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Feb 3rd, 2021, 08:29 PM
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Joined: Jun 2018
Currently Playing Moonlighter (PC) | The Binding of Isaac: Repentance (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
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I shared a screenshot from this world a long time ago, and I finally have some more stuff I can share from the Minecraft world I'm building in that I'm using to plan out my survival world. I wanted to find a seed that had a good sized mushroom island biome so I can build in survival without having to light everything up (enemy mobs don't naturally spawn in mushroom island biomes) and not only did I find a good island, but it also happened to conveniently have the end portal located beneath it, which couldn't be a more ideal location for it. I wanted a big island because I want to have this world for a long time, and plenty of space to build whatever I want/need.
Right now the only build I've got together is what I've called The E.N.D., which stands for "End and Nether Dimensions". It's a building that contains both the End Portal, and it also has a nether portal inside (it won't be the only Nether Portal I have but this building is the one that will contain any resources I collect from both dimensions) and uses a block palette from both dimensions. I got inspired by a build by FalseSymmetry in HermitCraft Season 7 for the building itself, but I made some changes to it to better suit what I wanted.
The upstairs floor is for resource storage, and can be accessed by a water elevator on the ground floor, or by flying into it with an elytra using the second floor entrance above the ground floor entrance. The ground floor just has the Nether Portal, the water elevators that go to the upper and lower floors, and a glass floor in the center that is directly above the End portal and has a beacon beam shooting up from beneath it and out the top of the entire build. The lower floor is way below because of how far down the End Portal is, but I completely removed everything that generates around the End Portal and built a new room for it that matches the building up top. Since the End contains the End Dragon, I decided to make two dragon statues outside the front entrance with each one having a ball under their foot that is coloured for the two opposing biome colours of the Nether, although I'm probably going to remove that bridge in front of them because I don't think I'm going to have the river go that way and I also dislike how it blocks the view of the building when walking up to it.
The other shots are just for the landscaping around it, which includes a cave underneath that just adds something interesting to the area around the coastline. I was going to put something secret in there but there wasn't really a good way to hide it unless I want to do some piston thing, which I might consider but I don't know.
Anyway, I'll end here and let you all take a look for yourselves. I look forward to anything anyone has to say about what I've done so far.
The E.N.D. - Album
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Feb 3rd, 2021, 08:29 PM
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Phoggies!
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Posts:
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Joined: Jun 2018
Currently Playing Moonlighter (PC) | The Binding of Isaac: Repentance (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
Pronouns he/him
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I shared a screenshot from this world a long time ago, and I finally have some more stuff I can share from the Minecraft world I'm building in that I'm using to plan out my survival world. I wanted to find a seed that had a good sized mushroom island biome so I can build in survival without having to light everything up (enemy mobs don't naturally spawn in mushroom island biomes) and not only did I find a good island, but it also happened to conveniently have the end portal located beneath it, which couldn't be a more ideal location for it. I wanted a big island because I want to have this world for a long time, and plenty of space to build whatever I want/need.
Right now the only build I've got together is what I've called The E.N.D., which stands for "End and Nether Dimensions". It's a building that contains both the End Portal, and it also has a nether portal inside (it won't be the only Nether Portal I have but this building is the one that will contain any resources I collect from both dimensions) and uses a block palette from both dimensions. I got inspired by a build by FalseSymmetry in HermitCraft Season 7 for the building itself, but I made some changes to it to better suit what I wanted.
The upstairs floor is for resource storage, and can be accessed by a water elevator on the ground floor, or by flying into it with an elytra using the second floor entrance above the ground floor entrance. The ground floor just has the Nether Portal, the water elevators that go to the upper and lower floors, and a glass floor in the center that is directly above the End portal and has a beacon beam shooting up from beneath it and out the top of the entire build. The lower floor is way below because of how far down the End Portal is, but I completely removed everything that generates around the End Portal and built a new room for it that matches the building up top. Since the End contains the End Dragon, I decided to make two dragon statues outside the front entrance with each one having a ball under their foot that is coloured for the two opposing biome colours of the Nether, although I'm probably going to remove that bridge in front of them because I don't think I'm going to have the river go that way and I also dislike how it blocks the view of the building when walking up to it.
