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Jul 11th, 2025, 02:54 PM
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Joined: Jun 2018
Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
Pronouns he/him
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(Jul 10th, 2025, 10:07 PM)Mr EliteL Wrote: Ah, darn you're right about P-Jack having that be significant about him. Completely forgot about that somehow.  Now that makes me wonder why P-Jack happened to be the rival for both Jacks, though I'm probably also forgetting that could've been a second P-Jack just wasn't specified in name, seeing how T2 P-Jack was very different visually to T1 P-Jack, or it was down to limitations for that reason. Eh. Taken from the Tekken Wiki: - P-Jack was created by the Mishima Zaibatsu after a prototype of Jack was stolen from Russia.
- Kazuya kidnapped Bosconovitch after Tekken 1 and forced him to repair and upgrade P-Jack for entry into the second tournament. This is similar to how Jack was upgraded to Jack-2, except P-Jack doesn't receive a name change for whatever reason.
- While not canonical, Tekken Chronicle shows that parts of Jack, Jack-2, and P-Jack were used to assemble Gun Jack at Mishima Industries.
Writing those points, the second one really highlights the big problems of the storytelling for the original trilogy. Kazuya pulls so much shit after Tekken 1 and absolutely none of that is portrayed in Tekken 2 or Tekken 3. For example, Nina being kidnapped and put into cryosleep, and then being woken and possessed by Ogre is something I only know due to her wiki page. I'm pretty sure the official strategy guide I owned doesn't even mention any of that about her.
Given how much story content would need to be shown in such a trilogy remake, it would make the most sense to use the method from T4/T5 with the mostly still narrated artwork cutscenes, and then just a minimal animated one after the epilogue. Heck, it'd be cool to have a mode where you can play as a character throughout their whole OG trilogy journey in one sitting if you want to just experience their whole story at once.
The tougher thing about an T1-T3 remake would be the gameplay, because a lot of mechanics in the newer games are obviously not present, but I don't know if the older games should adopt all of that or not.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Jul 11th, 2025, 02:54 PM
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Phoggies!
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Posts:
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Joined: Jun 2018
Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
Pronouns he/him
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(Jul 10th, 2025, 10:07 PM)Mr EliteL Wrote: Ah, darn you're right about P-Jack having that be significant about him. Completely forgot about that somehow.  Now that makes me wonder why P-Jack happened to be the rival for both Jacks, though I'm probably also forgetting that could've been a second P-Jack just wasn't specified in name, seeing how T2 P-Jack was very different visually to T1 P-Jack, or it was down to limitations for that reason. Eh. Taken from the Tekken Wiki: - P-Jack was created by the Mishima Zaibatsu after a prototype of Jack was stolen from Russia.
- Kazuya kidnapped Bosconovitch after Tekken 1 and forced him to repair and upgrade P-Jack for entry into the second tournament. This is similar to how Jack was upgraded to Jack-2, except P-Jack doesn't receive a name change for whatever reason.
- While not canonical, Tekken Chronicle shows that parts of Jack, Jack-2, and P-Jack were used to assemble Gun Jack at Mishima Industries.
Writing those points, the second one really highlights the big problems of the storytelling for the original trilogy. Kazuya pulls so much shit after Tekken 1 and absolutely none of that is portrayed in Tekken 2 or Tekken 3. For example, Nina being kidnapped and put into cryosleep, and then being woken and possessed by Ogre is something I only know due to her wiki page. I'm pretty sure the official strategy guide I owned doesn't even mention any of that about her.
Given how much story content would need to be shown in such a trilogy remake, it would make the most sense to use the method from T4/T5 with the mostly still narrated artwork cutscenes, and then just a minimal animated one after the epilogue. Heck, it'd be cool to have a mode where you can play as a character throughout their whole OG trilogy journey in one sitting if you want to just experience their whole story at once.
The tougher thing about an T1-T3 remake would be the gameplay, because a lot of mechanics in the newer games are obviously not present, but I don't know if the older games should adopt all of that or not.
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Jul 12th, 2025, 08:56 PM
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Joined: Jun 2018
Currently Playing Genshin Impact | Wuthering Waves | Unicorn Overlord
Favourite Platform(s) DS/3DS
Pronouns He/Him
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Yeah there is quite a bit just in the wiki, and wherever it was that information was found. I always forget about those because they've never been in the games, so yeah would be great to actually see them like you already mentioned, through character stories. Perhaps two types like it sort of used, the main Mishima storyline that the plot follows, then individual side stories but more in-depth than the piss poor Tekken 7 ones. Or how it usually was in Arcade Mode but more focused across the 3 games.
The only special type of recent gameplay I'd want to see are Rage Drives over Rage Art and Heat system, as they don't slow down the flow, whereas Heat is oppressive as F, and Rage Art is a cutscene. So it gives a separate special move to everyone, so as to differentiate to unblockables, which Rage Drives weren't. Bound/Spin system and Wall combos should be heavily tuned down. I don't mind float combos but sometimes it gets way too long, so I'd want a mix between both old and newer gameplay,
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Jul 12th, 2025, 08:56 PM
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Administrator
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Posts:
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Joined: Jun 2018
Currently Playing Genshin Impact | Wuthering Waves | Unicorn Overlord
Favourite Platform(s) DS/3DS
Pronouns He/Him
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Yeah there is quite a bit just in the wiki, and wherever it was that information was found. I always forget about those because they've never been in the games, so yeah would be great to actually see them like you already mentioned, through character stories. Perhaps two types like it sort of used, the main Mishima storyline that the plot follows, then individual side stories but more in-depth than the piss poor Tekken 7 ones. Or how it usually was in Arcade Mode but more focused across the 3 games.
The only special type of recent gameplay I'd want to see are Rage Drives over Rage Art and Heat system, as they don't slow down the flow, whereas Heat is oppressive as F, and Rage Art is a cutscene. So it gives a separate special move to everyone, so as to differentiate to unblockables, which Rage Drives weren't. Bound/Spin system and Wall combos should be heavily tuned down. I don't mind float combos but sometimes it gets way too long, so I'd want a mix between both old and newer gameplay,
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