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Oct 29th, 2025, 07:11 PM
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Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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(Aug 21st, 2025, 09:42 PM)Mr EliteL Wrote: I probably would get the figurine of him. I do have a Tekken 3 version of him, but him and many of my other Tekken figurines are damaged and really wished I kept them at good quality. Knowing how well you take care of things I'm really curious how those figures got damaged. o.o
Also, coming to this thread just to share this gif I came across of a move of Hwoarang's I have never seen before and it's so brutal and well animated for being in a PS1 game.
Makes me wish the Tekken games had something like the WWE games where you can just see every single move animation in an easy way.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Oct 29th, 2025, 07:11 PM
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Phoggies!
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Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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(Aug 21st, 2025, 09:42 PM)Mr EliteL Wrote: I probably would get the figurine of him. I do have a Tekken 3 version of him, but him and many of my other Tekken figurines are damaged and really wished I kept them at good quality. Knowing how well you take care of things I'm really curious how those figures got damaged. o.o
Also, coming to this thread just to share this gif I came across of a move of Hwoarang's I have never seen before and it's so brutal and well animated for being in a PS1 game.
Makes me wish the Tekken games had something like the WWE games where you can just see every single move animation in an easy way.
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Oct 30th, 2025, 08:25 PM
(This post was last modified: Oct 30th, 2025, 08:25 PM by Mr EliteL.)
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Because I played with them as I was a kid, and I dropped them and knocked them a good few times, more of the latter really. The were more for posing not to actually make hit each other, my True Ogre one is the worst really because I lost the wings and damaged at least one of his horns. Jin has scrapes, Yoshimitsu has scrapes and broken swords, King has a broken tail.
I have known of that move but can't remember actually seeing it in Tekken 3 gameplay, but he does do the throw move in his T3 ending on one of the soldiers who were after Jin.
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Oct 30th, 2025, 08:25 PM
(This post was last modified: Oct 30th, 2025, 08:25 PM by Mr EliteL.)
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Administrator
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Because I played with them as I was a kid, and I dropped them and knocked them a good few times, more of the latter really. The were more for posing not to actually make hit each other, my True Ogre one is the worst really because I lost the wings and damaged at least one of his horns. Jin has scrapes, Yoshimitsu has scrapes and broken swords, King has a broken tail.
I have known of that move but can't remember actually seeing it in Tekken 3 gameplay, but he does do the throw move in his T3 ending on one of the soldiers who were after Jin.
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Oct 30th, 2025, 10:47 PM
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Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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Ah, I see. If it's any consolation to you I do have a King Funko figure I got for you years ago at this point that will get to you maybe within this decade.
I feel like seeing that move in newer games won't hit as hard because part of what makes it so impressive to me is the fact it's on a PS1 and the lower visual fidelity makes it feel more brutal as a move because of having to fill in the small gaps of where the models don't perfectly align together.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Oct 30th, 2025, 10:47 PM
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Phoggies!
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Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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Ah, I see. If it's any consolation to you I do have a King Funko figure I got for you years ago at this point that will get to you maybe within this decade.
I feel like seeing that move in newer games won't hit as hard because part of what makes it so impressive to me is the fact it's on a PS1 and the lower visual fidelity makes it feel more brutal as a move because of having to fill in the small gaps of where the models don't perfectly align together.
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Oct 31st, 2025, 11:34 PM
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Ah, thanks. It'll be my first Funko as I hadn't really intended to collect any but if I did I'd at least limit it to a low number. I've watched my sister get a load, then a couple years later get rid of them through selling and charity shops.  I have seen the King funko pop via image and it's one of the better ones anyway. Also you do know what this means, right? You opened the door for me to search for a certain duo (GinRan), and I just found out they do have a Funko Pop of each.
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Oct 31st, 2025, 11:34 PM
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Administrator
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Ah, thanks. It'll be my first Funko as I hadn't really intended to collect any but if I did I'd at least limit it to a low number. I've watched my sister get a load, then a couple years later get rid of them through selling and charity shops.  I have seen the King funko pop via image and it's one of the better ones anyway. Also you do know what this means, right? You opened the door for me to search for a certain duo (GinRan), and I just found out they do have a Funko Pop of each.
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5 hours ago
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Katsuhiro Harada is leaving Bandai Namco at the end of 2025
Katsuhiro Harada, the project lead of Tekken for its almost 30 year history, has announced he is leaving Bandai Namco at the end of 2025:
Harada Wrote:I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.
My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me.
The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator.
Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars.
Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.”
During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance.His words quietly supported me in making this decision.
Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company.
Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude.
I’ll share more about my next steps at a later date. Thank you very much for everything.
【Postscript】
Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest.
For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories.
Thank you again, sincerely, for all these years.
‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud https://on.soundcloud.com/pEYofA4yXOwyC7lj0O
December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada
This feels a little surreal to me that future Tekken games won't have Harada attached to them anymore. It's obvious reading it that he was going to retire some day, but it's still just hard to imagine him not being part of Tekken. I hope he enjoys whatever he chooses to do moving forward, and I feel like Tekken 9 will be under extra pressure because if it does badly the lack of Harada will be blamed, and if it doesn't have the issues recent Tekken entries have had then Harada will be seen as the cause of them.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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5 hours ago
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Phoggies!
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Posts:
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Joined: Jun 2018
Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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Katsuhiro Harada is leaving Bandai Namco at the end of 2025
Katsuhiro Harada, the project lead of Tekken for its almost 30 year history, has announced he is leaving Bandai Namco at the end of 2025:
Harada Wrote:I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.
My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me.
The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator.
Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars.
Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.”
During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance.His words quietly supported me in making this decision.
Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company.
Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude.
I’ll share more about my next steps at a later date. Thank you very much for everything.
【Postscript】
Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest.
For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories.
Thank you again, sincerely, for all these years.
‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud https://on.soundcloud.com/pEYofA4yXOwyC7lj0O
December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada
This feels a little surreal to me that future Tekken games won't have Harada attached to them anymore. It's obvious reading it that he was going to retire some day, but it's still just hard to imagine him not being part of Tekken. I hope he enjoys whatever he chooses to do moving forward, and I feel like Tekken 9 will be under extra pressure because if it does badly the lack of Harada will be blamed, and if it doesn't have the issues recent Tekken entries have had then Harada will be seen as the cause of them.
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