The other shots are just for the landscaping around it, which includes a cave underneath that just adds something interesting to the area around the coastline. I was going to put something secret in there but there wasn't really a good way to hide it unless I want to do some piston thing, which I might consider but I don't know.
Anyway, I'll end here and let you all take a look for yourselves. I look forward to anything anyone has to say about what I've done so far.
The E.N.D. - Album
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Feb 3rd, 2021, 10:10 PM
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Joined: Jun 2018
Currently Playing Dead By Daylight
Favourite Platform(s) PC/Switch
Pronouns She/Her
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Moony I only wish I could do something like this in my own minecraft world which are usually hardcore worlds because I hate myself. I really like day and night shots give it some nice atmosphere.
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Moral Compass Cricket Thingy Wrote:Everyone misunderstands Romeo and Juliet. It's not a love story where it's such a tragedy that the fates play on them that they are of warring houses! No, it's about two horny teens who basically pull a 15th Century version of "NO ONE UNDERSTANDS MY PAIN! Moral Compass Cricket Thingy Wrote:Oh, my parents are gonna be going to England for one of my uncle's weddings. He and his fiancee have been a couple for, like, 15 years, and just never tied the knot because reasons. Then, my Uncle Simon got married to his girlfriend of 30+ years, and all of a sudden EVERYONE'S getting married! percussive maintenance Wrote:Kaori Wrote:Well Florida going underwater eventually and mass extinction sounds like a good time! You sold me, Florida no more! The world will finally be freed from the rein of Florida Man Kaori Wrote:Moonface Wrote:Both of those and Steam Gardens are my three I want to play in the most. They seem to have the most interesting/appealing visual themes to me. Are you saying that Mario's nipples didn't appeal visually to you? Moonface Wrote:No. That was on a sensual and spiritual level of wub. percussive maintenance Wrote:Also may our thoughts and prayers be with the retail wage slaves that will be working on Black Friday, for not only do they need to contend with the usual insane mobs but also those of DIRTY CONSOLE PEASANTS and the pre-pubesent children who want to engage in sexual relations with your mother, whom I am sure is a nice and honorable women.
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Feb 3rd, 2021, 10:10 PM
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I like flashy things
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Currently Playing Dead By Daylight
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Moony I only wish I could do something like this in my own minecraft world which are usually hardcore worlds because I hate myself. I really like day and night shots give it some nice atmosphere.
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Feb 3rd, 2021, 10:25 PM
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Currently Playing Moonlighter (PC) | The Binding of Isaac: Repentance (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
Pronouns he/him
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(Feb 3rd, 2021, 10:10 PM)Yuri Wrote: Moony I only wish I could do something like this in my own minecraft world which are usually hardcore worlds because I hate myself. I really like day and night shots give it some nice atmosphere. I would strongly recommend doing what I do and checking out maps that other players have made. A lot of what I made is stuff I learned by looking at the work of other players, especially for landscaping. A good way to work for at least trees and landscapes is to use wool to just put together a basic frame of what you want so you're not focusing on details first but just the shapes.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Feb 3rd, 2021, 10:25 PM
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Phoggies!
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Joined: Jun 2018
Currently Playing Moonlighter (PC) | The Binding of Isaac: Repentance (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
Pronouns he/him
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(Feb 3rd, 2021, 10:10 PM)Yuri Wrote: Moony I only wish I could do something like this in my own minecraft world which are usually hardcore worlds because I hate myself. I really like day and night shots give it some nice atmosphere. I would strongly recommend doing what I do and checking out maps that other players have made. A lot of what I made is stuff I learned by looking at the work of other players, especially for landscaping. A good way to work for at least trees and landscapes is to use wool to just put together a basic frame of what you want so you're not focusing on details first but just the shapes.
