UG Multi-World Sessions?
ShiraNoMai Offline
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Alrighty! I've generated a room for us: behold! https://archipelago.gg/room/55GwJdH3Q2-nXFeUSRszVQ

Should you not be able to find the number somehow, the room number is: 52928

Provided it doesn't change in the time from now until we start our game, that's the number needed whenever it asks to connect to an archipelago.gg/##### thing.

The last thing I'll suggest is for everyone to also have their trackers downloaded as well, if provided. And to do a test set-up. If followed correctly in your set-up guides, they should all just connect without issue. If not, I'll try and help troubleshoot with you, either day of or sometime prior.

Only EL and I have patch files, Moony and DL just need to connect straight to the server and it just magically knows.
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Alrighty! I've generated a room for us: behold! https://archipelago.gg/room/55GwJdH3Q2-nXFeUSRszVQ

Should you not be able to find the number somehow, the room number is: 52928

Provided it doesn't change in the time from now until we start our game, that's the number needed whenever it asks to connect to an archipelago.gg/##### thing.

The last thing I'll suggest is for everyone to also have their trackers downloaded as well, if provided. And to do a test set-up. If followed correctly in your set-up guides, they should all just connect without issue. If not, I'll try and help troubleshoot with you, either day of or sometime prior.

Only EL and I have patch files, Moony and DL just need to connect straight to the server and it just magically knows.
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Wonderful. I'll get my tracker setup tonight and then I'll be ready any time. As mentioned before, I do have the entire weekend off, so any time the next two days works for me. I'll be available for long play sessions, as well as being free to be in a voice call if anyone wants to chat while we play.
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Wonderful. I'll get my tracker setup tonight and then I'll be ready any time. As mentioned before, I do have the entire weekend off, so any time the next two days works for me. I'll be available for long play sessions, as well as being free to be in a voice call if anyone wants to chat while we play.
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Mr EliteL Offline
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I may need help with whatever I have to do, I have downloaded a few things but not tested anything yet, and could be missing things, I don't fully know as I've never played an emulator before, let alone this archipelago game. XD

I just got back from work and getting my dinner out of the way first, so if I get hungry later I don't have to wait for food to cook, as I already have other prepared food to quickly grab when I do (and I should eat before I go to bed as I won't eat until like 11AM tomorrow). So then I can play for however long today. Hopefully this will go well.

EDIT: Alright, managed to get MLSS to open, so far so good! Have both trackers the setup had for MLSS plus the BizHawk.
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I may need help with whatever I have to do, I have downloaded a few things but not tested anything yet, and could be missing things, I don't fully know as I've never played an emulator before, let alone this archipelago game. XD

I just got back from work and getting my dinner out of the way first, so if I get hungry later I don't have to wait for food to cook, as I already have other prepared food to quickly grab when I do (and I should eat before I go to bed as I won't eat until like 11AM tomorrow). So then I can play for however long today. Hopefully this will go well.

EDIT: Alright, managed to get MLSS to open, so far so good! Have both trackers the setup had for MLSS plus the BizHawk.
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Moonface Offline
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I believe most of mine should be good; the only stuff I didn't test was running the game alongside Archipelago and connecting to the server.

On the note of the server, because I know this can be done asynchronously, how does that work exactly? Like, say I opt to play at a time nobody else is playing, how does my progress ultimately get shared to others when they decide to play? I figure the server plays a main role, but is that up all the time? Unsure
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Moonface Offline
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I believe most of mine should be good; the only stuff I didn't test was running the game alongside Archipelago and connecting to the server.

On the note of the server, because I know this can be done asynchronously, how does that work exactly? Like, say I opt to play at a time nobody else is playing, how does my progress ultimately get shared to others when they decide to play? I figure the server plays a main role, but is that up all the time? Unsure
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ShiraNoMai Offline
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The server is always up, and any and all progress that is to be sent to others will get sent upon the recipient's reconnection to the server (that is, whenever they decide to play again). Anything you've accomplished on your end is stored in the server's record, so no progress would ever be lost.
Depending on how long it's been, sometimes upon logging in you'll get bombarded with a bunch of stuff you "acquired" while gone, but then you can resume gameplay as normal.
The only thing that could possibly trip you up is if the server room number changes in the timeframe between your last play sessions. I forget how often that can happen, but from my understanding it can be anywhere from 5-9 days. This is normal; you can always recheck the link I posted to see what it changes to.

Sounds like y'all have managed to get everything up and running which is great! Definitely test connecting to the server, as that is the main part that will make all of this actually work together after all.

