Unreasonably Difficult Bosses?
Maniakkid25 Online
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TAKE TWO!

Bosses. You know them. They are the climax of an area, ending off in a flurry of battle. A necessary inclusion in just about any game. And yet, there are some bosses that are difficult. Very difficult. And I don't mean "It's easy if you do this mechanic." I mean "Even for the game that it's in and doing it the right way, this boss is HARD!" These are the kinds of bosses that make lazy top 10 lists for "the most difficult evah!" and fill the TV Tropes page for That One Boss.

For the inspiration of this thread, I turn to this post I made about Digital Devil Saga's New Game+ Bonus Boss: The Demi-Fiend. Now, there are actually a lot of things that combine together to make this one of the hardest JRPG bosses ever put to polygons, so there's really no way for me to avoid making this a Wall O' Text™. Apologies in advance.

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TAKE TWO!

Bosses. You know them. They are the climax of an area, ending off in a flurry of battle. A necessary inclusion in just about any game. And yet, there are some bosses that are difficult. Very difficult. And I don't mean "It's easy if you do this mechanic." I mean "Even for the game that it's in and doing it the right way, this boss is HARD!" These are the kinds of bosses that make lazy top 10 lists for "the most difficult evah!" and fill the TV Tropes page for That One Boss.

For the inspiration of this thread, I turn to this post I made about Digital Devil Saga's New Game+ Bonus Boss: The Demi-Fiend. Now, there are actually a lot of things that combine together to make this one of the hardest JRPG bosses ever put to polygons, so there's really no way for me to avoid making this a Wall O' Text™. Apologies in advance.

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I really have to question that One Boss trope page and some of the entries. Like, Tiny Tiger in Crash Bandicoot 2? Really? That is not remotely close to "one boss" territory. It is not hard to realize you jump away from him and lure him to jump somewhere that a platform is about to fall down so he falls too. Errm

I will agree with the entry for Delirium from The Binding of Isaac though. That thing is horrible and people have begged for it to get a rework because of how broken it is. I've only ever defeated it by having a run so utterly broken it doesn't get time to hurt me.

Also I just finished playing a game that might get one of the freshest entries in this thread, which although I don't know the name of it it was a boss in Dungeon Clawler. This piece of shit ended my entire run like it was nothing and I could do nothing about it. Every turn it stacked 3 poison onto me, and also stacked 3 heal per attack onto itself. It has 400hp, and each turn it gets to attack 5 times. Here's how its turns went:
  1. Attacks 5x for 4 damage each time, which I block but it still heals for 15 (5x3) and at the end of the turn inflicts 3 poison damage on me. Any damage I did was pretty much all healed. 
  2. Attacks 5x4d but now heals 6hp per attack, so now it heals 30hp. I can't even deal this much damage in two turns. I also now get 6 poison damage. 
  3. Heals 45hp, gives me 9 poison. 
  4. 60hp, 12 poison. 
  5. 75hp, 15 poison. 
  6. 90hp, 18 poison. 
I had no chance by the second turn in this fight but this was how far I held out before my health could no longer hold up from the damage coming in. Even if I could avoid the poison, there is no way I could ever deal enough damage. It so blatantly wasn't tested...
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I really have to question that One Boss trope page and some of the entries. Like, Tiny Tiger in Crash Bandicoot 2? Really? That is not remotely close to "one boss" territory. It is not hard to realize you jump away from him and lure him to jump somewhere that a platform is about to fall down so he falls too. Errm

I will agree with the entry for Delirium from The Binding of Isaac though. That thing is horrible and people have begged for it to get a rework because of how broken it is. I've only ever defeated it by having a run so utterly broken it doesn't get time to hurt me.

Also I just finished playing a game that might get one of the freshest entries in this thread, which although I don't know the name of it it was a boss in Dungeon Clawler. This piece of shit ended my entire run like it was nothing and I could do nothing about it. Every turn it stacked 3 poison onto me, and also stacked 3 heal per attack onto itself. It has 400hp, and each turn it gets to attack 5 times. Here's how its turns went:
  1. Attacks 5x for 4 damage each time, which I block but it still heals for 15 (5x3) and at the end of the turn inflicts 3 poison damage on me. Any damage I did was pretty much all healed. 
  2. Attacks 5x4d but now heals 6hp per attack, so now it heals 30hp. I can't even deal this much damage in two turns. I also now get 6 poison damage. 
  3. Heals 45hp, gives me 9 poison. 
  4. 60hp, 12 poison. 
  5. 75hp, 15 poison. 
  6. 90hp, 18 poison. 
I had no chance by the second turn in this fight but this was how far I held out before my health could no longer hold up from the damage coming in. Even if I could avoid the poison, there is no way I could ever deal enough damage. It so blatantly wasn't tested...
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I forgot about this one at the time I last posted but it's so notorious if you know the game that I have to mention it; the Benoit boss fight in Silent Bomber.

