22 Years, 22 Games | Or, How I Learned to Stop Worrying and Hate the Hype
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So, a while ago, a friend of mine got me thinking, and decided to note on how I can be so cynical when it comes to hype culture in gaming. As such, I decided to chronicle an adventure of how I came to be this way starting with the first year I ever started gaming: 1997, the year Star Fox 64 came out. I was all of 4 when I bought it for my friend's birthday, and I've been gaming ever since, so let's take a look at 22 years of gaming through the eyes of games that never lived up to their own hype. A note though: while many of the games are arguably bad, I do have a few surprises in store if you're just expecting this to be a list of bad games.

1997: Mortal Kombat Mythologies: Sub-Zero

A bad idea from start to finish, this game tried to make a platformer out of a fighting game engine. Because that was going to work. (Then again, they did it with Batman, and I actually remember that being a lot of fun) Janky controls and cheap death traps combined to make a game nearly unplayable, and then you add on the fact that this game was meant to be a story about Sub-Zero's past despite not telling us much about Sub-Zero (or even being about the right Sub-Zero!)

1998: (Jurassic Park) Trespasser

I want you to cast your mind back to 1998. Just try to think of the technology that was just coming out. Could it have built lush, open, explorable landscapes? Complex AI that had multiple emotions it kept track of? Hell, the ability to follow you into buildings without breaking the game engine! Given that this would have been difficult ten years later, Trespasser was a game that just set its goals too high, and came out as a tragedy as a result. And the less said about the arm, the better.

1999: Superman (64)

HOO, DADDY! The myth. The legend. The undisputed king of bad games! A terribly coded, poorly thought-out mess, this is what happens when you mix Warner Bros. meddling with Titus incompetence. This was leeching off the Animated Superman series, too, so it's not like this wasn't a big deal when the game came out. And yet, it is now legendary as one of the worst games of all time, though not without stiff competition!

2000: Daikatana

"John Romero is about to make you his bitch." That was an actual ad that was taken in an actual magazine, as well as telling you to "Suck it down." One of the father's of Doom, his leaving Id Software to do his own thing was watched with the world's eye, wondering what masterpiece he would come up with. It ended up being a poorly written mess of an FPS with AI so brokenly terrible, it made the game almost impossible to play. Needless to say, John Romero got a much needed sobering up from this splash of cold water.

2001: Black and White

Oh, hi, Peter Molyneux! I'm sure we won't be seeing you again! This one is actually different, because this was, by all accounts, a good game! But, the gaming community soon turned on the game, realizing it wasn't really the hottest thing since sliced bread when it came down to it. It promised a lot, and it admittedly delievered some of it, but it was another case of Molyneux hype: promising the world, and only delievering a scrap of it.

2002: Spyro: Enter the Dragonfly

The first Spyro game not developed by Insomniac, and the first sign of trouble on the horizon for a great series. Short, buggy, bad controls, everything about it seemed WRONG! It didn't help matters that it actually messed up a kid to the point of the publishers being sued after he had an epileptic seizure because of the game bugs. Thankfully, the series has gotten past those trying times...right?

2003: Batman: Dark Tomorrow

This one is another one of those tragedies of gaming. Starting out as an open-world exploration game on the Gamecube, the problems started when Microsoft said they also wanted to publish the game. This meant that they had to completely scrap what they were doing, and they ended up making a static camera monstrousity of a game. Poorly designed thanks to the rush job, and the good ending never even being hinted at lead to one of the worst games ever made.

2004: Fable

It all started with an acorn. Yet another case of Molyneux hype, this game promised to be the epic RPG people were waiting for. You could play anyway you want, and your class would change to accomdate it. A complex morality system. The game would age as you played, where you could plant an acorn and watch it grow into a tree. And then it came out, and it was...alright. It was pretty good, actually, but it wasn't the awe-inspiring RPG we were promised. He aimed for the stars, and landed right on the Sun.

2005: Advent Rising

Imagine if Mass Effect came out 2 years before it did. Because that's basically what Advent Rising was trying to be. It was going to be an epic trilogy about your ascencion into literal godhood, and it even had a million dollar prize attached to it for finding all the game's hidden glyphs. And then the game came out, and it was mediocre. Soon, it was eclipsed by Mass Effect, and was eventually forgotten.

