Pokémon Brilliant Diamond and Shining Pearl | New Details
Moonface Online
#31
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I think EXP Share being always on would be fine if the game was structured like a typical JRPG. By that, I mean that games in that genre tend to have every party member receive XP at the end of the fight, so you don't just stick with the same group of characters and also don't have the party leader always being more powerful than the rest of the team even if you never switch anyone out, and I've never felt too powerful in games that do that.

I think the problem for Pokemon though is that there's just not much reason to change a fire Pokemon to a different fire Pokemon, just to pick one type out of many. Anything else I find after at least the first two gyms just doesn't feel like it'll offer me anything I don't have that's worth getting that new Pokemon up to the same level as the rest of my team. Also in trying to do that, the rest of the team is always going to get XP too so the new Pokemon will never catch up and be too weak, or the rest of the team gets too strong if that new Pokemon is brought up to where it needs to be to be useful in upcoming fights.

EXP Share just feels like it's useful at the start to keep your team all balanced in level and to make it easier to level up weaker new Pokemon for the sake of their evolution and Pokedex entry. By mid game though it doesn't really make me feel more incentivised to bring in something new that I've already got covered by another Pokemon, so it really just ends up keeping a balanced team the whole game without swapping everything in and out in battles but the rest of the game doesn't scale against a team that has likely been working since the start or close to it, unlike JRPG's that are built knowing that the party has been growing stronger from near the beginning of the game.

Even games like Octopath Traveler don't have the problem and that game requires you to find all eight characters across the world, yet the last one I found didn't end up feeling like the runt of the group.
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#31
Moonface Online
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I think EXP Share being always on would be fine if the game was structured like a typical JRPG. By that, I mean that games in that genre tend to have every party member receive XP at the end of the fight, so you don't just stick with the same group of characters and also don't have the party leader always being more powerful than the rest of the team even if you never switch anyone out, and I've never felt too powerful in games that do that.

I think the problem for Pokemon though is that there's just not much reason to change a fire Pokemon to a different fire Pokemon, just to pick one type out of many. Anything else I find after at least the first two gyms just doesn't feel like it'll offer me anything I don't have that's worth getting that new Pokemon up to the same level as the rest of my team. Also in trying to do that, the rest of the team is always going to get XP too so the new Pokemon will never catch up and be too weak, or the rest of the team gets too strong if that new Pokemon is brought up to where it needs to be to be useful in upcoming fights.

EXP Share just feels like it's useful at the start to keep your team all balanced in level and to make it easier to level up weaker new Pokemon for the sake of their evolution and Pokedex entry. By mid game though it doesn't really make me feel more incentivised to bring in something new that I've already got covered by another Pokemon, so it really just ends up keeping a balanced team the whole game without swapping everything in and out in battles but the rest of the game doesn't scale against a team that has likely been working since the start or close to it, unlike JRPG's that are built knowing that the party has been growing stronger from near the beginning of the game.

Even games like Octopath Traveler don't have the problem and that game requires you to find all eight characters across the world, yet the last one I found didn't end up feeling like the runt of the group.
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Mr EliteL Offline
#32
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I take it the ones that help in overworld are still infinite like Fly, Surf, Cut, Dive and Waterfall?

Not totally for the EXP Share always being on, the option should've been there or gone back to being an item a Pokémon holds to help them out if you got them late to fill a spot or for Pokédex. Oh well.
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#32
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I take it the ones that help in overworld are still infinite like Fly, Surf, Cut, Dive and Waterfall?

Not totally for the EXP Share always being on, the option should've been there or gone back to being an item a Pokémon holds to help them out if you got them late to fill a spot or for Pokédex. Oh well.
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Dragon Lord Online
#33
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Yeah, we're going back to TMs being consumables and HMs being infinite use items. Basically the way it should have always stayed.

The exp share is good if you're trying to level up Pokemon you catch late and want to try to get them up to par, or in the case of a Pokemon like Magikarp, no longer having to lead off with them, switch them out, and then repeat for every single encounter/Pokemon a trainer has. However having it permanently on from the start of the game is just going to make your entire team too high level, and there will be no more balancing which Pokemon get exp in every battle, which was one of the very few things that could make the game interesting.

