Watch Dogs: Legion
Sunbum Offline
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During today's Ubisoft E3 2019 Briefing, the third instalment in the Watch Dogs franchise—Watch Dogs: Legion—was announced and will be releasing on March 6, 2020.


Watch Dogs: Legion takes place in London, and doesn't feature a main playable character. Instead, you will recruit and play as anyone you see in the iconic city. Every single character in the open world is playable, and everyone has a backstory, personality, and skill set that will help you personalize your own unique team. Gangsters, hipsters, former spies, and even old ladies are waiting to join the Resistance, and you can even bring your characters online and join forces with friends to take back London in four-player co-op missions, end-game challenges, and daily events.


Welcome to the Resistance.


Absolutely day one buy for me without a shred of doubt. London looks fucking phenomenally on point and getting to play as anyone you want is going to make this game so entertaining. That old lady who just taps the guy on the back and then shoots him through the head is a trailer highlight for me that's up there with Keanu Reeves appearing in Cyberpunk. I wasn't expecting to see guns in the game as heavily as they featured here, but the setting looks to explain it well enough to not feel out of place. I also like that none of the characters are overly serious like Aiden, but not so goofy as Marcus that their violence feels out of character. I might even consider getting a collector's edition of this game depending on what's in it. Grin
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During today's Ubisoft E3 2019 Briefing, the third instalment in the Watch Dogs franchise—Watch Dogs: Legion—was announced and will be releasing on March 6, 2020.


Watch Dogs: Legion takes place in London, and doesn't feature a main playable character. Instead, you will recruit and play as anyone you see in the iconic city. Every single character in the open world is playable, and everyone has a backstory, personality, and skill set that will help you personalize your own unique team. Gangsters, hipsters, former spies, and even old ladies are waiting to join the Resistance, and you can even bring your characters online and join forces with friends to take back London in four-player co-op missions, end-game challenges, and daily events.


Welcome to the Resistance.


Absolutely day one buy for me without a shred of doubt. London looks fucking phenomenally on point and getting to play as anyone you want is going to make this game so entertaining. That old lady who just taps the guy on the back and then shoots him through the head is a trailer highlight for me that's up there with Keanu Reeves appearing in Cyberpunk. I wasn't expecting to see guns in the game as heavily as they featured here, but the setting looks to explain it well enough to not feel out of place. I also like that none of the characters are overly serious like Aiden, but not so goofy as Marcus that their violence feels out of character. I might even consider getting a collector's edition of this game depending on what's in it. Grin
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Daltonio Offline
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Still not sure exactly how to feel about this one. Finding out some info about this was probably the thing I was looking forward to most about E3 since Sony was a no-show this year, but I'm just feeling kinda conflicted. I enjoyed both of the games for what they were, but I'm definitely one of the people who was hoping for more of a shift back to the direction of the first game with its' more dark and gritty atmosphere, rather than the tone of the second. Seems it's a bit of a mix which I can sort of get behind I suppose.

The whole 'no main character' thing though... Ehhh. I'm skeptical that it will seem like more of a gimmick than anything else. How many different voices and personalities can they possibly have in the game for you to be able to play as any NPC? I'm worried we'll be running into a lot of reused civilians and all that. Plus, the story of the Watch_Dogs games was always one of the best things about it to me and I just don't see how you do a very well made story (at least as well made as the first two) with generic NPC characters that can change on a whim.

I'll definitely still have my eye on it but we shall see.
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Daltonio Offline
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Still not sure exactly how to feel about this one. Finding out some info about this was probably the thing I was looking forward to most about E3 since Sony was a no-show this year, but I'm just feeling kinda conflicted. I enjoyed both of the games for what they were, but I'm definitely one of the people who was hoping for more of a shift back to the direction of the first game with its' more dark and gritty atmosphere, rather than the tone of the second. Seems it's a bit of a mix which I can sort of get behind I suppose.

The whole 'no main character' thing though... Ehhh. I'm skeptical that it will seem like more of a gimmick than anything else. How many different voices and personalities can they possibly have in the game for you to be able to play as any NPC? I'm worried we'll be running into a lot of reused civilians and all that. Plus, the story of the Watch_Dogs games was always one of the best things about it to me and I just don't see how you do a very well made story (at least as well made as the first two) with generic NPC characters that can change on a whim.

I'll definitely still have my eye on it but we shall see.
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Sunbum Offline
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Civilians are procedurally generated, and the voice overs are being changed up with a program to make them sound different each time. GiantBomb experienced a scene where the same voice was used for both characters but it wasn't detectable because of the modifications being done by the game to those voices on the fly. There are also twelve different scripts so that while the story is always the same, the way cutscenes will play out will have differences depending on who is in them.
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IN THE SUN, SLEEPING LIKE A BUM.

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Sunbum Offline
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Civilians are procedurally generated, and the voice overs are being changed up with a program to make them sound different each time. GiantBomb experienced a scene where the same voice was used for both characters but it wasn't detectable because of the modifications being done by the game to those voices on the fly. There are also twelve different scripts so that while the story is always the same, the way cutscenes will play out will have differences depending on who is in them.
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