And I remembered that.

2006: Sonic the Hedgehog ('06)

Another legend of bad games, this was Sonic's 15th anniversary. And to celebrate it, we got the worst Sonic game of all time. Broken, unpolished, badly executed, and the LOADING TIMES. This poorly optimized joke of a game wasn't helped by its story, and the less said about that, the better. It's actually incredible that the series survived such a killing blow, but it seems to have recovered. At least it did, right up until the Sonic movie trailer came out.

2007: Bioshock

I still remember one of the promo videos that came out for this game. It was an epic fight with a Big Daddy that used all the mechanics the game had to offer, and it culminated in a bone-chilling moment where you slowly approached the now-defenceless Little Sister, as the screen slowly fades to black. And this is another great game, but it committed an unforgivable sin: It wasn't System Shock 2. The very fact that it was a spiritual successor to one of the most revolutionary FPSes of our time damned it before it could ever make it out the door.

And I remembered that.

2008: Spore

Will Wright's baby. After making the beloved Sims series, he wanted to make this God game where you can create and evolve your own creatures from microbe to spacefaring. When it came out, it was well enough received, but it wasn't what it promised to be. The gameplay loop was shallow, the creature creator was just bad (to say nothing of the porn), and OH YEAH, it ended up being one of the most pirated games of all time thanks to its SecuROM DRM. It was good, but it wasn't great, and that was the sin it committed.

Honorable Mention: Too Human

Yeah, I'm skipping 2009. Screw you, it's my list. Besides, I think this gaming coming out of Development Hell is worth talking about. Originally announced in 1996, it didn't see the light of day until 2008, after multiple console changes, redesigns, and the less said about the Epic lawsuit, the better. Even without that problem, the weird "control-stick combat" controls and mediocre gameplay put the nail in the coffin for this one the moment it was released.

2010: Final Fantasy XIV

"But Final Fantasy XIV is good now!" I can already hear you cry. Yes, yes it is. But it wasn't when it first came out! Boring, grindy, repetetive, and lackluster, SqueEnix actually issued an APOLOGY for how crap the game was! No one apologized for the other games on this list! This would have been the worst Final Fantasy game ever released if Final Fantasy 13 didn't exist!
But this list isn't about my petty grudges.

2011: Duke Nukem Forever

Yet another legend, this time from Development Hell. Spending 11 years in development, Duke Nukem Forever was the long-awaited sequel to the Duke Nukem series that had the eternal problem of Chasing the Dragon. "The Dragon" being the concept of the "Perfect Shooter". Sent back to the drawing board every time it was close to finished because a new game would come out, 3D Realms soon folded before the game could come out, and it's only thanks to the "generousity" of Gearbox Software that the game finally saw the light of day. We WILL be hearing from them again...

2012: Medal of Honor: Warfighter

The end of the first World War II FPS series, Medal of Honor Doorfighter was another victim of "Chasing the CoD" that went modern after Modern Warfare dropped, and everyone was trying to do what Call of Duty did, thinking it would make them gobs of money. This is the way the game series ended: not with a bang, but with a whimper.

2013: Aliens: Colonial Marines

Oh, yeah. You knew this was coming. The game that has at least one reviewer still personally offended about being lied to about it, Gearbox thought it was a good idea to off-load most of the development to a studio no one had heard of, and hope for the best. Poor AI (later discovered to be caused by a typo in the source code), mediocre gameplay, and a terrible story combined to create what can only be described as a stab in the gut to fans of the series. Battleborn was karmic retribution for this game...

2014: Destiny

Remember when I said this list wasn't about my petty grudges? I'm making an exception here, because of what this game did to me. I remember the beta coming out, and deciding to give it a go. I still remember talking with my friends while playing the game, and saying "I feel like I'm going through the motions; this game just feels like Borderlands." I still remember them saying how I was wrong, and how this game was one of the greatest things ever, and how I just was looking at it the wrong way! And then, within 6 months, you know what they were saying? "Eh, it was okay. It got boring after a while."

...And I remembered that. And yes, I'm still bitter.

