Opening Sequences
Moonface Offline
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So I just came across a tweet by former Naughty Dog employee Bruce Straley, who thinks that Resident Evil 4 has the best opening fight sequence in any game:



I'm not sure yet whether I agree or not on it being the outright best, but it is definitely a cool opening sequence considering it doesn't hold back any punches by even allowing the chainsaw guy to spawn in during it.

What about you guys? What opening sequences in games do you think are the best, or are at least your personal favourites?
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So I just came across a tweet by former Naughty Dog employee Bruce Straley, who thinks that Resident Evil 4 has the best opening fight sequence in any game:



I'm not sure yet whether I agree or not on it being the outright best, but it is definitely a cool opening sequence considering it doesn't hold back any punches by even allowing the chainsaw guy to spawn in during it.

What about you guys? What opening sequences in games do you think are the best, or are at least your personal favourites?
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ShiraNoMai Offline
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I love games that get you right into the action pretty quick. Doom (2016) was a really good one of those, and really set the tone for the rest of the game: "Fuck this situation, these rules, these disgusting creatures. Everything dies."
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I love games that get you right into the action pretty quick. Doom (2016) was a really good one of those, and really set the tone for the rest of the game: "Fuck this situation, these rules, these disgusting creatures. Everything dies."
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(01-28-2019, 03:24 AM)ShiraNoMai Wrote:
I love games that get you right into the action pretty quick. Doom (2016) was a really good one of those, and really set the tone for the rest of the game: "Fuck this situation, these rules, these disgusting creatures. Everything dies."
Reminds me of Nier: Automata's opening sequence where you get right into a fight. Barely any story details other than androids vs. machines and no building it up, the game is set around a war and you get put into it immediately with no bullshit.

I found Prey 2017 to have a neat opening sequence since the first time through it really disorients you by seemingly repeating itself but with signs of the problem that happens at the end of it the first time to throw you off on the whole thing being a repeat and wondering what's going on, and then revealing that it's real but an illusion at the same time. It's hard to explain it decently without basically just writing up the entire opening sequence play by play and really spoiling it, and it's also best served with no expectations.
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(01-28-2019, 03:24 AM)ShiraNoMai Wrote:
I love games that get you right into the action pretty quick. Doom (2016) was a really good one of those, and really set the tone for the rest of the game: "Fuck this situation, these rules, these disgusting creatures. Everything dies."
Reminds me of Nier: Automata's opening sequence where you get right into a fight. Barely any story details other than androids vs. machines and no building it up, the game is set around a war and you get put into it immediately with no bullshit.

I found Prey 2017 to have a neat opening sequence since the first time through it really disorients you by seemingly repeating itself but with signs of the problem that happens at the end of it the first time to throw you off on the whole thing being a repeat and wondering what's going on, and then revealing that it's real but an illusion at the same time. It's hard to explain it decently without basically just writing up the entire opening sequence play by play and really spoiling it, and it's also best served with no expectations.
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Playing as Nate mid way through his adventure in a perilous situation right off the bat, tension already building. How'd he get into this, how's he going to survive, what on Earth was he thinking? Was a great opening to such a game. :3

Dragon's Dogma I thought had one too. Another getting straight into the game as you play as Savan on his way to fight Grigori, but also serving as a tutorial in some ways for combat. Wasn't a hand holding style, heck I didn't learn everything straight away, but getting a taste of enemies and a boss type was a good introduction to the game. Then after your own character customisation, beginning in your village that immediately gets attacked by Grigori and what does your character do? Run towards the massive dragon without your permission, forcing you to fight with absolutely no chance of doing anything to it. XD Ah, if only I didn't see that sequence before I got the game to know what was going to happen. Still enjoy it though.
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Playing as Nate mid way through his adventure in a perilous situation right off the bat, tension already building. How'd he get into this, how's he going to survive, what on Earth was he thinking? Was a great opening to such a game. :3

Dragon's Dogma I thought had one too. Another getting straight into the game as you play as Savan on his way to fight Grigori, but also serving as a tutorial in some ways for combat. Wasn't a hand holding style, heck I didn't learn everything straight away, but getting a taste of enemies and a boss type was a good introduction to the game. Then after your own character customisation, beginning in your village that immediately gets attacked by Grigori and what does your character do? Run towards the massive dragon without your permission, forcing you to fight with absolutely no chance of doing anything to it. XD Ah, if only I didn't see that sequence before I got the game to know what was going to happen. Still enjoy it though.
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