The video sums up everything I could write about it. I remember this fight absolutely slaughtering me as a kid and when I watched this video a while back I didn't remember anything but the chess part. I don't even know if the Benoit part of the fight is actually hard because of him as a boss or if it's hard because the screen becomes such a mess. This is also one of those wonderful bosses that are a ball ache from start to finish and if you die, it's all the way back to the first phase of the entire fight. Rolleyes


@Maniakkid25: As much as that first rule sucks, at least you'd find out the instant you start the fight rather than say, the skills requiring activation first before triggering an instant kill and using the skill a while into the fight. That said, I'm guessing there is nothing to indicate why you get instant-killed right out of the gate so you're somehow expected to eventually figure out it's due to bringing in forbidden skills?
Reading the rest of it, good lord I can't imagine any game having a fight as bad as what that sounds. I'd be surprised if speed runners even touch a run that includes the fight and they're the people I'd expect to find the most bullshit way of beating it. Errm
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I forgot about this one at the time I last posted but it's so notorious if you know the game that I have to mention it; the Benoit boss fight in Silent Bomber.

The video sums up everything I could write about it. I remember this fight absolutely slaughtering me as a kid and when I watched this video a while back I didn't remember anything but the chess part. I don't even know if the Benoit part of the fight is actually hard because of him as a boss or if it's hard because the screen becomes such a mess. This is also one of those wonderful bosses that are a ball ache from start to finish and if you die, it's all the way back to the first phase of the entire fight. Rolleyes


@Maniakkid25: As much as that first rule sucks, at least you'd find out the instant you start the fight rather than say, the skills requiring activation first before triggering an instant kill and using the skill a while into the fight. That said, I'm guessing there is nothing to indicate why you get instant-killed right out of the gate so you're somehow expected to eventually figure out it's due to bringing in forbidden skills?
Reading the rest of it, good lord I can't imagine any game having a fight as bad as what that sounds. I'd be surprised if speed runners even touch a run that includes the fight and they're the people I'd expect to find the most bullshit way of beating it. Errm
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Maniakkid25 Online
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Well, checking it on Speedrun.com, they do in fact touch it because they have to beat him in a 100% run! The current record is nearly 23 hours.

Speaking of, I've been playing the SMT Nocturne Remaster recently, and good lord, I hate prepping for the fight with the Matador. For those that don't know, Nocturne actually has three different versions. There's the Japan-exclusive original, the Maniax version, and the Chronicle version. The Maniax version is the one that was localized in the US and EU, and it added things like the Fiends and Amala dungeon, along with the ending associated with them. So, you'd expect that, since they were not in the base game, they wouldn't be required fights. You would be wrong! The Matador is the lone Fiend that you HAVE to fight in order to progress the story. He stands between you an Ikebukuro, and more importantly, the Demonic Compendium. And he is a right bastard to fight!

See, he functions as the game's skill check. This is the point where you either learn to use buffs and debuffs, or you never progress beyond him. He has a skill called Red Capote, that maxes out his accuracy and evasion to the cap of +4, and buffs and debuffs do NOT wear off in this game. So, you have to lower his accuracy/evasion, but if you bring it down to +0, he'll just use Red Capote again. Oh, yeah, it's a skill he can just use! He also has Mazan, so screw any demons that can't take Force damage, and he also has a wicked powerful physical attack called Andalucia that hits random allies. Oh, and did I mention he gets two turns? Because he gets two turns. This fight is so notoriously difficult, he was used as the header image for TV Tropes' That One Boss page.

I hate this fight, I'll be honest. The game is hard enough without dealing with his ass, and he all but requires you level up to a ludicrous level (level 18, and by the time I got to that point I was only level 12). And the sick part? If you want the canonical ending, you have to fight all the fiends, and he's the EASIEST ONE! They somehow manage to get HARDER from here!
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Well, checking it on Speedrun.com, they do in fact touch it because they have to beat him in a 100% run! The current record is nearly 23 hours.

Speaking of, I've been playing the SMT Nocturne Remaster recently, and good lord, I hate prepping for the fight with the Matador. For those that don't know, Nocturne actually has three different versions. There's the Japan-exclusive original, the Maniax version, and the Chronicle version. The Maniax version is the one that was localized in the US and EU, and it added things like the Fiends and Amala dungeon, along with the ending associated with them. So, you'd expect that, since they were not in the base game, they wouldn't be required fights. You would be wrong! The Matador is the lone Fiend that you HAVE to fight in order to progress the story. He stands between you an Ikebukuro, and more importantly, the Demonic Compendium. And he is a right bastard to fight!

See, he functions as the game's skill check. This is the point where you either learn to use buffs and debuffs, or you never progress beyond him. He has a skill called Red Capote, that maxes out his accuracy and evasion to the cap of +4, and buffs and debuffs do NOT wear off in this game. So, you have to lower his accuracy/evasion, but if you bring it down to +0, he'll just use Red Capote again. Oh, yeah, it's a skill he can just use! He also has Mazan, so screw any demons that can't take Force damage, and he also has a wicked powerful physical attack called Andalucia that hits random allies. Oh, and did I mention he gets two turns? Because he gets two turns. This fight is so notoriously difficult, he was used as the header image for TV Tropes' That One Boss page.

I hate this fight, I'll be honest. The game is hard enough without dealing with his ass, and he all but requires you level up to a ludicrous level (level 18, and by the time I got to that point I was only level 12). And the sick part? If you want the canonical ending, you have to fight all the fiends, and he's the EASIEST ONE! They somehow manage to get HARDER from here!
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