2015: The Order 1886

I want you to imagine a game where the Knights of the Round Table fight werewolves and vampires with steampunk weaponry designed by Nikola Tesla. Now I want you to make that game boring. Because that's what The Order is: a boring game that is only barely even a game, because it tried too hard to be a "cinematic" experience, and came off more as an interactive movie because of it. It's actually almost funny how bad this game is. At least, it would be funny if it wasn't so sad.

2016: Mighty No. 9

I actually had a tough call to make, and I decided to go with this instead of No Man's Sky, mainly because I didn't want to reference Peter Molyneux again, but also because of the debacle of a schedule this game had from Kickstarter to coming out. What was promised to be a spiritual successor to Megaman Legends eventually twisted and morphed in front of the world's eyes into a lackluster Megaman clone that was NOT what the backers were promised. It remains, to this day, a stain on the very idea of crowdfunding, and not many games I've referenced have done that much to destroy something.

2017: Mass Effect Andromeda

Oh boy, what can I even say about this game? Well, thanks to EA's mandate that their games use the Frostbite engine (which is notoriously crap for any thing not an FPS), this game was screwed from the word go. In fact, it's actually impressive that the game came out as well as it did, but bugs combined with a mediocre gameplay loop and a stupid story to create a game that immediately nuked a Bioware subsidiary just as it was starting, and put the entire company on thin ice with EA. And it's only gotten worse...

2018: Fallout 76

It had to be. Of course it did. Despite being a game that nobody wanted, Bethesda decided to make an online-only survival/crafting game out of Fallout, and failed to even do that much. What can only be described as a perfect measure of Bethesda's incompetence, this bugged nightmare of a game didn't even have the gloss that it's other games had to keep people from hating it for the bugs. This game is terrible, and the fallout from the various controveries surrounding it continues to entertain to this day!

What do you guys think, though? Am I being unfair to a few games? Can you think of other contenders? I did skip 2009 because it was a BANGING year for game releases (when I was discussing potential releases to talk about, the best we could come up with that fit the criteria was Halo 3: ODST!) I'm also not including 2019 because, well, we're in it. After all, Borderlands 3 still has a chance to disappoint me after Anthem.
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Maniakkid25 Offline
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So, a while ago, a friend of mine got me thinking, and decided to note on how I can be so cynical when it comes to hype culture in gaming. As such, I decided to chronicle an adventure of how I came to be this way starting with the first year I ever started gaming: 1997, the year Star Fox 64 came out. I was all of 4 when I bought it for my friend's birthday, and I've been gaming ever since, so let's take a look at 22 years of gaming through the eyes of games that never lived up to their own hype. A note though: while many of the games are arguably bad, I do have a few surprises in store if you're just expecting this to be a list of bad games.

1997: Mortal Kombat Mythologies: Sub-Zero

A bad idea from start to finish, this game tried to make a platformer out of a fighting game engine. Because that was going to work. (Then again, they did it with Batman, and I actually remember that being a lot of fun) Janky controls and cheap death traps combined to make a game nearly unplayable, and then you add on the fact that this game was meant to be a story about Sub-Zero's past despite not telling us much about Sub-Zero (or even being about the right Sub-Zero!)

1998: (Jurassic Park) Trespasser

I want you to cast your mind back to 1998. Just try to think of the technology that was just coming out. Could it have built lush, open, explorable landscapes? Complex AI that had multiple emotions it kept track of? Hell, the ability to follow you into buildings without breaking the game engine! Given that this would have been difficult ten years later, Trespasser was a game that just set its goals too high, and came out as a tragedy as a result. And the less said about the arm, the better.

1999: Superman (64)

HOO, DADDY! The myth. The legend. The undisputed king of bad games! A terribly coded, poorly thought-out mess, this is what happens when you mix Warner Bros. meddling with Titus incompetence. This was leeching off the Animated Superman series, too, so it's not like this wasn't a big deal when the game came out. And yet, it is now legendary as one of the worst games of all time, though not without stiff competition!

2000: Daikatana

"John Romero is about to make you his bitch." That was an actual ad that was taken in an actual magazine, as well as telling you to "Suck it down." One of the father's of Doom, his leaving Id Software to do his own thing was watched with the world's eye, wondering what masterpiece he would come up with. It ended up being a poorly written mess of an FPS with AI so brokenly terrible, it made the game almost impossible to play. Needless to say, John Romero got a much needed sobering up from this splash of cold water.