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Feb 4th, 2021, 04:39 AM
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Joined: Jun 2018
Currently Playing Minecraft: Drehmal (PC) | Golden Yoshi's Island (SNES) | Pokémon Violet (Switch)
Favourite Platform(s) SNES | PS2 | Switch
Pronouns She/Her
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I have nothing crazy to add other than it looks very nice and I love the aesthetic
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Feb 4th, 2021, 04:39 AM
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🖤🤍💜 / 🩷💛💙
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Joined: Jun 2018
Currently Playing Minecraft: Drehmal (PC) | Golden Yoshi's Island (SNES) | Pokémon Violet (Switch)
Favourite Platform(s) SNES | PS2 | Switch
Pronouns She/Her
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I have nothing crazy to add other than it looks very nice and I love the aesthetic
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Feb 4th, 2021, 01:06 PM
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Joined: Jun 2018
Currently Playing Genshin Impact | Wuthering Waves | Unicorn Overlord
Favourite Platform(s) DS/3DS
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Really looks good. I was wondering what the purpose for the bridge because it didn't look like it was going over much, just a lower piece of land. Just extend the walkway or something further out from the dragon statues, or will you keep that bit of low ground in front too?
I'm confused on where the End portal is located on the outer shots, because you mention how low it is but can't see where it would be. I'm not expecting to see a clear view of it from the outside that the beam and inside is seen, just ah, can't picture it.
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Feb 4th, 2021, 01:06 PM
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Administrator
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Currently Playing Genshin Impact | Wuthering Waves | Unicorn Overlord
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Really looks good. I was wondering what the purpose for the bridge because it didn't look like it was going over much, just a lower piece of land. Just extend the walkway or something further out from the dragon statues, or will you keep that bit of low ground in front too?
I'm confused on where the End portal is located on the outer shots, because you mention how low it is but can't see where it would be. I'm not expecting to see a clear view of it from the outside that the beam and inside is seen, just ah, can't picture it.
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Feb 4th, 2021, 04:22 PM
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Currently Playing Moonlighter (PC) | The Binding of Isaac: Repentance (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
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(Feb 4th, 2021, 01:06 PM)Mr EliteL Wrote: Really looks good. I was wondering what the purpose for the bridge because it didn't look like it was going over much, just a lower piece of land. Just extend the walkway or something further out from the dragon statues, or will you keep that bit of low ground in front too?
I'm confused on where the End portal is located on the outer shots, because you mention how low it is but can't see where it would be. I'm not expecting to see a clear view of it from the outside that the beam and inside is seen, just ah, can't picture it. The bridge is going over nothing because I hadn't actually made the river that I was originally going to have run beneath it before I made the choice to ditch the bridge entirely.
The End Portal is underground, so you wouldn't know it was there even if the building didn't exist (the building actually helps to find it by providing a surface reference point to its location). End Portals spawn exclusively deep underground so it's lower than the ocean surface that is seen in some shots. I should maybe take a shot looking down through the glass so you can see how deep the shaft goes.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Feb 4th, 2021, 04:22 PM
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Phoggies!
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Joined: Jun 2018
Currently Playing Moonlighter (PC) | The Binding of Isaac: Repentance (PC)
Favourite Platform(s) PlayStation | Nintendo | PC
Pronouns he/him
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(Feb 4th, 2021, 01:06 PM)Mr EliteL Wrote: Really looks good. I was wondering what the purpose for the bridge because it didn't look like it was going over much, just a lower piece of land. Just extend the walkway or something further out from the dragon statues, or will you keep that bit of low ground in front too?
I'm confused on where the End portal is located on the outer shots, because you mention how low it is but can't see where it would be. I'm not expecting to see a clear view of it from the outside that the beam and inside is seen, just ah, can't picture it. The bridge is going over nothing because I hadn't actually made the river that I was originally going to have run beneath it before I made the choice to ditch the bridge entirely.
The End Portal is underground, so you wouldn't know it was there even if the building didn't exist (the building actually helps to find it by providing a surface reference point to its location). End Portals spawn exclusively deep underground so it's lower than the ocean surface that is seen in some shots. I should maybe take a shot looking down through the glass so you can see how deep the shaft goes.
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