" one (though I'm sure some PlayStation diehards will anyways because they HAVE to have the "best" version of it).
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2023 Platinum Goal: 4/50 (Copium)
Latest Platinum: Elden Ring (PS5)
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Oct 21st, 2025, 01:20 AM
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LV.99 Weeb
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@ Moonface The "V2" DualSense controller was just a very minor updated one that changed some of the internals of the controller to increase stability, no major changes were made to it. It was never officially called a "Version 2" by PlayStation, but it's just what players call it to differentiate between the original DualSense and the updated one. The Edge is considered its own category of controller, since it has a lot of features the normal DualSense lacks.
The rumored new PS5 Pro model does seem pointless. A 3% decrease in power consumption is just... so insignificant that I don't see the point in it. I mean, I guess in the end it won't really affect anything because it'll probably just be what they produce from now on and anyone who has the "old" version of the console is only missing out on that insignificant 3%, so they won't feel the need to have to go out and buy the "new" one (though I'm sure some PlayStation diehards will anyways because they HAVE to have the "best" version of it).
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Oct 27th, 2025, 10:18 PM
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Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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@ Dragon Lord: Ah, makes sense then. As for the PS5 Pro change, I looked up whether the PS4 had revisions and the Pro model for that was revised twice, but Sony didn't announce either one because they just changed minor things like updated internal components or power supply. The standard PS4 had multiple revisions too, and even the standard PS5 has had revisions too so I'm guessing that PS5 Pro rumor is just about a minor revision that will probably roll out quietly like every other hardware revision Sony has done.
For anyone interested, I just discovered that Internet Archive has quite a few gaming art books in full on it. I'm sure there's more if you search around on the site but this page has a good amount: https://archive.org/details/folkscanomy_gameartbooks
I'm surprised how many of them are relatively recent books and how many Nintendo ones there are; I'd have definitely expected Nintendo to clamp down on full uploads of their artbooks.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Oct 27th, 2025, 10:18 PM
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Phoggies!
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@ Dragon Lord: Ah, makes sense then. As for the PS5 Pro change, I looked up whether the PS4 had revisions and the Pro model for that was revised twice, but Sony didn't announce either one because they just changed minor things like updated internal components or power supply. The standard PS4 had multiple revisions too, and even the standard PS5 has had revisions too so I'm guessing that PS5 Pro rumor is just about a minor revision that will probably roll out quietly like every other hardware revision Sony has done.
For anyone interested, I just discovered that Internet Archive has quite a few gaming art books in full on it. I'm sure there's more if you search around on the site but this page has a good amount: https://archive.org/details/folkscanomy_gameartbooks
I'm surprised how many of them are relatively recent books and how many Nintendo ones there are; I'd have definitely expected Nintendo to clamp down on full uploads of their artbooks.
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Oct 28th, 2025, 06:33 PM
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So now word is coming out that the rumor about the new version of the DualSense controller having a removable battery pack is false, contradicting what was originally said. Seems like this is going to be a continued back and forth until something official is announced. Stay tuned (I just hope the "leaked" image of it with the colored buttons is true, bring back the colors Sony!).
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2023 Platinum Goal: 4/50 (Copium)
Latest Platinum: Elden Ring (PS5)
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Oct 28th, 2025, 06:33 PM
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LV.99 Weeb
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So now word is coming out that the rumor about the new version of the DualSense controller having a removable battery pack is false, contradicting what was originally said. Seems like this is going to be a continued back and forth until something official is announced. Stay tuned (I just hope the "leaked" image of it with the colored buttons is true, bring back the colors Sony!).
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Oct 31st, 2025, 01:59 PM
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(Oct 28th, 2025, 06:33 PM)Dragon Lord Wrote: (I just hope the "leaked" image of it with the colored buttons is true, bring back the colors Sony!). Same here, although I can understand why they did have to ditch them to a degree. On the more neutral colored controllers like black/white/grey the colored buttons would work well, but on any of the colored controllers it might look really bad or even cause a color conflict for people with color blindness. Granted, for the latter people will generally memorize the buttons and not even need the symbols on them to know what's what but from a design perspective it's something that still has to be considered despite that.
@ Maniakkid25: I just saw that reviews for the Mortal Kombat: Legacy Kollection dropped and I remembered a few months ago we were talking about what games are/might be in the collection so went to see what the final game list is. I can't remember what was confirmed back in that post I linked but the final game count is 22 so three more were announced for the collection since then, but alas Deadly Alliance still only has the GBA version.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Oct 31st, 2025, 01:59 PM
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Phoggies!
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(Oct 28th, 2025, 06:33 PM)Dragon Lord Wrote: (I just hope the "leaked" image of it with the colored buttons is true, bring back the colors Sony!). Same here, although I can understand why they did have to ditch them to a degree. On the more neutral colored controllers like black/white/grey the colored buttons would work well, but on any of the colored controllers it might look really bad or even cause a color conflict for people with color blindness. Granted, for the latter people will generally memorize the buttons and not even need the symbols on them to know what's what but from a design perspective it's something that still has to be considered despite that.
@ Maniakkid25: I just saw that reviews for the Mortal Kombat: Legacy Kollection dropped and I remembered a few months ago we were talking about what games are/might be in the collection so went to see what the final game list is. I can't remember what was confirmed back in that post I linked but the final game count is 22 so three more were announced for the collection since then, but alas Deadly Alliance still only has the GBA version.
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Dec 29th, 2025, 06:45 PM
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Huh, so I looked up on Wikipedia when the DualShock first released as part of a conversation with @ ShiraNoMai this morning related to the N64 game Mischief Makers, and out of curiosity went to the Sixaxis page linked in the DualShock 3 section to see if it mentioned why that controller didn't have any rumble features. I was expecting it to be Sony needed more time to make it work with the new motion sensing features of the controller, which funnily enough is the "official" reason they gave at E3 2006. The real reason however is that Sony were in a legal dispute over the use of haptic technology as it had been patented by another company years prior. 
I was curious if Sony still have to pay any royalties to Immersion for the DualShock 4 or the DualSense, but all I found was that Immersion let their patent expire in 2018 via failure to pay the respective maintenance fee.
Just a neat thing I wanted to share because it genuinely surprised me to learn all of this stuff.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Dec 29th, 2025, 06:45 PM
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Phoggies!
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Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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Huh, so I looked up on Wikipedia when the DualShock first released as part of a conversation with @ ShiraNoMai this morning related to the N64 game Mischief Makers, and out of curiosity went to the Sixaxis page linked in the DualShock 3 section to see if it mentioned why that controller didn't have any rumble features. I was expecting it to be Sony needed more time to make it work with the new motion sensing features of the controller, which funnily enough is the "official" reason they gave at E3 2006. The real reason however is that Sony were in a legal dispute over the use of haptic technology as it had been patented by another company years prior. 
I was curious if Sony still have to pay any royalties to Immersion for the DualShock 4 or the DualSense, but all I found was that Immersion let their patent expire in 2018 via failure to pay the respective maintenance fee.
Just a neat thing I wanted to share because it genuinely surprised me to learn all of this stuff.
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Dec 29th, 2025, 10:47 PM
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Huh, interesting. If someone asked me if DualShock 3 had rumble features I would remember wrong and just say yes because I thought each DualShock does. I would've turned it off anyway if I could as I tend not to enjoy controllers vibrating.
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Dec 29th, 2025, 10:47 PM
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Administrator
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Huh, interesting. If someone asked me if DualShock 3 had rumble features I would remember wrong and just say yes because I thought each DualShock does. I would've turned it off anyway if I could as I tend not to enjoy controllers vibrating.
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