2001: Black and White

Oh, hi, Peter Molyneux! I'm sure we won't be seeing you again! This one is actually different, because this was, by all accounts, a good game! But, the gaming community soon turned on the game, realizing it wasn't really the hottest thing since sliced bread when it came down to it. It promised a lot, and it admittedly delievered some of it, but it was another case of Molyneux hype: promising the world, and only delievering a scrap of it.

2002: Spyro: Enter the Dragonfly

The first Spyro game not developed by Insomniac, and the first sign of trouble on the horizon for a great series. Short, buggy, bad controls, everything about it seemed WRONG! It didn't help matters that it actually messed up a kid to the point of the publishers being sued after he had an epileptic seizure because of the game bugs. Thankfully, the series has gotten past those trying times...right?

2003: Batman: Dark Tomorrow

This one is another one of those tragedies of gaming. Starting out as an open-world exploration game on the Gamecube, the problems started when Microsoft said they also wanted to publish the game. This meant that they had to completely scrap what they were doing, and they ended up making a static camera monstrousity of a game. Poorly designed thanks to the rush job, and the good ending never even being hinted at lead to one of the worst games ever made.

2004: Fable

It all started with an acorn. Yet another case of Molyneux hype, this game promised to be the epic RPG people were waiting for. You could play anyway you want, and your class would change to accomdate it. A complex morality system. The game would age as you played, where you could plant an acorn and watch it grow into a tree. And then it came out, and it was...alright. It was pretty good, actually, but it wasn't the awe-inspiring RPG we were promised. He aimed for the stars, and landed right on the Sun.

2005: Advent Rising

Imagine if Mass Effect came out 2 years before it did. Because that's basically what Advent Rising was trying to be. It was going to be an epic trilogy about your ascencion into literal godhood, and it even had a million dollar prize attached to it for finding all the game's hidden glyphs. And then the game came out, and it was mediocre. Soon, it was eclipsed by Mass Effect, and was eventually forgotten.

And I remembered that.

2006: Sonic the Hedgehog ('06)

Another legend of bad games, this was Sonic's 15th anniversary. And to celebrate it, we got the worst Sonic game of all time. Broken, unpolished, badly executed, and the LOADING TIMES. This poorly optimized joke of a game wasn't helped by its story, and the less said about that, the better. It's actually incredible that the series survived such a killing blow, but it seems to have recovered. At least it did, right up until the Sonic movie trailer came out.

2007: Bioshock

I still remember one of the promo videos that came out for this game. It was an epic fight with a Big Daddy that used all the mechanics the game had to offer, and it culminated in a bone-chilling moment where you slowly approached the now-defenceless Little Sister, as the screen slowly fades to black. And this is another great game, but it committed an unforgivable sin: It wasn't System Shock 2. The very fact that it was a spiritual successor to one of the most revolutionary FPSes of our time damned it before it could ever make it out the door.

And I remembered that.

2008: Spore

Will Wright's baby. After making the beloved Sims series, he wanted to make this God game where you can create and evolve your own creatures from microbe to spacefaring. When it came out, it was well enough received, but it wasn't what it promised to be. The gameplay loop was shallow, the creature creator was just bad (to say nothing of the porn), and OH YEAH, it ended up being one of the most pirated games of all time thanks to its SecuROM DRM. It was good, but it wasn't great, and that was the sin it committed.

Honorable Mention: Too Human

Yeah, I'm skipping 2009. Screw you, it's my list. Besides, I think this gaming coming out of Development Hell is worth talking about. Originally announced in 1996, it didn't see the light of day until 2008, after multiple console changes, redesigns, and the less said about the Epic lawsuit, the better. Even without that problem, the weird "control-stick combat" controls and mediocre gameplay put the nail in the coffin for this one the moment it was released.

2010: Final Fantasy XIV

"But Final Fantasy XIV is good now!" I can already hear you cry. Yes, yes it is. But it wasn't when it first came out! Boring, grindy, repetetive, and lackluster, SqueEnix actually issued an APOLOGY for how crap the game was! No one apologized for the other games on this list! This would have been the worst Final Fantasy game ever released if Final Fantasy 13 didn't exist!
But this list isn't about my petty grudges.