I'm pretty set to get playing whenever y'all are available. I've already tested my connection to the server and am literally ready to go. Perhaps I'll make a group DM on Discord for us Hmm
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ShiraNoMai Offline
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The server is always up, and any and all progress that is to be sent to others will get sent upon the recipient's reconnection to the server (that is, whenever they decide to play again). Anything you've accomplished on your end is stored in the server's record, so no progress would ever be lost.
Depending on how long it's been, sometimes upon logging in you'll get bombarded with a bunch of stuff you "acquired" while gone, but then you can resume gameplay as normal.
The only thing that could possibly trip you up is if the server room number changes in the timeframe between your last play sessions. I forget how often that can happen, but from my understanding it can be anywhere from 5-9 days. This is normal; you can always recheck the link I posted to see what it changes to.

Sounds like y'all have managed to get everything up and running which is great! Definitely test connecting to the server, as that is the main part that will make all of this actually work together after all.

I'm pretty set to get playing whenever y'all are available. I've already tested my connection to the server and am literally ready to go. Perhaps I'll make a group DM on Discord for us Hmm
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Moonface Offline
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(Aug 1st, 2026, 05:38 PM)ShiraNoMai Wrote:
The server is always up, and any and all progress that is to be sent to others will get sent upon the recipient's reconnection to the server (that is, whenever they decide to play again). Anything you've accomplished on your end is stored in the server's record, so no progress would ever be lost.
Ah, I see. I wasn't sure if it was like our Minecraft server that runs locally on my laptop but can't be connected to if I don't have the server actively running.

As for the group DM, just use the old one we had for Phasmophobia since everyone participating in this first one is already in it. Shrug
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(Aug 1st, 2026, 05:38 PM)ShiraNoMai Wrote:
The server is always up, and any and all progress that is to be sent to others will get sent upon the recipient's reconnection to the server (that is, whenever they decide to play again). Anything you've accomplished on your end is stored in the server's record, so no progress would ever be lost.
Ah, I see. I wasn't sure if it was like our Minecraft server that runs locally on my laptop but can't be connected to if I don't have the server actively running.

As for the group DM, just use the old one we had for Phasmophobia since everyone participating in this first one is already in it. Shrug
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ShiraNoMai Offline
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Well if you want to be technical about it, it still is kinda like that, except that anyone can reopen the server at any time, and it's instant. It just won't disappear or delete itself. Because at least one person is connected, it'll stay live, recording information for which it stores until it connects to the receiving end that it intends to dump any queued info to.
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ShiraNoMai Offline
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Well if you want to be technical about it, it still is kinda like that, except that anyone can reopen the server at any time, and it's instant. It just won't disappear or delete itself. Because at least one person is connected, it'll stay live, recording information for which it stores until it connects to the receiving end that it intends to dump any queued info to.
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Moonface Offline
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(Aug 1st, 2026, 06:08 PM)ShiraNoMai Wrote:
Well if you want to be technical about it, it still is kinda like that, except that anyone can reopen the server at any time, and it's instant. It just won't disappear or delete itself. Because at least one person is connected, it'll stay live, recording information for which it stores until it connects to the receiving end that it intends to dump any queued info to.
Yeah that was my point, that this server is able to be connected to and turned on by anyone, whereas our Minecraft one can't be connected to at all unless I have it running.

I doubt this would happen but it crossed my mind; what happens if anyone loses internet connection while playing? Obviously you disconnect from the server but should we stop playing if that happens, or would we still be able to play offline and our progress would be synced to the server once we reconnect to it?
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(Aug 1st, 2026, 06:08 PM)ShiraNoMai Wrote:
Well if you want to be technical about it, it still is kinda like that, except that anyone can reopen the server at any time, and it's instant. It just won't disappear or delete itself. Because at least one person is connected, it'll stay live, recording information for which it stores until it connects to the receiving end that it intends to dump any queued info to.
Yeah that was my point, that this server is able to be connected to and turned on by anyone, whereas our Minecraft one can't be connected to at all unless I have it running.

I doubt this would happen but it crossed my mind; what happens if anyone loses internet connection while playing? Obviously you disconnect from the server but should we stop playing if that happens, or would we still be able to play offline and our progress would be synced to the server once we reconnect to it?
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Mr EliteL Offline
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I managed to set up my PS5 controller to my MLSS game, and tried the controls using the Mario Bros game.

Now I got no clue to connect, tried to but it failed, I'm missing something. Also no clue what to do with the patch file, if I need to download something else or there's an option when in BizHawk. I also have mGBA to open the game, and that did have Load Patch, but that didn't allow the .sav file.
EDIT: Ah wait, just found out you move it into the game folder/file, so I'm hoping the patch is in there when I open the game fresh again.
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I managed to set up my PS5 controller to my MLSS game, and tried the controls using the Mario Bros game.

Now I got no clue to connect, tried to but it failed, I'm missing something. Also no clue what to do with the patch file, if I need to download something else or there's an option when in BizHawk. I also have mGBA to open the game, and that did have Load Patch, but that didn't allow the .sav file.
EDIT: Ah wait, just found out you move it into the game folder/file, so I'm hoping the patch is in there when I open the game fresh again.
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ShiraNoMai Offline
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@Moonface : If you disconnect, it will tell you it has done so. I've never seen anyone continue to play when it is in such a state, so I won't recommend it and will say to just wait for the internet/connection to return before continuing. It's possible it'll still store the data in your game file itself and upon reconnection will register what has been got/accessed/etc. but it's one of those things that you don't want to test and find out it's not the case, ya know?