Granted if the difficulty of these remakes stay the same, you can just choose Chimchar as your starter and solo the entire game with it, so that would make it so you don't have to worry about the exp share always being on, haha.

@Moonface You make a good point about making the games structured like other JRPGs. While the entire team does get exp in those games, the entire game is also usually balanced around that fact. Unfortunately as we know, Pokemon is not. If they made the scaling of the game more even, or better yet, make it so opposing trainers scale to the highest level Pokemon the player has (with their movesets changing depending on level), then we could see something more interesting happen. Instead of going into the Elite 4 with a team of level 100 Pokemon and facing their Level 40 Pokemon, with the occasional dip into the 50s, instead we'd have an Elite 4 with all level 100 Pokemon too.

In the end I'm not going to let it bother me a whole lot. I'm just going to try to enjoy the remakes for what they are, and hopefully have a good time. While Gen 4 wasn't my favorite, I liked it a hell of a lot more than any of the following generations, so I'm looking forward to it.
2021 Platinum Goal: 10/50
Latest Platinum: Demon's Souls [PS5]
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#33
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Yeah, we're going back to TMs being consumables and HMs being infinite use items. Basically the way it should have always stayed.

The exp share is good if you're trying to level up Pokemon you catch late and want to try to get them up to par, or in the case of a Pokemon like Magikarp, no longer having to lead off with them, switch them out, and then repeat for every single encounter/Pokemon a trainer has. However having it permanently on from the start of the game is just going to make your entire team too high level, and there will be no more balancing which Pokemon get exp in every battle, which was one of the very few things that could make the game interesting.

Granted if the difficulty of these remakes stay the same, you can just choose Chimchar as your starter and solo the entire game with it, so that would make it so you don't have to worry about the exp share always being on, haha.

@Moonface You make a good point about making the games structured like other JRPGs. While the entire team does get exp in those games, the entire game is also usually balanced around that fact. Unfortunately as we know, Pokemon is not. If they made the scaling of the game more even, or better yet, make it so opposing trainers scale to the highest level Pokemon the player has (with their movesets changing depending on level), then we could see something more interesting happen. Instead of going into the Elite 4 with a team of level 100 Pokemon and facing their Level 40 Pokemon, with the occasional dip into the 50s, instead we'd have an Elite 4 with all level 100 Pokemon too.

In the end I'm not going to let it bother me a whole lot. I'm just going to try to enjoy the remakes for what they are, and hopefully have a good time. While Gen 4 wasn't my favorite, I liked it a hell of a lot more than any of the following generations, so I'm looking forward to it.
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Moonface Online
#34
One day I'll make my new sig and avy...
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Yeah, levelling based on the player would probably be the only way to balance out the game considering the large number of Pokemon a game contains. Set every route to have a base total, such as Level 20 for a route, but if the player enters it at level 30 then the game scales it at something like Base + x% Player Level. I wonder if any fan games have ever come up with a solution to the issue. Hmm
[Image: tumblr_picdhxmZg01r1fejho5_540.gif]
IN THE SUN, SLEEPING LIKE A BUM.

I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
#34
Moonface Online
One day I'll make my new sig and avy...
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Yeah, levelling based on the player would probably be the only way to balance out the game considering the large number of Pokemon a game contains. Set every route to have a base total, such as Level 20 for a route, but if the player enters it at level 30 then the game scales it at something like Base + x% Player Level. I wonder if any fan games have ever come up with a solution to the issue. Hmm
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Dragon Lord Online
#35
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I think the most I've seen is that there are some Pokemon hacks that have drastically higher level scaling throughout the game. I think I remember a friend telling me about one where the Elite Four were like... level 80-90. I never played it myself, but apparently it's brutally hard and a huge change from what Pokemon games normally are.

I might have to try it out some day. Gonna have to ask them what one it was though.
2021 Platinum Goal: 10/50
Latest Platinum: Demon's Souls [PS5]
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#35
Dragon Lord Online
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I think the most I've seen is that there are some Pokemon hacks that have drastically higher level scaling throughout the game. I think I remember a friend telling me about one where the Elite Four were like... level 80-90. I never played it myself, but apparently it's brutally hard and a huge change from what Pokemon games normally are.

I might have to try it out some day. Gonna have to ask them what one it was though.
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