2011: Duke Nukem Forever

Yet another legend, this time from Development Hell. Spending 11 years in development, Duke Nukem Forever was the long-awaited sequel to the Duke Nukem series that had the eternal problem of Chasing the Dragon. "The Dragon" being the concept of the "Perfect Shooter". Sent back to the drawing board every time it was close to finished because a new game would come out, 3D Realms soon folded before the game could come out, and it's only thanks to the "generousity" of Gearbox Software that the game finally saw the light of day. We WILL be hearing from them again...

2012: Medal of Honor: Warfighter

The end of the first World War II FPS series, Medal of Honor Doorfighter was another victim of "Chasing the CoD" that went modern after Modern Warfare dropped, and everyone was trying to do what Call of Duty did, thinking it would make them gobs of money. This is the way the game series ended: not with a bang, but with a whimper.

2013: Aliens: Colonial Marines

Oh, yeah. You knew this was coming. The game that has at least one reviewer still personally offended about being lied to about it, Gearbox thought it was a good idea to off-load most of the development to a studio no one had heard of, and hope for the best. Poor AI (later discovered to be caused by a typo in the source code), mediocre gameplay, and a terrible story combined to create what can only be described as a stab in the gut to fans of the series. Battleborn was karmic retribution for this game...

2014: Destiny

Remember when I said this list wasn't about my petty grudges? I'm making an exception here, because of what this game did to me. I remember the beta coming out, and deciding to give it a go. I still remember talking with my friends while playing the game, and saying "I feel like I'm going through the motions; this game just feels like Borderlands." I still remember them saying how I was wrong, and how this game was one of the greatest things ever, and how I just was looking at it the wrong way! And then, within 6 months, you know what they were saying? "Eh, it was okay. It got boring after a while."

...And I remembered that. And yes, I'm still bitter.

2015: The Order 1886

I want you to imagine a game where the Knights of the Round Table fight werewolves and vampires with steampunk weaponry designed by Nikola Tesla. Now I want you to make that game boring. Because that's what The Order is: a boring game that is only barely even a game, because it tried too hard to be a "cinematic" experience, and came off more as an interactive movie because of it. It's actually almost funny how bad this game is. At least, it would be funny if it wasn't so sad.

2016: Mighty No. 9

I actually had a tough call to make, and I decided to go with this instead of No Man's Sky, mainly because I didn't want to reference Peter Molyneux again, but also because of the debacle of a schedule this game had from Kickstarter to coming out. What was promised to be a spiritual successor to Megaman Legends eventually twisted and morphed in front of the world's eyes into a lackluster Megaman clone that was NOT what the backers were promised. It remains, to this day, a stain on the very idea of crowdfunding, and not many games I've referenced have done that much to destroy something.

2017: Mass Effect Andromeda

Oh boy, what can I even say about this game? Well, thanks to EA's mandate that their games use the Frostbite engine (which is notoriously crap for any thing not an FPS), this game was screwed from the word go. In fact, it's actually impressive that the game came out as well as it did, but bugs combined with a mediocre gameplay loop and a stupid story to create a game that immediately nuked a Bioware subsidiary just as it was starting, and put the entire company on thin ice with EA. And it's only gotten worse...

2018: Fallout 76

It had to be. Of course it did. Despite being a game that nobody wanted, Bethesda decided to make an online-only survival/crafting game out of Fallout, and failed to even do that much. What can only be described as a perfect measure of Bethesda's incompetence, this bugged nightmare of a game didn't even have the gloss that it's other games had to keep people from hating it for the bugs. This game is terrible, and the fallout from the various controveries surrounding it continues to entertain to this day!

What do you guys think, though? Am I being unfair to a few games? Can you think of other contenders? I did skip 2009 because it was a BANGING year for game releases (when I was discussing potential releases to talk about, the best we could come up with that fit the criteria was Halo 3: ODST!) I'm also not including 2019 because, well, we're in it. After all, Borderlands 3 still has a chance to disappoint me after Anthem.
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Some games I've come across over the years have surprised me. I bought them cause they were on sale & they were just great impo. Like: Mushroom Men, Skylanders franchise, & yes even Blue Dragon which I played, loved & beat.

