Hub/Home Areas
Moonface Offline
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Not including games where a home is a focus of the game such as in Minecraft, Animal Crossing, and Stardew Valley, what games have you played or seen that have really good or bad hub/home areas? You know, somewhere that lets you take a moment to collect yourself and maybe gather your accomplishments before you set out for the next part of your adventure. For games like platformers that have multiple hub areas, what one stood out to you most?

SmackDown! vs. RAW 2007 had a sort of hub area where you got your own locker room that you could walk around in and customise. It only stands out in my memory because it's one of the few (if only) hub areas that I was allowed to customise and add stuff to as I progressed through the game.

Spyro has the best hub worlds of any platformer I've played, and it's tough to pick my favourites from each game. Midnight Mountain is my favourite from Spyro 3 without a lot of competition, but the other two games are hard. I love Winter Tundra in Spyro 2, but I find Summer Forest to be the best hub world in terms of actual level design; meanwhile, Autumn Plains is the grandest feeling of the three. For the first game, it's between Magic Crafters, Beast Makers, and Dream Weavers. I tend to think about Beast Makers the most so I suppose I like that one the best? Hmm
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Not including games where a home is a focus of the game such as in Minecraft, Animal Crossing, and Stardew Valley, what games have you played or seen that have really good or bad hub/home areas? You know, somewhere that lets you take a moment to collect yourself and maybe gather your accomplishments before you set out for the next part of your adventure. For games like platformers that have multiple hub areas, what one stood out to you most?

SmackDown! vs. RAW 2007 had a sort of hub area where you got your own locker room that you could walk around in and customise. It only stands out in my memory because it's one of the few (if only) hub areas that I was allowed to customise and add stuff to as I progressed through the game.

Spyro has the best hub worlds of any platformer I've played, and it's tough to pick my favourites from each game. Midnight Mountain is my favourite from Spyro 3 without a lot of competition, but the other two games are hard. I love Winter Tundra in Spyro 2, but I find Summer Forest to be the best hub world in terms of actual level design; meanwhile, Autumn Plains is the grandest feeling of the three. For the first game, it's between Magic Crafters, Beast Makers, and Dream Weavers. I tend to think about Beast Makers the most so I suppose I like that one the best? Hmm
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King Atem Offline
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Super Mario Odyssey has that whole hub traveling home inside a huge hat contraption where Mario is shown sipping his coffee, reading a paper & you can add things you buy from stores into it from across the different places traveled to. Mario gets changed there & is where his closet is. I think its interesting that it's a hub that travels with you, as it were.
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Super Mario Odyssey has that whole hub traveling home inside a huge hat contraption where Mario is shown sipping his coffee, reading a paper & you can add things you buy from stores into it from across the different places traveled to. Mario gets changed there & is where his closet is. I think its interesting that it's a hub that travels with you, as it were.
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I think my favorite hub in any game I've played is Firelink Shrine from Dark Souls. I like the area aesthetic and the music is great. It's just a comfy place to chill out in a world where everything is out to brutally murder you. I also love it because of how many newbies get trolled by going to the Graveyard in the back thinking it's safe since it's the hub area.

Although the hubs in the Toukiden games are really great too, so maybe I can't just hand it over to Firelink Shrine. Now that I think about it, I think I'd actually have to give it to the villages in Toukiden and Toukiden 2 overall, with Firelink Shrine being close behind them. I especially gotta go with the village in the first Toukiden game, just because you get to have a Tenko at your house that you can interact with and they are just too adorable.

Honorable mentions: Demon's Souls (great music), Dark Souls II (visually nice), Bloodborne (nice both visually and musically), Outcast Village in Ys 8 (getting to see the progress of the village as you play through the game is fun), among others that I'm probably forgetting at the moment.
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I think my favorite hub in any game I've played is Firelink Shrine from Dark Souls. I like the area aesthetic and the music is great. It's just a comfy place to chill out in a world where everything is out to brutally murder you. I also love it because of how many newbies get trolled by going to the Graveyard in the back thinking it's safe since it's the hub area.

Although the hubs in the Toukiden games are really great too, so maybe I can't just hand it over to Firelink Shrine. Now that I think about it, I think I'd actually have to give it to the villages in Toukiden and Toukiden 2 overall, with Firelink Shrine being close behind them. I especially gotta go with the village in the first Toukiden game, just because you get to have a Tenko at your house that you can interact with and they are just too adorable.