Ah, so my advice:

1) Put the patch file into your "output" folder
2) Have two File Explorer windows open: The output folder, and the main Archipelago folder
3) Drag the patch file from that output folder onto the "ArchipelagoBizhawkClient" in the main Archipelago folder (like literally onto the file/icon itself)

This should open everything all at once. If it doesn't, follow the set-up guide specifically here.
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@Moonface : If you disconnect, it will tell you it has done so. I've never seen anyone continue to play when it is in such a state, so I won't recommend it and will say to just wait for the internet/connection to return before continuing. It's possible it'll still store the data in your game file itself and upon reconnection will register what has been got/accessed/etc. but it's one of those things that you don't want to test and find out it's not the case, ya know?

Ah, so my advice:

1) Put the patch file into your "output" folder
2) Have two File Explorer windows open: The output folder, and the main Archipelago folder
3) Drag the patch file from that output folder onto the "ArchipelagoBizhawkClient" in the main Archipelago folder (like literally onto the file/icon itself)

This should open everything all at once. If it doesn't, follow the set-up guide specifically here.
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Ah, I don't think I've even got an archipelago folder. I've got a general one that has all the stuff I've downloaded for this so far, my YAML file, and suddenly out of nowhere an APMLSS file popped in there too that I only just noticed. Unless that meant I did something right.
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Ah, I don't think I've even got an archipelago folder. I've got a general one that has all the stuff I've downloaded for this so far, my YAML file, and suddenly out of nowhere an APMLSS file popped in there too that I only just noticed. Unless that meant I did something right.
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Wait, did you download the Archipelago client? You need the client to be able to connect to everything lol If you do, it usually gets installed in this location: C:\ProgramData\Archipelago
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Wait, did you download the Archipelago client? You need the client to be able to connect to everything lol If you do, it usually gets installed in this location: C:\ProgramData\Archipelago
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Ah, no I didn't have that one. I remember looking at that page not knowing where to find it, had to be at the bottom. XD

Boo, I get an error when moving that patch file there. Says "No Handler for...(file location).sav" found.
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Ah, no I didn't have that one. I remember looking at that page not knowing where to find it, had to be at the bottom. XD

Boo, I get an error when moving that patch file there. Says "No Handler for...(file location).sav" found.
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Alright, I got Dark Souls 3 up and running and I'm assuming everything is good to go. Went into the character creator to make sure it was randomized and it is. I did run into a small issue not realizing I downloaded an older version of the Dark Souls 3 Archipelago files, but figured it out and should be ready to go.

I am available on Discord if anyone wants to talk on there.
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Alright, I got Dark Souls 3 up and running and I'm assuming everything is good to go. Went into the character creator to make sure it was randomized and it is. I did run into a small issue not realizing I downloaded an older version of the Dark Souls 3 Archipelago files, but figured it out and should be ready to go.

I am available on Discord if anyone wants to talk on there.
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Mr EliteL Offline
#45
Administrator
Administrators
Posts:
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Joined:
Jun 2018
Currently Playing
Mario & Luigi Brothership | Wuthering Waves | ZZZ | Genshin Impact
Favourite Platform(s)
DS/3DS
Pronouns
He/Him
XP: 25,363
Uncharted Mario Kart (Shiny) Tekken (Shiny) 
I'm unfortunately running into problems, some from me not having certain things downloaded and some errors I'm getting. I can launch a game without what's needed, but using the Archipelago Client, and launching from in there doesn't work either.

Ah, hold on! I've finally managed to open my version of the game with the colours swapped. Finally getting somewhere! I did have to manually choose the files needed to open instead of the client opening everything at once though.

edit: Ah yes, I've connected! Woo-hoo!
[Image: Hazama-sig.png]
#45
Mr EliteL Offline
Administrator
Posts:
Threads:
Joined:
Jun 2018
Currently Playing
Mario & Luigi Brothership | Wuthering Waves | ZZZ | Genshin Impact
Favourite Platform(s)
DS/3DS
Pronouns
He/Him
XP: 25,363 Uncharted Mario Kart (Shiny) Tekken (Shiny) 
I'm unfortunately running into problems, some from me not having certain things downloaded and some errors I'm getting. I can launch a game without what's needed, but using the Archipelago Client, and launching from in there doesn't work either.

Ah, hold on! I've finally managed to open my version of the game with the colours swapped. Finally getting somewhere! I did have to manually choose the files needed to open instead of the client opening everything at once though.

edit: Ah yes, I've connected! Woo-hoo!
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