Though some newer games have diasapointed me, like KH3 minus the SE characters ISN'T KH impo. Octopath Traveler is good but it could be SO MUCH BETTER if all of the characters actually interacted with each other instead of acting so nonchalant. =_=
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Some games I've come across over the years have surprised me. I bought them cause they were on sale & they were just great impo. Like: Mushroom Men, Skylanders franchise, & yes even Blue Dragon which I played, loved & beat.

Though some newer games have diasapointed me, like KH3 minus the SE characters ISN'T KH impo. Octopath Traveler is good but it could be SO MUCH BETTER if all of the characters actually interacted with each other instead of acting so nonchalant. =_=
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Yeah, I've learned not to buy into gaming hype. The last game I was really excited for was Civilization: Beyond Earth, back in 2014. I'd played the heck out of Civilization V, and I thought the concept of a sci-fi version sounded really great. I was even more excited when people began reminiscing back to Alpha Centauri - a game which I'd never played myself at that point, but had heard a lot of praise for. So, for me, it was the must-have game of the year.

When the game came out, it turned out not to be the must-have game of the year. Sure, it was playable, and it was possible to have some fun with it, but after a few playthroughs, I found that there really wasn't that much depth to it: rather than reacting to the situation, I was just making the same automatic choices every time. Furthermore, it didn't really feel like its own game: it was more like a well-done total conversion of Civilization V. The Rise and Fall expansion the following year was a promising first step towards fixing this: it added some new mechanics, which actually made it feel like its own game. Unfortunately, these were very poorly-balanced - and, by this point, so many people had abandoned the game that the developers simply never bothered to fix them Sad .

So, now, I no longer get 'hyped' about games, even if I think the concept sounds wonderful. I'm still hopeful, but always skeptical - especially if the promises sound too good to be true.
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Yeah, I've learned not to buy into gaming hype. The last game I was really excited for was Civilization: Beyond Earth, back in 2014. I'd played the heck out of Civilization V, and I thought the concept of a sci-fi version sounded really great. I was even more excited when people began reminiscing back to Alpha Centauri - a game which I'd never played myself at that point, but had heard a lot of praise for. So, for me, it was the must-have game of the year.

When the game came out, it turned out not to be the must-have game of the year. Sure, it was playable, and it was possible to have some fun with it, but after a few playthroughs, I found that there really wasn't that much depth to it: rather than reacting to the situation, I was just making the same automatic choices every time. Furthermore, it didn't really feel like its own game: it was more like a well-done total conversion of Civilization V. The Rise and Fall expansion the following year was a promising first step towards fixing this: it added some new mechanics, which actually made it feel like its own game. Unfortunately, these were very poorly-balanced - and, by this point, so many people had abandoned the game that the developers simply never bothered to fix them Sad .

So, now, I no longer get 'hyped' about games, even if I think the concept sounds wonderful. I'm still hopeful, but always skeptical - especially if the promises sound too good to be true.
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Shocked Watch Dogs didn't get into this thread yet, considering how vastly different its E3 presentation was from the final release. On the note of E3, I think that is a prime place for companies to promise more than they can deliver, because they make these wonderful vertical slices that are perfected in every way possible in an attempt to show what they want to do, regardless of whether it's possible to do. Even games that didn't disappoint me, like The Last of Us, have shown footage and ideas at E3 that were nowhere to be found at release.

Generally, I base my hype on two things: is the company/developer behind the game known for putting out games that I don't find disappointing, and is it a sequel to a new IP from a new studio that knocked it out of the park on their first run, i.e. Hollow Knight. If you have an iffy track record, or make things sound too good to be true, or you're a new studio, then I'll be more skeptical. Same for being too secret about things. Death Stranding could be good, but I feel it's relying heavily on the hype of Kojima and it has been doing a terrible job of showing us what the thing actually is for a very long time. Dying Light 2 is another, I'd love to be hype for it, but the showing it had at this past E3 was worrying and although I'm sure it will do everything right the first game did right, I'm iffy on how well it can pull off the new things or improve on what needed improving.
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Shocked Watch Dogs didn't get into this thread yet, considering how vastly different its E3 presentation was from the final release. On the note of E3, I think that is a prime place for companies to promise more than they can deliver, because they make these wonderful vertical slices that are perfected in every way possible in an attempt to show what they want to do, regardless of whether it's possible to do. Even games that didn't disappoint me, like The Last of Us, have shown footage and ideas at E3 that were nowhere to be found at release.

