Rayman (Series)
Moonface Offline
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I don't think the guy being a creative director for Mario + Rabbids will automatically mean the Rabbids will show up in a Rayman game if he makes it. However that game is actually decent and the Rabbids weren't annoying to me in it for the time I spent with it (I never finished it and need to go back to it) so at least if they did show up they might not be as awful as they were when they were first created.

I'm curious if the Rayman DLC for Spark of Hope is themed more around Rayman stuff, Mario stuff, or Rabbids stuff. It could be a good way to get a feel for what a new Rayman game could look like visually if any map elements were based off of it.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Moonface Offline
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I don't think the guy being a creative director for Mario + Rabbids will automatically mean the Rabbids will show up in a Rayman game if he makes it. However that game is actually decent and the Rabbids weren't annoying to me in it for the time I spent with it (I never finished it and need to go back to it) so at least if they did show up they might not be as awful as they were when they were first created.

I'm curious if the Rayman DLC for Spark of Hope is themed more around Rayman stuff, Mario stuff, or Rabbids stuff. It could be a good way to get a feel for what a new Rayman game could look like visually if any map elements were based off of it.
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Moonface Offline
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It's rare to see a fan remake of a game in Unreal Engine that actually looks good, but this guy has managed to do a really good job at remaking Rayman 3 in the engine without losing all of the art style of the original:





Dang watching this makes me wanna go play Rayman 3 again for nostalgia. =3
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
#17
Moonface Offline
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It's rare to see a fan remake of a game in Unreal Engine that actually looks good, but this guy has managed to do a really good job at remaking Rayman 3 in the engine without losing all of the art style of the original:





Dang watching this makes me wanna go play Rayman 3 again for nostalgia. =3
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ShiraNoMai Offline
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It looks really nice on a stand-alone, but up against it's original form I feel it leans a little too heavy on the realism. Seeing all the work the creator put into remaking the whole thing in his dev logs makes me appreciate it that much more though, it's SO good.
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ShiraNoMai Offline
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It looks really nice on a stand-alone, but up against it's original form I feel it leans a little too heavy on the realism. Seeing all the work the creator put into remaking the whole thing in his dev logs makes me appreciate it that much more though, it's SO good.
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Moonface Offline
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Yeah, I think the thing that always trips me up with remakes like this is the amount of foliage that gets added. While it makes sense, for some reason it also brings in so much detail that it becomes a delicate balancing act of not making it turn the scene realistic. Maybe if the lighting and detailing was a bit more like say, Mario Odyssey it would capture the right feel the creator is trying to go for.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Moonface Offline
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Yeah, I think the thing that always trips me up with remakes like this is the amount of foliage that gets added. While it makes sense, for some reason it also brings in so much detail that it becomes a delicate balancing act of not making it turn the scene realistic. Maybe if the lighting and detailing was a bit more like say, Mario Odyssey it would capture the right feel the creator is trying to go for.
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