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May 22nd, 2025, 05:34 PM
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Ah, so in an alternate reality MKW could've been simply a Mario Kart 9, but this time they decided to do a bold move of an interconnected world and 24 racers. Though they believed to have already perfected the previous formula of Mario Kart's separate tracks, they wanted to attempt something bigger.
Baby Park needs to return again purely for the chaos of 24 racers, and the laps should totally be 10.  Or a new short track similar to Baby Park anyway.
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May 22nd, 2025, 05:34 PM
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Currently Playing Genshin Impact | Wuthering Waves | Unicorn Overlord
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Ah, so in an alternate reality MKW could've been simply a Mario Kart 9, but this time they decided to do a bold move of an interconnected world and 24 racers. Though they believed to have already perfected the previous formula of Mario Kart's separate tracks, they wanted to attempt something bigger.
Baby Park needs to return again purely for the chaos of 24 racers, and the laps should totally be 10.  Or a new short track similar to Baby Park anyway.
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Yesterday, 02:55 PM
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Currently Playing The Binding of Isaac: Repentance (PC) | Slay the Spire (PC)
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(May 22nd, 2025, 05:34 PM)Mr EliteL Wrote: Ah, so in an alternate reality MKW could've been simply a Mario Kart 9, but this time they decided to do a bold move of an interconnected world and 24 racers. Though they believed to have already perfected the previous formula of Mario Kart's separate tracks, they wanted to attempt something bigger.
Baby Park needs to return again purely for the chaos of 24 racers, and the laps should totally be 10.  Or a new short track similar to Baby Park anyway. It makes me wonder what gimmick we could have got if MK9 had been the game we're getting instead. The wall and rail jumping wouldn't probably show up because that only came about when the developers were trying to figure out how to make the straighter sections of intermission tracks more engaging. Maybe the karts transforming between car/boat/plane would have been the gimmick, although that to me would only work if the tracks had multiple routes tailored to each vehicle type like Sonic and All-Stars Racing Transformed does it, which would be fine by me because that game is easily one of my top kart racers of all time. On that note, I haven't seen any footage where racers have a choice to stay on a road or go onto water like Sonic Transformed does, so it doesn't seem the transform system in this game will have the depth that one does.
Baby Park showing up as a DLC track would immediately make me buy it without hesitation. Besides changing the size of the track, the only other change I can think it would get is rails along the outer edge to grind on, and maybe the same for the inside edge but only on the straights since being able to hug the U-bend corners with a rail on the inside would likely be broken balance wise.
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I, the Philosophical Sponge of Marbles, send you on a quest for the Golden Chewing Gum of the Whoop-A-Ding-Dong Desert under the sea!
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Yesterday, 02:55 PM
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Phoggies!
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(May 22nd, 2025, 05:34 PM)Mr EliteL Wrote: Ah, so in an alternate reality MKW could've been simply a Mario Kart 9, but this time they decided to do a bold move of an interconnected world and 24 racers. Though they believed to have already perfected the previous formula of Mario Kart's separate tracks, they wanted to attempt something bigger.
Baby Park needs to return again purely for the chaos of 24 racers, and the laps should totally be 10.  Or a new short track similar to Baby Park anyway. It makes me wonder what gimmick we could have got if MK9 had been the game we're getting instead. The wall and rail jumping wouldn't probably show up because that only came about when the developers were trying to figure out how to make the straighter sections of intermission tracks more engaging. Maybe the karts transforming between car/boat/plane would have been the gimmick, although that to me would only work if the tracks had multiple routes tailored to each vehicle type like Sonic and All-Stars Racing Transformed does it, which would be fine by me because that game is easily one of my top kart racers of all time. On that note, I haven't seen any footage where racers have a choice to stay on a road or go onto water like Sonic Transformed does, so it doesn't seem the transform system in this game will have the depth that one does.
Baby Park showing up as a DLC track would immediately make me buy it without hesitation. Besides changing the size of the track, the only other change I can think it would get is rails along the outer edge to grind on, and maybe the same for the inside edge but only on the straights since being able to hug the U-bend corners with a rail on the inside would likely be broken balance wise.
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