Generally, I base my hype on two things: is the company/developer behind the game known for putting out games that I don't find disappointing, and is it a sequel to a new IP from a new studio that knocked it out of the park on their first run, i.e. Hollow Knight. If you have an iffy track record, or make things sound too good to be true, or you're a new studio, then I'll be more skeptical. Same for being too secret about things. Death Stranding could be good, but I feel it's relying heavily on the hype of Kojima and it has been doing a terrible job of showing us what the thing actually is for a very long time. Dying Light 2 is another, I'd love to be hype for it, but the showing it had at this past E3 was worrying and although I'm sure it will do everything right the first game did right, I'm iffy on how well it can pull off the new things or improve on what needed improving.
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Maniakkid25 Offline
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I mean, I always thought the Watch Dogs thing was overblown and related largely to the graphical downgrade the game took upon release, which I think is stupid. As well, it had to compete with Destiny, and I still haven't forgiven Destiny for what it did to me. I otherwise tried to keep away from my personal grudges (Final Fantasy 13 WOULD have ended up on the list otherwise), and stuck to games that other sources also agreed were overhyped (and not just bad). Some years, I was spoiled for choice (like 2016); others, I actually struggled (like 1997). Some were just an obvious choice (I had to include Advent Rising), others not so much (Maybe I should have gone with Haze instead of Spore?). And some of these games are actually pretty interesting; Advent Rising has a cult following (and its available on Steam for about 10 bucks, so why not pick it up?), Black and White and Fable are generally agreed to be good games that promised too much, and Final Fantasy XIV is actually really good now. I've kind of wandered off at this point, so back to Watch Dogs: I played it, and thought it was just fine. The name did cross my list, I'm sure, but Destiny seemed like a much stronger choice thanks to how that game's plan turned out in reality (10 year roadmap my ass!).

I can't even get hyped for as much as you can. Hell, I love Atlus, and I know they know how to throw together great RPGs, but I can't say I'm hyped for SMT V. Even after the MASSIVE hit that Persona 5 became, after such promising games like Advent Rising, Trespasser, and the Order 1886? I'm left completely jaded by hype culture, and E3, and all things like it, and the only thing I can ask is when I can make a list like this is "how can I NOT be jaded"?
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Maniakkid25 Offline
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What answer makes me a hipster?
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I mean, I always thought the Watch Dogs thing was overblown and related largely to the graphical downgrade the game took upon release, which I think is stupid. As well, it had to compete with Destiny, and I still haven't forgiven Destiny for what it did to me. I otherwise tried to keep away from my personal grudges (Final Fantasy 13 WOULD have ended up on the list otherwise), and stuck to games that other sources also agreed were overhyped (and not just bad). Some years, I was spoiled for choice (like 2016); others, I actually struggled (like 1997). Some were just an obvious choice (I had to include Advent Rising), others not so much (Maybe I should have gone with Haze instead of Spore?). And some of these games are actually pretty interesting; Advent Rising has a cult following (and its available on Steam for about 10 bucks, so why not pick it up?), Black and White and Fable are generally agreed to be good games that promised too much, and Final Fantasy XIV is actually really good now. I've kind of wandered off at this point, so back to Watch Dogs: I played it, and thought it was just fine. The name did cross my list, I'm sure, but Destiny seemed like a much stronger choice thanks to how that game's plan turned out in reality (10 year roadmap my ass!).

I can't even get hyped for as much as you can. Hell, I love Atlus, and I know they know how to throw together great RPGs, but I can't say I'm hyped for SMT V. Even after the MASSIVE hit that Persona 5 became, after such promising games like Advent Rising, Trespasser, and the Order 1886? I'm left completely jaded by hype culture, and E3, and all things like it, and the only thing I can ask is when I can make a list like this is "how can I NOT be jaded"?
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