Honorable mentions: Demon's Souls (great music), Dark Souls II (visually nice), Bloodborne (nice both visually and musically), Outcast Village in Ys 8 (getting to see the progress of the village as you play through the game is fun), among others that I'm probably forgetting at the moment.
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(Feb 20th, 2020, 02:20 PM)King Atem Wrote:
Super Mario Odyssey has that whole hub traveling home inside a huge hat contraption where Mario is shown sipping his coffee, reading a paper & you can add things you buy from stores into it from across the different places traveled to. Mario gets changed there & is where his closet is. I think its interesting that it's a hub that travels with you, as it were.
I had a feeling I'd played a game with a hub where stuff is added to it through your adventure, but ended up thinking I was just imagining it. But nope, this was it! XD
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IN THE SUN, SLEEPING LIKE A BUM.

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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(Feb 20th, 2020, 02:20 PM)King Atem Wrote:
Super Mario Odyssey has that whole hub traveling home inside a huge hat contraption where Mario is shown sipping his coffee, reading a paper & you can add things you buy from stores into it from across the different places traveled to. Mario gets changed there & is where his closet is. I think its interesting that it's a hub that travels with you, as it were.
I had a feeling I'd played a game with a hub where stuff is added to it through your adventure, but ended up thinking I was just imagining it. But nope, this was it! XD
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One game hub that I saw and enjoyed but never got to experience myself was "Home" on the PS3. At least I think that's what it was called.

I didn't have a PlayStation 3 (unless you consider the ONE day I picked one up before returning it). But my friend did and he played a free game on the PS3 where you created a person and walked around a town and interacted with other real life people and even got to have your own apartment. I believe it was just called Home but I'm not 100% sure. But yeah, that game looked cool for the time.
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One game hub that I saw and enjoyed but never got to experience myself was "Home" on the PS3. At least I think that's what it was called.

I didn't have a PlayStation 3 (unless you consider the ONE day I picked one up before returning it). But my friend did and he played a free game on the PS3 where you created a person and walked around a town and interacted with other real life people and even got to have your own apartment. I believe it was just called Home but I'm not 100% sure. But yeah, that game looked cool for the time.
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Moonface Offline
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@WrestleRacer91: Yeah, it was called Home. I always remember Sony pushing hard with it but never managing to get the response they were seeking with it.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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@WrestleRacer91: Yeah, it was called Home. I always remember Sony pushing hard with it but never managing to get the response they were seeking with it.
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ShiraNoMai Offline
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One of the hub areas I've spent the most time in has to be Diddy Kong Racing's. I would spend stupid amounts of time, aside from finding secrets, pretending to play DMV. There's a one section that overlooks the water/beach area that I used to pretend to park in all the time XD
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One of the hub areas I've spent the most time in has to be Diddy Kong Racing's. I would spend stupid amounts of time, aside from finding secrets, pretending to play DMV. There's a one section that overlooks the water/beach area that I used to pretend to park in all the time XD
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Moonface Offline
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Your mention of DKR made me remember CTR @ShiraNoMai and how fun it is to try and turn the entire map into a track. CTTR was really good in that regard too but in that game you traversed the hubs on foot and they were filled with enough stuff to do that they were really more like levels with races tacked on like side areas. Hmm
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Your mention of DKR made me remember CTR @ShiraNoMai and how fun it is to try and turn the entire map into a track. CTTR was really good in that regard too but in that game you traversed the hubs on foot and they were filled with enough stuff to do that they were really more like levels with races tacked on like side areas. Hmm
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ShiraNoMai Offline
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It's insane to me that they'd create a hub world for a kart racer on foot. It makes me think that if I were to design something like that, I'd intentionally make the fields wide enough that it would punish you essentially for wanting to traverse the hub that way instead of by vehicle.
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It's insane to me that they'd create a hub world for a kart racer on foot. It makes me think that if I were to design something like that, I'd intentionally make the fields wide enough that it would punish you essentially for wanting to traverse the hub that way instead of by vehicle.
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Moonface Offline
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(Dec 13th, 2020, 12:47 AM)ShiraNoMai Wrote:
It's insane to me that they'd create a hub world for a kart racer on foot. It makes me think that if I were to design something like that, I'd intentionally make the fields wide enough that it would punish you essentially for wanting to traverse the hub that way instead of by vehicle.
I guess the idea was that the tracks were theme park rides and so you'd naturally traverse a theme park on foot between rides. It also allowed the game to be populated with NPC's that were meant to be park goers which would be horrible to replicate with everyone in karts.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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(Dec 13th, 2020, 12:47 AM)ShiraNoMai Wrote:
It's insane to me that they'd create a hub world for a kart racer on foot. It makes me think that if I were to design something like that, I'd intentionally make the fields wide enough that it would punish you essentially for wanting to traverse the hub that way instead of by vehicle.
I guess the idea was that the tracks were theme park rides and so you'd naturally traverse a theme park on foot between rides. It also allowed the game to be populated with NPC's that were meant to be park goers which would be horrible to replicate with everyone in karts.
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