Paper Mario (Series) | TTYD Remaster Announced
ShiraNoMai Offline
#31
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(Apr 25th, 2024, 05:41 PM)Moonface Wrote:
There'd be no reason to make it cost BP when the only badges that do cost BP affect actual gameplay.

Ummmmmmmm akshully, sir, the Attack FX R badge, which costs 0BP, does affect the actual gameplay by making the first major boss weaker to and at attacks.  Ayaya

I don't know how substantiated the claims are, but folks are reporting the game runs at 30fps as compared to the GameCube version's 60fps performance. Not sure how to feel about that.
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#31
ShiraNoMai Offline
Kacheek Says Ace Pride!
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(Apr 25th, 2024, 05:41 PM)Moonface Wrote:
There'd be no reason to make it cost BP when the only badges that do cost BP affect actual gameplay.

Ummmmmmmm akshully, sir, the Attack FX R badge, which costs 0BP, does affect the actual gameplay by making the first major boss weaker to and at attacks.  Ayaya

I don't know how substantiated the claims are, but folks are reporting the game runs at 30fps as compared to the GameCube version's 60fps performance. Not sure how to feel about that.
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Moonface Offline
#32
Phoggies!
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(Yesterday, 03:38 AM)ShiraNoMai Wrote:
(Apr 25th, 2024, 05:41 PM)Moonface Wrote:
There'd be no reason to make it cost BP when the only badges that do cost BP affect actual gameplay.

Ummmmmmmm akshully, sir, the Attack FX R badge, which costs 0BP, does affect the actual gameplay by making the first major boss weaker to and at attacks.  Ayaya

I don't know how substantiated the claims are, but folks are reporting the game runs at 30fps as compared to the GameCube version's 60fps performance. Not sure how to feel about that.
Well dang, I didn't know that. Although, it seems in the remake it'll be the FX G badge that will be strong against Hooktail in the English version just as it is in non-English versions. Which makes me wonder how the script was translated wrong about what Hooktail is weak to because clearly somebody realized the FX G badge doesn't match the translated weakness and swapped it for the FX R badge in the English version of the game. It's practically this games own version of the Skinner meme of "Am I that out of touch? No, it's the non-English teams who are wrong."


Yeah, I've seen people saying it runs at 30fps but I don't know if a preview stated that or if people picked it out from recent footage. I can't say it's a good look that a visual upgrade of a 20 year old game runs worse on hardware that's 3 generations newer, especially when there's no way this game is more taxing than something like Metroid Dread which does run at 60fps. I don't care about this game running at 60 because I want 60fps gameplay from it btw; I just care that Nintendo somehow can't make this game run at 60fps when it feels like it should be able to. Errm
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#32
Moonface Offline
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(Yesterday, 03:38 AM)ShiraNoMai Wrote:
(Apr 25th, 2024, 05:41 PM)Moonface Wrote:
There'd be no reason to make it cost BP when the only badges that do cost BP affect actual gameplay.

Ummmmmmmm akshully, sir, the Attack FX R badge, which costs 0BP, does affect the actual gameplay by making the first major boss weaker to and at attacks.  Ayaya

I don't know how substantiated the claims are, but folks are reporting the game runs at 30fps as compared to the GameCube version's 60fps performance. Not sure how to feel about that.
Well dang, I didn't know that. Although, it seems in the remake it'll be the FX G badge that will be strong against Hooktail in the English version just as it is in non-English versions. Which makes me wonder how the script was translated wrong about what Hooktail is weak to because clearly somebody realized the FX G badge doesn't match the translated weakness and swapped it for the FX R badge in the English version of the game. It's practically this games own version of the Skinner meme of "Am I that out of touch? No, it's the non-English teams who are wrong."


Yeah, I've seen people saying it runs at 30fps but I don't know if a preview stated that or if people picked it out from recent footage. I can't say it's a good look that a visual upgrade of a 20 year old game runs worse on hardware that's 3 generations newer, especially when there's no way this game is more taxing than something like Metroid Dread which does run at 60fps. I don't care about this game running at 60 because I want 60fps gameplay from it btw; I just care that Nintendo somehow can't make this game run at 60fps when it feels like it should be able to. Errm
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